JohnnyWarbux

JohnnyWarbux

Its kinda like a blind inspiration

Comments 16

Re: Super Mario RPG Version 1.0.1 Released, Here Are The Full Patch Notes

JohnnyWarbux

I’m glad these issues were resolved. I 100% the game a short ways back and luckily for me, I never experienced any of the glitches. The curse of complacency with teams has veered its head in many cases (Cyberpunk?) but luckily, the patch ability means, even after something is complete, the teams behind the games can still fix them. They can add new content, they can polish games up whenever and wherever possible, I mean, we’re very lucky to be able to experience this in our gaming lifetime. Remember, there was a time we had to rent a game and try it or read a review and if the game was messy or buggy, that was it. Game was dead and gone. Imagine if we could’ve patched all those 8-bit & 16-bit era cash grabs. Something tells me that some of those games would’ve actually been really enjoyable instead of the mythological turds they have come known to be. Or games we loved back then got a little graphic, sound or frame rate boost? Additional content added? Like….we truly are lucky when you think about it!

Re: Sega Plans To Revive Even "More" Legacy Franchises

JohnnyWarbux

People are going to think I’m joking but I would love to see a brand new, properly/well Ecco the Dolphin. I know it was a messy, buggy and unforgivingly hard as nails game but I loved it as a kid and I still revisit it on the NSO often. If they modernized the controls, mechanics and functionality…..if they dressed it up and had an incredible art design, musical score and an incredible story, it could be a mascot gaming contender.

I loved Ecco. Give us an Ecco the modern gamer deserves!

Same for a new (for real this time) NIGHTS, Toe Jam & Earl, Altered Beast, Vector Man and Panzer Dragoon.

Oooh! And remakes of Wonder Boy in Monster World, Shenmu and Phantasy Star IV would be righteous!

Re: Mario's Creator Shigeru Miyamoto Teases More Nintendo Movies

JohnnyWarbux

Simple and plain. They’re talking about the beginning of a large partnership. I’m hoping Nintendo has taken cues from the mistakes of Hollywood’s past (which they clearly have) and takes cues from the successes of today (Marvel, DC, Star Wars universes as opposed to franchise trilogies) and creates the Nintendo Universe. Have every movie connect in one way or another. As much as I would love a dark and gritty live action Metroid or something similar for Zelda, I say stick to the working formula. Grab every IP under the umbrella and create a Marvel level experience, with Mario being this company’s Iron Man and taking us eventually to the Infinity War / End Game crossover extravaganza the fans truly want. Smack us over the head with Easter eggs, references, nods that the gamers would appreciate. Then bring everything together in a Smash Brothers Multi-Verse royal rumble. Crossover outside of Nintendo just like in Smash Brothers. Bring Sonic into the mix. Castlevania, Mega Man, bring everybody. I’m telling you those tickets are already sold.

Re: Backlog Club: Have You Seriously Not Played Portal Yet?

JohnnyWarbux

I truly feel as if I willed this franchise into the Nintendo Switch. Truly some of the best games ever made period. I played through both of them as quickly as I heard they were available and loved every second of it. I’m thrilled you are encouraging in t yourself and others to play through these jewels and can’t wait to hear those fresh reactions to a game that still plays as great as it did then. The commentary is absolutely CLUTCH. Don’t talk through the credits if y’all are twitching or streaming y’all. Enjoy!

Re: Devon Pritchard Becomes Nintendo Of America's Newest Executive

JohnnyWarbux

@johnvboy though I agree with your sentiment, guys like Astro are simply commenting on what people are already thinking without saying it. Not implying that that’s the case, but SOMEONE in here is thinking it to be true. As for the minority bit, it isn’t minority of population, rather, minority of industry. Especially in macro and larger corporations, unless owned or created by one, women are less likely to be in CEO, Exec and President positions than straight white men. Look up CEO of “insert massive company” and see the ratio between men vs. women and people of color. It’s just a fact. Though those faces are changing everyday and Devon is just another new face switching up the competition. It’s a good thing. The person that always wins when there is strong competition? The consumer.

Re: Feature: 8 Things We'd Love To See In Zelda: Breath Of The Wild 2

JohnnyWarbux

Tweaking the weapon system would be dope. I don’t want a bunch of unbreakable weapons (I’ll honestly never use the others otherwise as I already do this with the Master Sword) but a system in place like cooking pots where we could build weapons/shields or augment ones we already have using random materials we find in the world would be outstanding. Definitely would love to up the durability of weapons I love or add elemental/other perks to them would be cool. If it is a direct sequel and we return to this Hyrule, then I’m fine with the same map. Except, I want all the ruins to be rebuilt or rebuilding, I want characters moving to new locations with more depth to their backgrounds and then expansion from beyond the sky, underground and the water around us. Otherwise, give us a whole new world. Keep shrines and divine beasts, make them more varied then create “dungeons” in the way they did the labyrinths, that Yiga Clan Hideout, the lost woods and that one place that was in complete darkness. Just create a few “dungeons” like they to give people their fix. Better graphics, more music, more variety in bad guys, mini bosses, BOSSES period and a boatload of Easter eggs referencing the first game and all the games from the past. Definitely want more holy cow moments (the first time you bump into a Talus or see a dragon for example) more power ups and just an overall evolutionary build off of the first one. I know it’s going to be great. Don’t Majora’s Mask this thing Nintendo. Breath of the Wild this thing. Give me the same wow, shock and awe. Oh….and please for the love of all, give us a thought provoking story and an incredible ending and we’ll be straight.

Re: Review: Zelda II: The Adventure of Link (Wii Virtual Console / NES)

JohnnyWarbux

Has anybody played this on the NES Classic yet? You have 4 resavable save slots that take ALL the frustrating difficulty out of the experience and still offers up the challenges that are undeniable. Depending on your discipline you can save at the beginning of areas and play through (this is how I play it) or you can reset the system and save your game every positive step you take.

Just make sure you always have a core/locked save from the beginning of a location before saving every two seconds. My first run through I accidentally saved myself in a trapped area (needed magic to use high jump and couldn't) and had to start the whole thing over from scratch.

Super gangsta.

HAVE to use a guide though, the author of the review is right, there are parts of critical info and items that you either have to be told where to find it or by the grace of God stumble across it scowering each section while mercilessly getting beat down by tougher and tougher baddies. Example, try finding the red potion and the pit without researching first in the graveyard. You're totally screwed if you don't have downward thrust, upward thrust and shield for nearly every encounter unless you are saving every two seconds!

At the end of the day, I've been very lucky to get my hands on this game post with save slots abound because all of the horror stories everyone is talking about, I didn't have to endure and the game experience has been truly enjoyable beginning to end. High marks for quality of graphics for the time, music, the RPG elements, action content and varied amount of weapons/spells/power-ups and the overall pacing of the game. Low marks for the vague/cryptic/nonexistent clues to finding random key items/NPC/Acessways without the necessary use of a guide/map, for being forced to spend waaaaay to much time "farming" for experience points if you ever want to level up, for not letting you know when your level up is maxed out so you waste precious exp on level ups that do absolutely nothing, for not having a "proper" Gannon fight, without save slots dealing with the horrible start from the beginning madness, dealing with super annoying bad guys (eyeball ghosts, floating dog heads that spit plasma relentlessly, those armored, red fox things that leave no EXP, pouches, magic, nothing but keep respawning and bad guys you are forced to use magic on just to kill but have to deal with over and over) - those are the major negatives in my book.

Overall the gameplay is great fun and I recommend a saveble version to anybody.