Comments 2

Re: Competition: Win A Set Of Third Editions Books, Including Zelda, Dark Souls And Final Fantasy

EvilRedEye

I'm going to go for Uncertainty in Games, a little semi-academic book about game design written by designer Greg Costikyan. The book discusses how uncertainty is essential for games to interest us and looks at the different ways in which games generate uncertainty, be it through the uncertainty of physically performing actions, the uncertainty of what will happen next in a game's story or just plain old randomness. I thought it was a really interesting little book that opened my eyes to an aspect of game design that I'd never really thought of before and I still think about the ideas that it presents when I'm playing video games.