There is a line between what is good localization and what is bad localization, and that line is crossed when people take notice of how much a product differs between regions and voice their concern. Localization is a way of tailoring a product for a new audience, and if the audience isn't happy, then the localization is bad. As far as I'm concerned, that's the end of it.
I'm not sticking around to argue, but here's your backlash.
The Melee comments are kinda unnecessary. This is a Gamecube mod, not a Melee mod, lol.
This is neat, but Dolphin does anti aliasing and widescreen. And online play. And doesn't cost $238.03. It's a cool thing for hardware enthusiasts though.
This isn't for me. I like to play my games. Might be cool for something that's particularly rare, but not SMB/Duck Hunt. And those loose discs just look lonely.
I'd be upset if people were driving nails through carts to accomplish this, but as long as the carts are unaltered, people can do whatever they want, I suppose.
I thought there was no way they'd have the nerve to complete the real life trainer experience by locking Pokemon to certain regions and not having online trade, so you have to travel around and connect with actual people. It's so much more authentic that way. I'm way more excited for it now. It still has to have a good battle system though.
I have a pin converter, so I can run Famicom games on my NES just fine, but would this still work? I know some Japanese releases (like Castlevania 3) made use of a chip to enhance the music that only worked on the Famicom. Does anyone know if this has anything similar?
I don't honestly play FE myself, but my friends do, and as I understand it, face rubbing is a symptom of the larger problem of Fire Emblem's morphing overall tone. It was not previously a series where such a thing would fit tonally, but now it is, and for every long time fan who doesn't like that, there are probably three new players who will buy the game because of it. I think the company is monetarily justified in going forward with the changes and I think the long time players are justified in feeling upset for having their franchise altered for broader appeal.
Anyone remember that weird single cart co-op that Kirby Superstar Ultra had, where only the host's DS actually displayed the game? At least it's not that. But some kind of download play multiplayer really should be in there.
Multiplayer is great, but it can be a challenge to get several people together to play through an extensive local co-op campaign, which is what a lot of these games are going for. I prefer my multiplayer games to be the kind that are satisfying to play for a couple of hours and be done with. I'd rather not have my single player games full of moments where I feel like I'm missing out on a large chunk of the experience because I don't have a second or third player, which I feel would be what you'd get from playing Wooly World, Federation Force, or Triforce Heroes alone. That's how I felt trying to play Super Mario 3D World without anyone else around. And lol, the almost universal disinterest in the Animal Crossing board game.
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Re: Editorial: Game Localisation Isn't Just About Preserving The 'Pure' Original
There is a line between what is good localization and what is bad localization, and that line is crossed when people take notice of how much a product differs between regions and voice their concern. Localization is a way of tailoring a product for a new audience, and if the audience isn't happy, then the localization is bad. As far as I'm concerned, that's the end of it.
I'm not sticking around to argue, but here's your backlash.
Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod
The Melee comments are kinda unnecessary. This is a Gamecube mod, not a Melee mod, lol.
This is neat, but Dolphin does anti aliasing and widescreen. And online play. And doesn't cost $238.03. It's a cool thing for hardware enthusiasts though.
Re: Random: Wall Mounting Old Games Has Never Been Better
This isn't for me. I like to play my games. Might be cool for something that's particularly rare, but not SMB/Duck Hunt. And those loose discs just look lonely.
I'd be upset if people were driving nails through carts to accomplish this, but as long as the carts are unaltered, people can do whatever they want, I suppose.
Re: Niantic Developers Elaborate More on the Design of Pokémon Go
I thought there was no way they'd have the nerve to complete the real life trainer experience by locking Pokemon to certain regions and not having online trade, so you have to travel around and connect with actual people. It's so much more authentic that way. I'm way more excited for it now. It still has to have a good battle system though.
Re: 8 Bit Music Power is a New Famicom Release, Due Out 31st January
I have a pin converter, so I can run Famicom games on my NES just fine, but would this still work? I know some Japanese releases (like Castlevania 3) made use of a chip to enhance the music that only worked on the Famicom. Does anyone know if this has anything similar?
Re: Masahiro Sakurai Tackles Criticisms of Bonus Features in Games
I don't honestly play FE myself, but my friends do, and as I understand it, face rubbing is a symptom of the larger problem of Fire Emblem's morphing overall tone. It was not previously a series where such a thing would fit tonally, but now it is, and for every long time fan who doesn't like that, there are probably three new players who will buy the game because of it. I think the company is monetarily justified in going forward with the changes and I think the long time players are justified in feeling upset for having their franchise altered for broader appeal.
Re: Video: 3D Sonic the Hedgehog 2 Trailer Confirms Local Co-Op Support
Anyone remember that weird single cart co-op that Kirby Superstar Ultra had, where only the host's DS actually displayed the game? At least it's not that. But some kind of download play multiplayer really should be in there.
Re: Poll: Does Nintendo's Drive Towards Multiplayer Gaming Appeal to You?
Multiplayer is great, but it can be a challenge to get several people together to play through an extensive local co-op campaign, which is what a lot of these games are going for. I prefer my multiplayer games to be the kind that are satisfying to play for a couple of hours and be done with. I'd rather not have my single player games full of moments where I feel like I'm missing out on a large chunk of the experience because I don't have a second or third player, which I feel would be what you'd get from playing Wooly World, Federation Force, or Triforce Heroes alone. That's how I felt trying to play Super Mario 3D World without anyone else around.
And lol, the almost universal disinterest in the Animal Crossing board game.
Re: Super Mario Maker Producer Tells Fans Not To Expect Zelda Maker Any Time Soon
That exists though. It's called Zelda Classic.