@Dog I didn't think this issue would carry this much weight, but you couldn't be any more correct about the definition of a family game. As @Chlocean just mentioned, the game "Brothers: A Tale of Two Sons" (and "A Way Out") were, I believe, produced by many of the same team as "It takes two". Now "Brothers" actually brought a tear to my eye because it deals with grief in such a wonderful way. I consider that a potential family lesson. But not one of the three games I've mentioned would I consider to be a game that kids, who lack the maturity to deal with such complex themes to completely grasp the messages that they're trying to convey. "A Way Out" is a fantastic game that also addresses in subtle ways the issues of parenting and the prison systems and family relationships, but is by no means a game that should be played by anyone under the age of 18. However, the point that I tried to make, with games as the medium we're discussing, is that, as a counselor, anything that can open the door to a healthy conversation between child and parent is a great thing, but only in the right hands. As I was saying that I completely agree with your "family game" definition. Games are supposed to be "fun" and we want to maintain that "childhood innocence" as long as we can. I know that I'm eagerly awaiting Odyssey 2 (or whatever it's going to be called). "It Takes Two" contains mature themes and language that I wouldn't be comfortable playing with a four year old. But both "Brothers" and "It Takes Two" offers the opportunity to engage in conversations that we need to have with our older children to help prepare them for some of the mature themes that sometimes enter lives too prematurely and it's the way that these games approach them that make them games that a familial relationship can grow from. Ultimately, though, we play games to escape from the real world, and mature themes are not good if mishandled or misinterpreted. I just appreciate it when they're able to express themselves as an "art" (oops, opened another Pandora's Box) and represent something greater than just escapism, with a sound and therapeutically intended message. Both Psychonauts, but particularly the second, deal with some sensitive subjects in ways that allow people to grow and/or think, which as a medium, there aren't enough of.
@Dog On the contrary, the subject matter is handled tactfully and in a manner for it to be used as a tool that husband/wife conflicts don't always involve the kids directly. It models the message that we are human, things can change, but in no way does that mean that it has to have an impact (in the long-term) of a family relationship vs. a marital relationship. Too many parents put their child in the middle as a pawn. This game does a wonderful job to send a message to provide the insight that it's not the way it has to or should be. It also doesn't have a complete resolution and works that life is not simple. That's a message that impairs a child from being conditioned to learn that their parents aren't perfect and that relationships can be complicated. The true message here is about the need for verbal communication and age-appropriate approach to begin helping the child/children begin to recognize that their feelings should be validated and not ignored, which the parents do for about 2/3 of the game. I'm an adult child of divorce... my son is a child of divorce. Maybe it's because of my work experience that made it easier to talk about it, but this game opened the door to so many conversations that too many parents wish to try and sweep under the rug to the child's detriment.
@rjejr Keep in mind that if you purchased the PS4 version, that you are entitled to a free PS5 upgrade as long as you have the disc or you purchased it digitally from the Playstation Store. Just view the product when you bring the menu up, rather than clicking on "Play Game".
For all the naysayers... been playing games on almost all consoles since the days of the 2600. I sat down and played It Takes Two with my 11 year old son, who is a gigantic Mario platform fan. We completed the game together in about 10 hours and can honestly say that it was one of the greatest gaming experiences of my lifetime, particularly because my son was enjoying the platform and logic puzzles. Some extremely well-thought out competitive mini-games. It would be a pity if it never comes out on Switch, but also know the Switch would really struggle to replicate the smoothness and the quality of the visuals. Don't rule this experience out if you have a console you can play on. It was one of the most creative games I've experienced and one I know that we will return to again because there were mini-games we missed and distinct roles/abilities that can be switched, keeping the game fresh for another playthrough. Please bare in mind that I also consider Psychonauts in my top 5 games of all time and am playing the long-awaited sequel now. I work mental health and there are so many proper messages Schaeffer and Team send with Part 2. But seeing a game about divorce and its effects on the child and the dynamics of how parental choices can add to that trauma was done so well. You are truly shorting yourself from a remarkable experience if you have access to it and choose not to play it. Who knows? The Switch has been granted fantastic ports with games that have more powerful gaming engines than this. It would be a shame not to allow any gamer not to have access to what can be a transcendental experience if you're a child of divorce that really addresses the nuances of a healthy or broken marital relationship and the lack of insight parents have when it comes to how it affects the children. This is a 10 out of 10 game, and I don't say that lightly.
You are welcome. I wouldn't have posted what I did as a workaround if I found that it wasn't working. I've managed to download 10-12 files over the last few days using this method. I accidentally discovered it by just fiddling around in anger.
I'd like to offer something that I've found to be a possible solution, but it requires a bit of manipulation and patience, at least with eshop purchases.
When attempting to download, hit the download button, and immediately cancel the download. Hit download again and you will see a "Download options" window to click on.
You should then see three options...
Download this software first (This window will not be active)
Cancel This Download
Back
Once you've gotten into this window and you have to get here, wait about 10 seconds and make sure you don't see the "X" on your download pop up. Hit back and you should see your download active.
Please note that I've also entered a manual DNS...
Primary DNS: 8.8.8.8
Secondary DNS: 1.1.1.1
Make sure you save the settings, and monitor this closely. You may have to reset (change DNS Settings to manual with those addresses again) as the Switch may return to "Automatic" if the Switch is turned off or put into a formal sleep status.
Please let me know if this works for any of you. It sometimes takes a couple of times (frustrating), but as long as you only download that file and don't queue another, I've found it to work about 80% of the time. Also make sure that you also don't have your Switch set to go to sleep.
For more than those who are not in the know... Dangerous Driving 2 is made by a number of programmers and designers who were involved in those earlier Burnout games. Three car-themed releases so far have been able to provide limited (The 2 Crash-style) experiences, and the first Dangerous Driving improved quite a bit after being patched a number of times. Question is... Three Fields is promising open world ala Paradise, but will they be offering a Crash-type online mode, which for me, was the most fun to be had online with Takedown and Revenge.
Comments 8
Re: The Game Awards GOTY For 2021 Is 'It Takes Two' By Hazelight Studios
@Dog I didn't think this issue would carry this much weight, but you couldn't be any more correct about the definition of a family game. As @Chlocean just mentioned, the game "Brothers: A Tale of Two Sons" (and "A Way Out") were, I believe, produced by many of the same team as "It takes two". Now "Brothers" actually brought a tear to my eye because it deals with grief in such a wonderful way. I consider that a potential family lesson. But not one of the three games I've mentioned would I consider to be a game that kids, who lack the maturity to deal with such complex themes to completely grasp the messages that they're trying to convey. "A Way Out" is a fantastic game that also addresses in subtle ways the issues of parenting and the prison systems and family relationships, but is by no means a game that should be played by anyone under the age of 18. However, the point that I tried to make, with games as the medium we're discussing, is that, as a counselor, anything that can open the door to a healthy conversation between child and parent is a great thing, but only in the right hands.
As I was saying that I completely agree with your "family game" definition. Games are supposed to be "fun" and we want to maintain that "childhood innocence" as long as we can. I know that I'm eagerly awaiting Odyssey 2 (or whatever it's going to be called). "It Takes Two" contains mature themes and language that I wouldn't be comfortable playing with a four year old. But both "Brothers" and "It Takes Two" offers the opportunity to engage in conversations that we need to have with our older children to help prepare them for some of the mature themes that sometimes enter lives too prematurely and it's the way that these games approach them that make them games that a familial relationship can grow from.
Ultimately, though, we play games to escape from the real world, and mature themes are not good if mishandled or misinterpreted. I just appreciate it when they're able to express themselves as an "art" (oops, opened another Pandora's Box) and represent something greater than just escapism, with a sound and therapeutically intended message. Both Psychonauts, but particularly the second, deal with some sensitive subjects in ways that allow people to grow and/or think, which as a medium, there aren't enough of.
Re: The Game Awards GOTY For 2021 Is 'It Takes Two' By Hazelight Studios
@Dog On the contrary, the subject matter is handled tactfully and in a manner for it to be used as a tool that husband/wife conflicts don't always involve the kids directly. It models the message that we are human, things can change, but in no way does that mean that it has to have an impact (in the long-term) of a family relationship vs. a marital relationship. Too many parents put their child in the middle as a pawn. This game does a wonderful job to send a message to provide the insight that it's not the way it has to or should be. It also doesn't have a complete resolution and works that life is not simple. That's a message that impairs a child from being conditioned to learn that their parents aren't perfect and that relationships can be complicated. The true message here is about the need for verbal communication and age-appropriate approach to begin helping the child/children begin to recognize that their feelings should be validated and not ignored, which the parents do for about 2/3 of the game. I'm an adult child of divorce... my son is a child of divorce. Maybe it's because of my work experience that made it easier to talk about it, but this game opened the door to so many conversations that too many parents wish to try and sweep under the rug to the child's detriment.
Re: The Game Awards GOTY For 2021 Is 'It Takes Two' By Hazelight Studios
@rjejr Keep in mind that if you purchased the PS4 version, that you are entitled to a free PS5 upgrade as long as you have the disc or you purchased it digitally from the Playstation Store. Just view the product when you bring the menu up, rather than clicking on "Play Game".
Re: The Game Awards GOTY For 2021 Is 'It Takes Two' By Hazelight Studios
For all the naysayers... been playing games on almost all consoles since the days of the 2600. I sat down and played It Takes Two with my 11 year old son, who is a gigantic Mario platform fan. We completed the game together in about 10 hours and can honestly say that it was one of the greatest gaming experiences of my lifetime, particularly because my son was enjoying the platform and logic puzzles. Some extremely well-thought out competitive mini-games. It would be a pity if it never comes out on Switch, but also know the Switch would really struggle to replicate the smoothness and the quality of the visuals. Don't rule this experience out if you have a console you can play on. It was one of the most creative games I've experienced and one I know that we will return to again because there were mini-games we missed and distinct roles/abilities that can be switched, keeping the game fresh for another playthrough. Please bare in mind that I also consider Psychonauts in my top 5 games of all time and am playing the long-awaited sequel now. I work mental health and there are so many proper messages Schaeffer and Team send with Part 2. But seeing a game about divorce and its effects on the child and the dynamics of how parental choices can add to that trauma was done so well. You are truly shorting yourself from a remarkable experience if you have access to it and choose not to play it. Who knows? The Switch has been granted fantastic ports with games that have more powerful gaming engines than this. It would be a shame not to allow any gamer not to have access to what can be a transcendental experience if you're a child of divorce that really addresses the nuances of a healthy or broken marital relationship and the lack of insight parents have when it comes to how it affects the children. This is a 10 out of 10 game, and I don't say that lightly.
Re: Switch Error Code 2123-1502 - Users Still Waiting On Fix For Update 12.0.3 Issues
You are welcome. I wouldn't have posted what I did as a workaround if I found that it wasn't working. I've managed to download 10-12 files over the last few days using this method. I accidentally discovered it by just fiddling around in anger.
Re: Switch Error Code 2123-1502 - Users Still Waiting On Fix For Update 12.0.3 Issues
I'd like to offer something that I've found to be a possible solution, but it requires a bit of manipulation and patience, at least with eshop purchases.
When attempting to download, hit the download button, and immediately cancel the download. Hit download again and you will see a "Download options" window to click on.
You should then see three options...
Download this software first (This window will not be active)
Cancel This Download
Back
Once you've gotten into this window and you have to get here, wait about 10 seconds and make sure you don't see the "X" on your download pop up. Hit back and you should see your download active.
Please note that I've also entered a manual DNS...
Primary DNS: 8.8.8.8
Secondary DNS: 1.1.1.1
Make sure you save the settings, and monitor this closely. You may have to reset (change DNS Settings to manual with those addresses again) as the Switch may return to "Automatic" if the Switch is turned off or put into a formal sleep status.
Please let me know if this works for any of you. It sometimes takes a couple of times (frustrating), but as long as you only download that file and don't queue another, I've found it to work about 80% of the time. Also make sure that you also don't have your Switch set to go to sleep.
Re: Burnout Paradise Remastered Could Be Speeding Onto The Switch This June
For more than those who are not in the know... Dangerous Driving 2 is made by a number of programmers and designers who were involved in those earlier Burnout games. Three car-themed releases so far have been able to provide limited (The 2 Crash-style) experiences, and the first Dangerous Driving improved quite a bit after being patched a number of times. Question is... Three Fields is promising open world ala Paradise, but will they be offering a Crash-type online mode, which for me, was the most fun to be had online with Takedown and Revenge.
Re: Review: Collection of Mana - Expensive, But Ultimately Worth Every Penny
Now bring on Terranigma to the North American audience, Square Enix!