Every time Nintendo releases a system it's normally followed up with all sorts of peripherals and during the N64 era, one of the more surprising ones was a microphone, otherwise known as the Nintendo 64 Voice Recognition Unit.
Although only a few games used this technology at the time (one of them was Hey You, Pikachu!), one of the other titles that was in consideration was The Legend of Zelda: Majora's Mask. Modder 'Skawo' has decided to highlight this code (again) after sifting through the Majora's Mask decompilation.
It's worth mentioning how this function was originally "discovered and documented by Zoinkity". You can see the original videos uploaded six years ago on YouTube. The video from Skawo (above) demonstrates the five voice commands, but here's a bit more detail in the modder's own words:
Hidden in Majora's Mask's code is support for the VRS (Nintendo 64's Voice Recognition System). On boot, the game looks for connected VRSes in any of the controller ports and there are five actions that can be triggered by using voice.
The support for the VRS is left intact in all versions of the game - but they all expect the Japanese version of the unit (NUS-020 JPN), and they all expect Japanese words to trigger the given actions. Unfortunately, the functionality ultimately ends up being disabled, because the game is looking for 0x801D8E3C (in US 1.0) to be 3 before the voice commands are activated, and it never is set to that value.
It was likely meant to be set in a function which has been blanked in the final release...I have noticed this while scrolling through the recently completed Majora's Mask decomp, but it has originally been discovered and documented by @Zoinkity
As mentioned, this function was never made accessible in the "final release", but as you can see, you can use the microphone to take pictures, request milk from cows, find out the remaining time before the moon comes crashing down, wake up a sleeping Deku Scrub, and give Epona carrots to speed up.
There was also apparently a sixth voice function known as "sit" that was never used. It's believed to have been a command for the dogs in the game. This same voice function features have also previously been highlighted by the YouTube channel 'DidYouKnowGaming' in an obscure facts round up.
What do you think of these unused voice commands? Would you like to see more games use voice functionality like this? Let us know in the comments.
[source youtu.be, via gonintendo.com]
Comments 14
This is so silly, but is completely in character for Nintendo lol. Of course they were experimenting with pointless little voice commands for Zelda 64, that's such a ...Nintendo thing to do.
Love that this little tidbit has been uncovered.
Love when such gaming discoveries are made (kudos to Zoinkity) and showcased (thank you Skawo as always - I'm a regular on his channel)!
Interesting I can see why it was dropped as it’s quite disruptive to gameplay without the mic being built in or on a headset.
Use of microphones in games .... mmm.... how dumb was it blowing into a microphone for that Zelda Spirit Tracks — utterly stupid and frustrating.
Asking animals nicely to do stuff? I guess this might have been an experiment before Nintendogs
I somehow read the headline as there was an unused mask in the game that was triggered by using your voice.
In my defense, I just woke up. But also, what’s my excuse for this type of thing other times of the day?
This is really cool and very Nintendo. I’ve been wanting to play Majora’s Mask again for awhile but I’m crawling through Ocarina over the past few months. I’m probably going to play on 3DS, not NSO, since it has all the QOL features. So many games have come out and I’m really trying to make a dent in my back catalogue!
I can understand why the idea was dropped at the time but it would have been a neat little feature on the 3DS version.
Good stuff. Thanks for sharing.
If there was any 3D Zelda to bring back Pols Voice for it would have been this one. That would have been a great use of the mic. But I'm glad they worked this into Phantom Hourglass and without the need of extra peripherals.
It’s actually really cool for skipping having to play the songs. Of course it hardly saves time compared to just whacking the mystery stone though
i didnt even know the n64 had a mic lol. First one ever owned was to play Seamen on Dreamcast.
“Mic up, Link.”
-Zelda, probably
This would be a fun bonus feature in a remaster or one of the fan ports. Reminds me of Skyrim very special edition for Amazon Alexa.
Haha that's completely useless but I would have definitely used it!
That should have been in the 3ds version of the game. 3ds's got a microphone.
Leave A Comment
Hold on there, you need to login to post a comment...