Super Mario Maker might not have been a brand-new title at this year's E3, but it certainly turned a lot of heads with its inventive mechanics and use of iconic Mario imagery. It also had many people wondering if Nintendo could perform the same trick with any of its other classic IPs - Legend of Zelda included.
Game Informer got the chance to sit down with producer Takashi Tezuka and popped the question that many of us will have been wanting to ask - could we see Zelda Maker in the future? Sadly, the reply wasn't all that positive:
Zelda Maker might be a challenge to make I think. Personally, making Super Mario Maker that was a challenge in itself, and we hope that it's a success, so thank you for saying that, but I think that might be a difficult task.
It's understandable, to a degree - making a stage in Mario's world is quite simple, but in Zelda you'd need to create dungeons which act like massive puzzles, and that could prove to be difficult - even for the most dedicated Zelda fan.
What other franchises do you think the "Maker" style could be applied to? Let us know by posting a comment.
[source gameinformer.com]
Comments 51
Super Mario Maker came to be, because the NSMBU team had developed powerful level editing tools and wanted to work with that further.
The end product was an accessible level editor that's fun to play with, and offers a wealth of functionality.
With Zelda titles, there are no consistent dungeon design mechanics to tie the series together, the original NES Zelda was considerably different from Link to the Past on the SNES, to the Gameboy, Gameboy Advance and 3DS installments.
Zelda is a far more complex game franchise in terms of layout cohesiveness and scope, so that's understandable. I would LOVE the hell out of a Zelda Maker, though. It'd be a dream come true for me.
Fine, but at least a metroid or Kirby maker.
Mario Kart Maker all the way.
Metroid seems an obvious choice. The classic platformed version of Metroid with a nice HD style. I know that you will be able to add Samus to Mario maker by using the Amibo, but it wouild bre nice to have a specific Metroid maker.
I haven't seen anyone asking for a Zelda maker...
I'll just leave this here as something for people to look forward to in upcoming months: http://rvlution.net/thread/3886-usmbw-the-evolution-of-wii-mario-level-creation/
It's still in very early stages, but Mario Maker is inspiring many of us in the Wii Mario modding scene to take action and bring what we have to a point of accessibility. Best of all, you will still be able to play it on a WiiU with a legitimate copy of the NSMBW.
Nah, I'd rather have pros design my Zelda dungeon instead of silly technical proofs of concept from fans, that clearly work with Mario Maker
Ice Climbers MakerFTW
Kirby and Yoshi maker would work easily.
But I do think Zelda maker would be an easy thing to do.
I want to make my own Zelda games.
Yeah i cant say I'd be too keen to go through penis shaped dungeons, which is what most people would create given the opportunity lol (you know its true!)
Im happy waiting for the next Zelda epic....
Yup, that's the thing with us spoiled fans. Give us a finger and we want the whole hand. As soon as the "Maker" doors have opened, people immediately started suggesting other franchises / series to get the same treatment before they even let Mario Maker sink in ("Oh, how 'bout 3D Mario Maker?").
I'm not disappointed, as I'm not even expecting a Zelda Maker. I've never even expected a Mario Maker, so that's something to be quite content with, in all honesty.
LoZ should always remain as a pure developer-based game, not just for its difficulty in creating a Maker, but for obvious logical reasons, if you think about it. So let the professionals do it (not saying that ordinary gamers couldn't make some creative dungeons, but you need more than just dungeons and puzzles in a Zelda game).
I guess the only game series that would be suitable as a Maker that I can think off at the moment would be Mario Kart. Designing track layouts has its potential, but providing us with different tools and resources for creating different settings and adding a variety of environmental objects might be the difficult thing to pull off. This would be a crucial element though, since the courses need have many variations in order to up the replayability and keep it interesting.
Like the Super Mario series, Mario Kart is highly popular and has its recognition amongst different kinds of audiences (from hardcore to light and casual to non-gamers) all across the globe, so it would have an advantage in that regard, as opposed to something like a DK Country Maker or a Zelda Maker (people still think the green-clad "elf" is Zelda ). So, how well would a "Zelda Maker" sell?
Metroid could work, but it woud need a few things such as multiple themes for continuity - you set the start and finish theme of a level and it could pick a random level that starts with the same theme that the current level finished with.
You could have Metroid I, Super & Fusion sets as well, and break the game down into shorter levels like Super Mario games.
Well it's completely understandable, but quite a shame though. Especially if you consider the original Legend of Zelda started off as a Dungeon Maker, until they found it was more fun to play through dungeons rather than make them.
F Zero Maker, or you know. . .giving us F Zero Climax finally!!
You know what would be REALLY insane and hardcore? A Donkey Kong Country Maker.
@RupeeClock You'd also have to add functions for environment triggers, like a gate opening when you hit a switch. It's not impossible, but they're right that it'd be quite a bit more complex, regardless of which style(s) of Zelda games they base it on.
Even if they did release a Zelda Maker I wouldn't buy it.
I think making a 2D Zelda maker would be easy to do. 3D on the other hand would be a lot more complex. They could also do a 2D metroid maker.
Zelda Maker is one of those things that I believe people don't really want - they just think they want.
Aw shucks...
i want a Kirby maker!!!
@RupeeClock I don't think the differences between versions matter that much. Especially in top down adventures. If you went with the tile based game play there's plenty the same and the multiple styles wouldn't need to be a main feature, IMO.
The point I didn't really think about before is the pick-up-and-mess-aroundability of the editor. I think many people who don't consider themselves creative or the type of person to make levels will indeed make a level and find it really fun with Super Mario Maker. It's half playing, after all.
With Zelda, I think there are less action experiments and more cerebral puzzle experiments. Not as accessible to as many people, I think.
All that said, it could be worked on to a point where its irresistible in my opinion. I do think it would be more difficult to grab the less creative players.
Metroid might work better, actually.
My dream scenario with Zelda and Metroid is to have a high-level designer set up a set of conditions for a larger quest: order of item acquisition and limits to enemies and difficulty to different zones.
Then, you could task yourself with meeting the needs of a zone in some of these larger quests. That way there could be dozens of combinations of actual zones made by individuals that fit into the larger quest conditions. It could even become a complete Zelda or Metroid game of sorts.
I guess at the start there would be a few quests already set up.
Anyway, it'd be a fun way to enjoy making the levels to spec and also to play through longer adventures. You could even play through a longer adventure where your own zone or two is in it, but still have it full of other new things.
Zones you've created wouldn't need to only be in one quest either. If it matches the conditions already it would just rotate right in there.
That way, if you create a new quest layout, you might be able to immediately play as there are enough zones that meet the conditions already.
Overall, Zelda Maker would be just awkward really. Zelda is a game about progressing where Mario.. you just move from level to level and nothing really matters.
@ikki5 Right, that's why I think a progression context element would be necessary, even if it wasn't always created by players.
I would personally love to play custom Zelda dungeons but the challenges would be ridiculous. Designing an intuitive dungeon layout is daunting enough, throw in pacing and planning and you may have too much complexity for the average couch-designer...
I would buy it just to enjoy peoples creations!
Not gonna happen though lol
That exists though. It's called Zelda Classic.
I don't think people should expect to see many more of these Maker, they all sound good on paper but in the end Super Mario Maker is the only one that really works.
Zelda games (or to be more specific, the dungeons) are puzzle based. A Zelda Maker would be very complicated. Not expecting one ever.
Now, a Donkey Kong Country Maker or a Kirby Maker would be great stand-alone expansions to Super Mario Maker.
Anyone remember this? It's like 15 years old. It's a full-fledged NES-era Zelda development suite with support for custom tilesets and game logic. http://www.zeldaclassic.com/
Damn, this was my hope! Oh well, just partner up with Sega to make a Sonic Maker, so we can show them what they've been doing wrong over the last decade or so.
There are plenty of people who would like this. I would love it. There are lots of people who hack roms and use game makers to make Zelda quests. Limiting it to NES, SNES, GB/C, GBA, NDS and A Link Between Worlds 2.5D titles would be best.
Like CynicalButter said, if you haven't done so yet, look up Zelda Classic for PC. It's been around for a very long time and features a lot of custom variants & game ideas.
Honestly, if they did a Zelda Maker, I'm sure they would have to include more than just dungeons.
@Yorumi: I'm assuming Bethesda's Creation Kit is the tools used to make their games and so people can create Fallout 4 mods. I may be completely wrong about this, but I'm not in the mood to do research. I doubt they simplified the tools into a simple, easy to use UI. With tools like Portal 2's level creation tool (not-Hammer), Zelda Maker should be completely possible to make, but would require far more dedication from the user to get anything out of it than something like Mario Maker or Portal 2's level creator. I doubt it would be a viable product for Nintendo.
A Zelda maker with style from the first NES game, ALTP, Minish Cap and ALBW will be pretty awesome if you ask me. But yeah, a Zelda maker will require more dedication, so won't be that much fun compared to making short burst of Mario level. I don't see anyone asking for Zelda maker though.
@Ichiban no we'll just have penises made out of blocks and vulgar words spelled out in Mario Maker.
@Yorumi: It wouldn't be as simple as you are making it sound. Zelda Maker is possible, but the difficulty of it is in making a tool that is easy to use and understand. The challenge of developing the game would be in making a UI that would be simple enough for anyone to understand it, yet still offer robust enough capabilities to build a fun Zelda... something. It would be the process of simplifying this into something as simple as this. It's possible, as Valve changed to process of making a Source map from this to this (although at the cost of many of the capabilities of the Hammer editor). That's the challenge of making a Zelda Maker (although I still consider it completely possible).
The other concern is why Nintendo would create Zelda Maker. Would it be a viable product to sell like Mario Maker? Would it allow for Nintendo to expand the content available in their current games through user generated content like Bethesda's Creation Kit (which just looks like a released version of their own development software)? Why does it need to exist?
I could see a kirby maker if HAL is ok with it but I can't understand a Zelda maker working at all. unless it is just 8 bit and 16bit style this would bomb terribly.
Metroid Maker would be really cool, but sadly, I believe that Metroid is falling into obscurity lately, thus making it unlikely.
Who asked for a Zelda Maker? It would be just awkward and clunky. I hope the "maker" games do not become a trend in the future. Level Editor mode was just okay for some games, that's where they should focus. A MK8 arena editor would be great to justify the absence of battle mode stages.
Maker games? First to come to mind is Kirby. 2D metroid could work. I'd love to see their take on a 3D maker, like a Mario 3D Land sort of thing. Or an Ocarina of Time dungeon maker, with basic parts. Wii U is probably the best possible system to try maker games in 3D, anyways.
I'd love to see a Zelda Maker. It's possible to create it, but I can appreciate that it would be much more complex than Mario Maker to create.
I have no interest in making video games. I only want to play them. I understand a handful of people would want something like a Zelda or metroid maker. Well, as nice as I can say this, just go and learn how to design and program your own game. I only want to play the crazy levels some will come up with in Mario maker, but I don't want to make them. I would still just prefer a true Mario game instead of a tool set. just like Mario and dk tipping stars. Fun to play, but I have not made any levels.
I'd like to see a 3D Mario Maker type of software, but i think it would work better based around SM3DW instead of SM64 since SM64's levels were based around exploring large areas to get stars by meeting a certain criteria while SM3DW is more traditional and linear which makes for better freedom for a game like that. I would say Mario Kart/F-Zero maker but part of the fun of those games is the varied designs of the levels that give them a unique flavor instead of just basing a template and winding a road through it.
@Goginho I agree with all of your points. Being a Zelda fan, I'm really content with Mario Maker and not wishing for a Zelda maker at all.
@blackice85 You mean like a P block?
i havent seen anyone beg for a zelda maker eitherso wth? whos been asking? its almost like they are the ones who jump to conclusion
like when a parent turns around before they reach the casheir at a tore and tells their kid " now son remember no asking for candy ok? what did your mom say earlier?" before the kid even saw the candy...
but im glad we arent we dont need those types of games >.>
TBH a mario maker or level maker came out a few days after NSMB Wii came out if not the first day.
It would be great to see a Zelda maker, metroid maker, and a mega man maker and a mega man x maker
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