Comments 2

Re: Review: Super Mario Galaxy + Super Mario Galaxy 2 (Switch) - Still Out Of This World

Iggy1621

I think what kinda grates on my nerves is that Super Mario Galaxy 2 should have been included with 3D All-stars. I felt like it was a missed opportunity and not a true "3D All-stars" compilation. It's just a slap in the face in my opinion.

So brings me to my next point: I'm kinda getting tired of companies putting out an "ultimate" collection of games but they are missing games from said collection. Final Fantasy Pixel collection missing the additional content, Mega Man/X Legacy Collection 2 has to be downloaded (on NTSC ver)...same with FFX/X-2. Some companies are repeat offenders and it just makes me sad that they choose money over loyalty. We can extend this to hardware. Remember when the new 3DS XL didn't come with an AC adapter? Like what?!?!

And the price point of $70 USD just stings a little in that these games are being charged at premium prices of even new games....sorry but remastering a old game with upgraded visuals without adding additional content or something extra on side doesn't constitute this new price point....I would have been comfortable with the $60 USD price point (grudgingly). In fact, 3D All-stars, 3D World+Boswer's Fury, Wonder were $60 USD when they came out. It's just absurd to me that that they would increase the price by $10 to be this new normal. $10 may not seem much but in long run it does matter because companies just don't care. And, unfortunately, the sad reality is that people will keep buying at this new price point. Some of you are lucky to pay without blinking eye but some it does matter. And, if you are in the camp where you advise people that they shouldn't be buying games if $10 is too much, that's not the point...for some people, games are a break from the vigors of reality. Our escape...our depression/anxiety reliever. When we see our beloved hobby being taking advantage of with these ridiculous price increases, it puts a sour taste in our mouth. Nintendo has more than enough money Nintendo to absorb that $10. We have been with Nintendo through the thick and thin... they should be with us through the thick and thin.

Then it's at what point does it feel like Nintendo is not catering to their fan base anymore and just nickel and diming everything? They could have included extras in/outside the game to really make it feel like "Thanks for sticking it out and enjoying our games! We appreciate your loyalty and wanted to give you a little something back" It feels like that love letter to fans was never sent.

Re: Zelda: Tears Of The Kingdom Trailer Gets Creative With Vehicle Building, Fused Weapons

Iggy1621

Ok so some of the neg comments I'm reading here are just nuts.....let me explain my thoughts and on some of these points:

  • With regards to TotK being the same as BotW: We knew that TotK is a direct sequel of BoTW.... imagine how jarring it would be to dramatically change the surface map to something entirely new or update the graphics. It would be harder by design to tie this game to the previous game. It wouldnt be the same Hyrule that we left in BoTW. I rather have slight changes to the map where I can recall "I've been here before" in BotW but now the question is how has it changed in this new game? Old locations may feel familiar but there will be that new mysterious feeling to them again...and yes there will be new locations to explore.
  • In regards to TotK being a glorified DLC: I like how its assumed that this is BoTW 1.5 or looks like DLC content....based on 10 mins of footage. Of course the recent footage is underwhelming because the sole focus of it was using Link's new skills. Granted Nintendo has done a poor marketing job as we know nothing about the story, etc....and still know nothing with the game being released 2 months away. But I still go to my point that people are basing this game on 10 mins of gameplay footage...and footage that focuses on some of Link's abilities. I don't understand the thinking behind this....do you think Nintendo would be so incompetent with their first party titles that they would drop the ball on this game...a game that has super high expectations? I think the game has more to offer than just reusing assets from BoTW.
  • With regard to weapons breaking: Yeah it I'm not a fan of it also but if weapons didn't break, then that would be another jarring aspect from transitioning from BotW to TotK. Imagine going from weapons breaking to not breaking all of a sudden. Just undermines the strategy you needed in BotW that you can carry over to TotK. With the fuse ability, it might help with this annoyance somewhat.
  • In regards of TotK's crafting: I rather have the ability to construct things to help me on my journey. What I mean by that is that I want to think outside the box at times to approach a problem. Yeah we can brute force our way into situations...but what's nice about BotW and TotK is that you have multiple ways of overcoming obstacles...we are not being limited to the devs way for us to solve a problem. They have given us the tools at our disposal but now it's up to us how we use those tools to address a problem. Also, how is this game being compared to Minecraft? I can't stand Minecraft cuz the heavy emphasis of gathering materials/crafting but fusing three logs together with fans is Minecraft-ish? I don't understand that logic.
  • In regards to TotK taking 6 years to develop: I rather them take 6 years to polish a game than release a half baked product (which seems to be the norm nowadays with some developers). This is a first party game from Nintendo....you got to trust them and Aonuma-san....you will see that they used those 6 years for the better...just wait and see. (Plus 6 yrs have passed already...so now you have two months before the game will be released )

All-in-all, if you didn't like BotW, you are probably not going to like this game. If you enjoyed BotW, you are probably going to have a blast. Again trust that Aonuma-san and his team with this game. He has a proven track record with all the great Zelda games he had worked on.