@Vandy I love how you try to defend this game to the very end, even though your logic has been shot full of holes in each and every SFZ related topic on this website.
There is a reason why Jim can run on funding from his fans and you can't even begin to come close to what he does. My reply to each of your comment you've made on this website?
You know absolutely nothing about the game industry or how everything works. Stop trying to sound enlightened when you're really not, friend. =)
Edit:
Oh, and please don't bother replying. I've never read any of your replies, mainly because I can already predict your NDF-esque comebacks from your replies to other people that actually put an ounce of thought into what they say.
@Neon_Blues what if most people have problems with grasping motion controls in general, especially one of this nature? What if just a handful of people are actually somewhat decent at using this weird control scheme? Would they still be narrow-minded?
How come you don't consider yourself narrow-minded and hypocritical for brushing off other people's legitimate concerns with this bizarre control scheme just because you and a handful of other people happen to be part of this "evolved" group of gamers?
Do you have trouble grasping the reality of the situation here? I mean, I'm happy that you like the game, but what's up with the elitist attitude that you and a few others seem to have towards the majority that have a different opion than yours?
@Dakt Oh, please. Don't waste your breath. This is one of those people that would follow Nintendo to the very end, regardless of whether the company makes logical decisions or not.
A "Nintendrone", if you will.
There's no point in arguing with people that don't think before opening their mouth.
@Vandy And there you go again with your sweeping generalizations.
What I don't get is that people like you don't understand that there is a right and wrong way to innovate. With the way Ninty has pissed off many of their old fans this generation, I find it astounding that people like you still manage to completely miss the point. The market WASN'T saturated with enough Star Fox games to warrant them to "innovate" (read: muck up) the game's control scheme.
You liked the new Star Fox's new, "innovative" controls? Well, good for you and the few handful of people that seem to think that as well! But damn, stop talking like you're this almighty messiah that has got the whole games industry figured out and is here to save said industry. It's getting really annoying.
@Socar Yeah, but we weren't really talking about development time and costs. If we're talking resources, then yes, adding a multiplayer mode could potentially spell doom for the game in a multitude of ways.
I'm just saying that, while implementing multiplayer can be risky for a game's development because of the diversion in resources, there are enough examples of games that have a good single and multiplayer portion.
I don't know. Dismissing the potential added value of a multiplayer mode outright seems a little bit narrow minded to me. Especially when there are good examples of games that have benefited from including said mode.
@Socar I don't really think that any game would NEED a multiplayer mode, per se. But some games would definitely benefit from it, if you ask me.
See, the thing with Fire Emblem is that (and I say this as a longtime fan of the series) that I have always lamented the fact that the game didn't have a multiplayer mode, especially with Awakening.
I live in a household with one other sibling, whom also happens to love Fire Emblem. With Awakening, we were both disappointed with the fact that we couldn't match our armies up against each other in battle, so that we could constantly develop our tactics and generally get more out of the game. It wasn't enough for us to dislike that particular entry (heck, we've logged soooo many hours into that game, it's unreal!), the game was and still is great in our opinion! But it could have been so much more, had they taken the time to implement a proper multiplayer mode.
Most people tend to overgeneralize the fact that most game companies nowadays tend to shoehorn in a multiplayer mode, regardless of whether the game actually needs/could use it when they argue that most games don't need multiplayer.
I mean, think about it. Another F-Zero (probably will never happen) with a 30 player online mode? That could be quite fun. And besides, a variety in game modes isn't always bad.
@Vandy Give me a break? Well, aren't you a saint? I have already read through your walls of text, but the one that I chose especially reeked of frustration.
Also, that still doesn't detract from my arguments as to why your arguments were, in my opinion, invalid. You're not really helping your case here. Not in the slightest =/
Alright, now you're just arguing for the sake of arguing.
What defines a "true fan" of a series, huh? The fact that you mindlessly HAVE to enjoy every entry made in that particular series, regardless of how much it deviates from the core concepts that originally made you a fan of said series?
Here, let me throw you an example;
A game developer comes out with a new game that is part of a brand new series, and you happen to like that game. Fair enough. The game in question gets followed up by a sequel, which contains a few small changes here and there, but most of the core concepts that made you love the original game are still there, so the few small changes implemented in this sequel aren't that irksome to you and maybe even welcome, since they compliment the core mechanics of the original.
Now the same company produces a third game in the series, and messes up too much of the core mechanics to a point where the game is almost unrecognizable in terms of gameplay, in a vague bid by the company to "innovate" on what exactly?
My question to you is; am I, as a fan, not allowed to dislike these changes and maybe even the entire game as a direct result?
And let me follow that up with; why is it that I am suddenly not a "REAL fan" anymore if I happen to dislike this particular entry in this franchise that I love?
Also
"-perhaps they're not really fans in the first place and no one is going to miss them anyway"
Jokes on you, since a sequel to a game, more often than not, hinges on the sales numbers of the prequel. You might think that you won't miss these "so-called fans", but the reality of the matter is that, at the end of the day, those extra few bucks matter when the time comes to ponder a sequel to your beloved franchise.
@JaxonH What you and a majority of people don't seem to get is that, while no one can speak for the whole Metroid fanbase, there is still a majority of people that dislike the decisions made in this game's development.
Sure, the whole review bombing things on Metacritic is really immature, and anyone that participates in review bombing is too passionate about a game, if you ask me, but people like you, who defend Ninty for every muck up aren't much better. You show a blatant disregard for the FACTS that make most of the Metroid fanbase dislike this game.
When a game series first starts off, you set up a certain standard that the fanbase expects you to adhere to in each and every installment in said series, whether you want it or not. Now, I'm not saying that a developer SHOULD adhere to those standards, but don't be surprised when more than half of the fanbase starts giving you flak when you drastically deviate from those same core gameplay mechanics, art style and narrative that made your game series what it was in the first place.
Boycotting this game is also a big no, no, but the least that you and the other white knights could do is show at least a little respect for the people that are going to vote with their wallets by choosing not to buy this game. Not everyone HAS to like what you like. It's called having an opinion.
Besides, most of you contradict yourselves when you tell other people that they shouldn't be talking on behalf of the whole Metroid fanbase, while you're essentially doing the same thing. Hypocrisy doesn't look good on anyone, just saying =/
@danjohnson141 "I thought the gym was a Lego model from the picture! Actually show me the entire kanto region built in Lego and then I'll b more impressed"
How about you build something like this so I could "b" impressed?
To the people white knighting this game from all the deserved hate that it's been getting and trying to explain to us how "business" works;
We're looking forward to you buying and and pretending to enjoy playing this game just to spite the majority of critics that are "bashing" it. Have fun being part of the small pool of people that start up their 3DS just to play a watered down/mediocre futuristic soccer game, that has nothing to do with what made the Metroid games fun for its fans in the first place, but still has the Metroid name slapped onto it for no apparent reason.
You're the real MVPs here!
P.S.
If you're planning on buying this game because you genuinely enjoy what you've seen up until now, then this isn't aimed towards you.
Comments 113
Re: Video: Watch Star Fox Developer Dylan Cuthbert Play Star Fox Zero And Talk Miyamoto
@Vandy I love how you try to defend this game to the very end, even though your logic has been shot full of holes in each and every SFZ related topic on this website.
There is a reason why Jim can run on funding from his fans and you can't even begin to come close to what he does. My reply to each of your comment you've made on this website?
You know absolutely nothing about the game industry or how everything works. Stop trying to sound enlightened when you're really not, friend. =)
Edit:
Oh, and please don't bother replying. I've never read any of your replies, mainly because I can already predict your NDF-esque comebacks from your replies to other people that actually put an ounce of thought into what they say.
Re: Shigeru Miyamoto and Yugo Hayashi Discuss Star Fox Zero's Development
@Neon_Blues what if most people have problems with grasping motion controls in general, especially one of this nature? What if just a handful of people are actually somewhat decent at using this weird control scheme? Would they still be narrow-minded?
How come you don't consider yourself narrow-minded and hypocritical for brushing off other people's legitimate concerns with this bizarre control scheme just because you and a handful of other people happen to be part of this "evolved" group of gamers?
Do you have trouble grasping the reality of the situation here? I mean, I'm happy that you like the game, but what's up with the elitist attitude that you and a few others seem to have towards the majority that have a different opion than yours?
Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016
@Dakt Oh, please. Don't waste your breath. This is one of those people that would follow Nintendo to the very end, regardless of whether the company makes logical decisions or not.
A "Nintendrone", if you will.
There's no point in arguing with people that don't think before opening their mouth.
Re: Talking Point: Nintendo Needs to Excite A Mainstream Audience in 2016
@Vandy And there you go again with your sweeping generalizations.
What I don't get is that people like you don't understand that there is a right and wrong way to innovate. With the way Ninty has pissed off many of their old fans this generation, I find it astounding that people like you still manage to completely miss the point. The market WASN'T saturated with enough Star Fox games to warrant them to "innovate" (read: muck up) the game's control scheme.
You liked the new Star Fox's new, "innovative" controls? Well, good for you and the few handful of people that seem to think that as well! But damn, stop talking like you're this almighty messiah that has got the whole games industry figured out and is here to save said industry. It's getting really annoying.
Re: Review: Star Fox Zero (Wii U)
@Socar Yeah, but we weren't really talking about development time and costs. If we're talking resources, then yes, adding a multiplayer mode could potentially spell doom for the game in a multitude of ways.
I'm just saying that, while implementing multiplayer can be risky for a game's development because of the diversion in resources, there are enough examples of games that have a good single and multiplayer portion.
I don't know. Dismissing the potential added value of a multiplayer mode outright seems a little bit narrow minded to me. Especially when there are good examples of games that have benefited from including said mode.
Re: Review: Star Fox Zero (Wii U)
@Socar I don't really think that any game would NEED a multiplayer mode, per se. But some games would definitely benefit from it, if you ask me.
See, the thing with Fire Emblem is that (and I say this as a longtime fan of the series) that I have always lamented the fact that the game didn't have a multiplayer mode, especially with Awakening.
I live in a household with one other sibling, whom also happens to love Fire Emblem. With Awakening, we were both disappointed with the fact that we couldn't match our armies up against each other in battle, so that we could constantly develop our tactics and generally get more out of the game. It wasn't enough for us to dislike that particular entry (heck, we've logged soooo many hours into that game, it's unreal!), the game was and still is great in our opinion! But it could have been so much more, had they taken the time to implement a proper multiplayer mode.
Most people tend to overgeneralize the fact that most game companies nowadays tend to shoehorn in a multiplayer mode, regardless of whether the game actually needs/could use it when they argue that most games don't need multiplayer.
I mean, think about it. Another F-Zero (probably will never happen) with a 30 player online mode? That could be quite fun. And besides, a variety in game modes isn't always bad.
Re: Editorial: From Metroid: Other M to Star Fox Zero, the Awkward Experimentation With Beloved Franchises
@Vandy Give me a break? Well, aren't you a saint? I have already read through your walls of text, but the one that I chose especially reeked of frustration.
Also, that still doesn't detract from my arguments as to why your arguments were, in my opinion, invalid. You're not really helping your case here. Not in the slightest =/
Re: Editorial: From Metroid: Other M to Star Fox Zero, the Awkward Experimentation With Beloved Franchises
@Vandy
Alright, now you're just arguing for the sake of arguing.
What defines a "true fan" of a series, huh? The fact that you mindlessly HAVE to enjoy every entry made in that particular series, regardless of how much it deviates from the core concepts that originally made you a fan of said series?
Here, let me throw you an example;
A game developer comes out with a new game that is part of a brand new series, and you happen to like that game. Fair enough. The game in question gets followed up by a sequel, which contains a few small changes here and there, but most of the core concepts that made you love the original game are still there, so the few small changes implemented in this sequel aren't that irksome to you and maybe even welcome, since they compliment the core mechanics of the original.
Now the same company produces a third game in the series, and messes up too much of the core mechanics to a point where the game is almost unrecognizable in terms of gameplay, in a vague bid by the company to "innovate" on what exactly?
My question to you is; am I, as a fan, not allowed to dislike these changes and maybe even the entire game as a direct result?
And let me follow that up with; why is it that I am suddenly not a "REAL fan" anymore if I happen to dislike this particular entry in this franchise that I love?
Also
"-perhaps they're not really fans in the first place and no one is going to miss them anyway"
Jokes on you, since a sequel to a game, more often than not, hinges on the sales numbers of the prequel. You might think that you won't miss these "so-called fans", but the reality of the matter is that, at the end of the day, those extra few bucks matter when the time comes to ponder a sequel to your beloved franchise.
Re: Metroid Prime: Federation Force is Coming Sooner Than Expected
@JaxonH What you and a majority of people don't seem to get is that, while no one can speak for the whole Metroid fanbase, there is still a majority of people that dislike the decisions made in this game's development.
Sure, the whole review bombing things on Metacritic is really immature, and anyone that participates in review bombing is too passionate about a game, if you ask me, but people like you, who defend Ninty for every muck up aren't much better. You show a blatant disregard for the FACTS that make most of the Metroid fanbase dislike this game.
When a game series first starts off, you set up a certain standard that the fanbase expects you to adhere to in each and every installment in said series, whether you want it or not. Now, I'm not saying that a developer SHOULD adhere to those standards, but don't be surprised when more than half of the fanbase starts giving you flak when you drastically deviate from those same core gameplay mechanics, art style and narrative that made your game series what it was in the first place.
Boycotting this game is also a big no, no, but the least that you and the other white knights could do is show at least a little respect for the people that are going to vote with their wallets by choosing not to buy this game. Not everyone HAS to like what you like. It's called having an opinion.
Besides, most of you contradict yourselves when you tell other people that they shouldn't be talking on behalf of the whole Metroid fanbase, while you're essentially doing the same thing. Hypocrisy doesn't look good on anyone, just saying =/
Re: Video: Pokémon Fan Recreates the Kanto Region in Unreal Engine 4
@danjohnson141 "I thought the gym was a Lego model from the picture! Actually show me the entire kanto region built in Lego and then I'll b more impressed"
How about you build something like this so I could "b" impressed?
Re: Hands On: Blast Ball Brings Crude Button Mashing and is a Poor Advert for Metroid Prime: Federation Force
To the people white knighting this game from all the deserved hate that it's been getting and trying to explain to us how "business" works;
We're looking forward to you buying and and pretending to enjoy playing this game just to spite the majority of critics that are "bashing" it. Have fun being part of the small pool of people that start up their 3DS just to play a watered down/mediocre futuristic soccer game, that has nothing to do with what made the Metroid games fun for its fans in the first place, but still has the Metroid name slapped onto it for no apparent reason.
You're the real MVPs here!
P.S.
If you're planning on buying this game because you genuinely enjoy what you've seen up until now, then this isn't aimed towards you.
Re: Metroid Prime: Federation Force Producer Explains Why Samus Aran Isn't In The Game
@XCWarrior Except that you're not stating a fact. Having a female lead in a game has nothing to do with how much it will sell.
Re: Metroid Prime: Federation Force Is The Metroid Game You Didn't Expect, Or Perhaps Want
Oh, wow... People are actually defending this?