
We had a sublime time with Castlevania Dominus Collection when it shadow-dropped onto Switch back in August and now Konami has released a new patch to make things that bit better.
The latest update is a small one, we'll admit, but there are some nice tweaks here all the same. The most notable addition this time around is a new helping of Order of Ecclesia artwork in the Gallery Mode, though the ver. 1.0.1 patch also reproduces some of Portrait of Ruin's minor glitches (for some OG exploits) and fixes a bug in Dawn of Sorrow.
The patch notes were originally shared on the official Konami website and we have gathered them together for you to check out below.
Castlevania Dominus Collection Ver. 1.0.1 (15th Oct 2024)
- Added new art from Order of Ecclesia in the Gallery Mode.
- In Dawn of Sorrow, fixed a bug that would make the behavior of some bosses incorrect in Julius Mode .
- In Portrait of Ruin, reproduced some of the original minor glitches that were used by the community to create exploits ("it's not a bug, it's a feature").
- In the Steam version, you can now save the screen mode preferences (Window Mode / Full Screen Mode).
- In the Steam version, you can choose between Window Mode and Full Screen Mode directly from the Pause Menu.
- Fixed other bugs and improved stability.
In our 9/10 review, we called the Dominus Collection "quite possibly the best compilation that Konami and M2 have produced to date," praising just about everything it had to offer.
Have you wrapped up the Dominus Collection yet? Fly down to the comments and let us know.
[source konami.com]
Comments 25
I love when game developers embrace harmless glitches, in this case to the point where they recreate them even. Very nice.
There's really kind of a gaping hole in these collections. And no, I'm not talking about the janky N64 games...
Rondo of Blood and Symphony Of The Night are missing, guys. What would be nice is if they are actually working on prettying them up and adding a big beefy set of bonus features and stuff to them.
What would make me mad (but unfortunately not surprise me) is that there's some kind of litigation going on for the license rights to them that is preventing them being released in this series.
@FunGuy Yes, Sony paid for Requiem themselves, and they do not want it on any other current platform. The SotN version in the Requiem collection is the PSP version with the new voice acting. I think the same goes for Rondo. It is kind of exclusive and it is made with Sony's money.
Unfortunately, I do not see this happening unless someone throw a huge bag of money at them.
Nice that there's even new art in addition to fixes, looking forward to playing this even more when I finally can!
@Zuljaras Well, if they release those games on Nintendo platforms that bag of money will be thrown at them by the new audience.
@Friendly It is not that easy. SotN runs on emulator created by Sony on the modern consoles. I guess there are probably MANY obstacles, but money is the biggest one.
I think we underestimate just how GREEDY companies are They do not care about fan wishes. They probably did the math, and it is still not enough for them ...
"In Dawn of Sorrow, fixed a bug that would make the behavior of some bosses incorrect in Julius Mode."
Do you think this has to do with the last boss fight that was reported back when the collection launched?
@Zuljaras I'm pretty sure they can skirt around the contract by porting Dracula X Chronicles
@Samalik Hmm how? Dracula X Chronicles is exclusive to the PSP and I am pretty sure that Sony will not let it go from its exclusivity.
Also have you seen Castlevania Lament of Innocence being ported? Nope because again, it is a PS2 exclusive.
The only previously exclusive Castlevania games we can play now on current hardware were on Sega, Nintendo and Arcade.
Sony will never let it go (Sad Elsa sounds)
@Zuljaras You can say the same thing about a lot of things. Konami hasn't been porting a lot of their 3D games, they've been remaking.
That's on them to figure out. Outside of Sony consoles, it seems PS2 emulation is a nightmare on other hardware for whatever reason. Even PSP games had to be direct ported to other hardware.
I really wish they would update the original Anniversary Collection to have the same rewind feature as the two other collections. It's infuriating that the one collection that doesn't have the feature is the one that needs it most.
it's probably beyond the scope of this collection but it would be nice if they added an option to play Dawn of Sorrow with the luck stat fixed, as it's famously broken in that game, same with Aria of Sorrow in the Advance Collection
@Samalik yes, Konami does not want to figure it out, that is why they rely on others to port for them.
In our unfortunate case, one of the most beloved titles is in Sony's hands
@Zuljaras
does make me curious if its specifically for those versions and if in theory M2 could do their own ports.
i imagine it would mean SOTN with the original VA (though some would consider that a plus considering its memetic status) and rondo with JP VA like on the virtual console version on wii (though hopefully with text translation)
@FunGuy
TBH i wouldnt say no personally to those N64 ones in a collection since for me they did have their own charm under the jank (and i never got to play legacy) , but yeah im hoping that somehow they are able to bring SOTN and rondo to all platforms. would be cool if the next collection would be those alongside the N64 games with adventure rebirth as the "bonus" game.
either way the M2 collections we got have been amazing and im looking forward to seeing what they do next.
So would we call that "rebugging" a game?
That's some nice support. I'm still cool with them on my n3dsxl though. Something about playing these with both screens crammed together will never sit right. Why they didn't put them on the Wii u is as silly as the 3DS never getting the virtual boy games. Thankfully both options are very much available for the determined.
Also Sony is never ever going to let go of Symphony of the Night. And even if they did, the Switch would get that god awful Requiem port. OLED Vita with the original version of the game is the only way to go.
The bug that was unfixed is the "infinite potion bug" in Portrait of Ruin. For whatever reason there is a small section of the inventory menu that, when touched on the touchscreen, will highlight a potion, even if you don't have a potion. So you can use that to heal whenever you like.
@Zuljaras true, but i think SotN would sell better than Sony’s upcoming Switch Lego game.
@Zuljaras
Those version have since been released on iOS and Android. Though maybe their agreement with Sony had an allowance for mobile platforms. However, it seems like Konami could release the OG versions. Any other release wouldn’t necessarily need to be based on the PSP/Requiem versions.
@Friendly SotN would crush the sales on the Switch (and Switch 2).
@Vidikron That is what I am wondering as well! The original was released on the Xbox 360. I have lost faith in Konami about Castlevania, they just hold the IP now and the others do the actual work.
I'd like them to do Harmony of Despair on modern consoles. I enjoy the multiplayer in that one and the whole levels being one big castle that the boss can chase you around in.
It's one of my favourite Castlevanias, but the 360 version is basically dead unless you coordinate friends to play with online.
Maybe the switch gets a port of the Sega Saturn version rather than anything Sony related.
Of SotN I mean.
Regarding this patch, very cool to see the recreation of minor glitches to create a more close port to the original games.
Physical not limited, please.
New artwork and bug fixes are always welcome! I was hoping that this would also address the wonky retranslation of some lines though.
Fingers crossed that this isn't the only patch.
I've been hearing there's a glitch in portrait with the grim reaper fight that can soft lock the game. Hopefully that'll get fixed.
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