Comments 550

Re: Top 10 Racing Games We Want To Come To The Virtual Console

Kelvin

I would have picked Road Rash 2 over the original, if only because it's a bit more polished, and includes more gameplay options.

I'd also pick Stunt Car Racer for the C64, an absolutely mental game which sees you racing cars on elevated tracks more like roller coasters than a traditional circuit. Wonderful, manic, stuff.

Honourable mentions would go to Power Drift (remember when your driver would swear at the racers he passed?), Super Monaco GP and Lotus Turbo Challenge.

I can't argue with Super Mario Kart though. One of my favourite games of all time, and despite its age, easily my favourite of the series. I love the purity of the concept and gameplay, something I feel has been lost over the years with all the additions and tweaks. My perfect Kart would have exactly the same gameplay as the original, coupled with the multiplayer options of the newer games. As such, the Gameboy Advance port is almost perfection for me. If Nintendo surprised us with an online-capable version of the original game on VC, I'd be happier than Mr Happy of Happytown!

Re: ESRB Update: Sonic the Hedgehog on Master System

Kelvin

The original MS Sonic does feature the spin. You can only activate it by holding down when running, rather than being able to do it on the spot, but it's in there. I don't think the in-place spin dash arrived on the MS until the third game.

Re: ESRB Update: Sonic the Hedgehog on Master System

Kelvin

The GG versions had more colours than the MS editions, but since the screen was smaller, the action was slightly "zoomed in". This made the games a bit more difficult than the Master System versions, as you couldn't always see what was coming, and for a game based around speed, this could be a problem sometimes. So generally, the MS ones play a bit better, and the GG ones look a bit better, but are otherwise pretty much the same.

Re: Sonic on the Master System coming to Virtual Console?

Kelvin

The Master System Sonic games were really good, just as strong as the Mega Drive versions in their own way, so I hope we'll be seeing them.

hansolo, the GG versions were slightly different. They had tweaked graphics, as I believe the GG had more colours than the MS, and the screen was more "zoomed in". The side-effect of the latter was that you had less visible playing area, so the games were a touch more difficult as you could not see what was coming as early as you could on the MS.

Re: Nebulus

Kelvin

Keeper, I'd imagine that the cheats don't work, as I can't see how you'd do the joystick and keyboard presses at the same time on the virtual keyboard.

Fierce, it's not a frog, but it looks like one.

Re: EU VC Release - 23rd May - Paradroid

Kelvin

Mummydaddy, Quazatron was not a sequel, but a remake. They apparently tried to port Paradroid to the Spectrum, but it didn't work out to well, so they redid it in a 3D isometric style, which was an engine that the Spectrum was especially good at handling (hence all those isometric games on the system).

Re: Paradroid

Kelvin

Great game, although I think I'd only give it 4/5. Like Uridium it's idiosyncratic and more than a little odd, but Paradroid refuses to be confined to a genre; it's a little bit shoot-em-up, a little bit puzzle game, and a little bit of an exploration title.

The hacking sub game is both my favourite part of the game, and the bit that still haunts me to this day. It's feverishly difficult, especially when you try to hack some of the higher robots.

Excellent game!

Re: New name for Dr. Mario WiiWare

Kelvin

Well, "Rx" is a term for prescription drugs which is used far more widely in the US than it is in Europe, so I'd guess that's the reasoning behind the name change. "Rx" means something to North American audiences, but it would go over most Europeans' heads.

Re: International Karate

Kelvin

To be fair, Killer Instinct and Mortal Kombat don't exactly hold up very well nowadays. Should we consider them rubbish too?

Re: Gradius II: Gofer no Yabou

Kelvin

Tony, Life Force was a spin-off which was released as Gradius II in the US and Salamander elsewhere (including an excellent Commodore 64 port). The spin-off series was designed for those who found the Gradius series too difficult.

Re: The Last Ninja

Kelvin

expa0, you may be familiar with the band Machinae Supremacy, who use a C64 sound chip in their music. The sound capabilities of the machine were well ahead of their time, and quite unique in comparison to other machines of the era. It's probably the only 8-bit machine where the soundtracks are still so fondly remembered (aside from classic theme tunes like Mario and Zelda, of course).

Re: The Last Ninja

Kelvin

expa0, you'll find that C64 games pretty much always have great music. As DOOM mentions above, the machine had great sound hardware, and in many cases, the games are fondly remembered more for the music than the gameplay.

Re: The Last Ninja

Kelvin

The controls were never brilliant to start with, but they're a bit wobbly on the d-pad.

As for ninja games, I'd love to see Saboteur, but I'm not sure it's likely!

Re: EU VC Releases - 25th April - The Last Ninja

Kelvin

thewiirocks I'm not sure about your popularity theory. The C64 was huge in Europe, particularly the UK, Italy and Germany. At least half of the C64 games released so far for the VC were originally released by European publishers, for example.

Re: Gyrostarr

Kelvin

Looks pretty good. I wonder whether it will be controlled via the pointer, or more traditionally? The ship movement seems a bit wobbly in the trailer, so it might be pointer-based.

Re: World Games

Kelvin

Crikey, I can't imagine how tricky the joystick-waggling events will be on a d-pad! I can foresee many busted analogue sticks...

Re: Wii SNES Controller Hits Japan

Kelvin

mikevanpwn, the Mega Drive six-button pad came out around the time that the beat-'em-ups were becoming a big deal, with stuff like Street Fighter II coming out on the MD. There was a way to play these games with the standard three-button pad, but it obviously wasn't ideal, so Sega brought out the six-button version. I think it came packaged as standard with the Mega Drive 2, but I'm not sure.

You can see a picture of it here:
http://www.axess.com/twilight/console/detail/genesisb.html
(I think that's the Genesis version; I'm pretty sure that the top line of buttons on the European model had red buttons, or maybe that was the MD2 packaged version.)

Aside from the beat-em-ups, I don't know that many games made use of all six buttons. I think some of the Virtua titles did, but other than that, dunno.

The original Saturn controller is essentially the same piece of kit, just a bit chunkier, and with shoulder buttons.