Whatever your misgivings are with the recent Chrono Cross: The Radical Dreamers Edition, we can all agree that it absolutely has some good things going for it. One of the best is that the rerelease doesn't just contain the PlayStation classic Chrono Cross, but the Satellaview visual novel Radical Dreamers, which had never seen an official localisation or release outside of Japan before.
Back in March, the official Chrono Cross Twitter asked fans to come up with some questions for the development team. The first of those has been picked out and answered by Chrono Cross' writer and director Masato Kato.
Twitter user Almos Knight wanted to know what the basis was for finally rereleasing Radical Dreamers. Stuck on the Japan-only Super Famicom peripheral, many games are thought to have been lost or are difficult to port to consoles. And Masato Kato had a very simple reponse.
Here's the full quote from the director:
It's been over 20 years since Radical Dreamers -Le Trésor Interdit- was first released.
Apparently Radical Dreamers was being sold for crazy prices, so when I was approached this time around about porting the game, I was like "Fine, go on then."
"Fine, go on then" has to go be the most blasé response on rereleasing a lost video game, but it's an amusing one. But perhaps, more interestingly, Kato mentions prices for the original Radical Dreamers. So it sounds like Kato was spurred to make his game more accessible because people were profiting off of a rare release. Wow, that's pretty amazing.
Scalping has long been a problem in the video game industry, and if more directors and studios took this approach, we'd be able to access a whole lot more rare video games at affordable prices. We've compiled a list of 10 JRPGs and the probability of them coming to Switch, and some of these entries are already pretty pricey:
- Further reading: Will These 10 Classic JRPGs Ever Come To Switch?
Radical Dreamers is a pretty unusual game that's similar to a text adventure. You guide Serge, Kid, and Magil through Viper Manor to get an artifact called the Frozen Flame. The game is pretty short, and there are multiple endings, meaning you can add to your Chrono series lore many times over.
What do you think of Masato Kato's response? And are you glad we finally got Radical Dreamers? Let us know in the comments.
[source twitter.com]
Comments 37
How do you scalp a Satellaview game?
Is it just a Satellaview system that still has the game downloaded from its initial distribution event?
This must be the first time scalping actually lead to something positive.
I wish Nintendo would do this with Thousand Year Door
I strongly doubt that Kato ever said “I was like”.
Why are translators using valley-speak? Did they, like, totes graduate from the Clueless school of English?
@EarthboundBenjy You could actually store the downloaded Satellaview content on a rewritable cart. This allowed you to store content from the previous distribution event on those carts and play them later (without the live music or radio drama). It is how we have things like Radical Dreamers, BS F-Zero and BS Zelda (this sounds so naughty) because these rewritable carts were later dumped online (never thought I'd write a sentence with the acronym BS and dumped on the internet). But, because of their rarity as not everyone in Japan that subscribed was thinking about the long-term availability of these games (most just re-wrote the cart during the next distribution) the few who had these games were able to sell them for ludicrous prices. You might be thinking of Sega Channel where the game was stored on the RAM of the Megadrive console. Satellaview games actually were able to be stored on 8M carts and played at a later time.
Got it the other night. It’s going to be my summer game along with Sunbreak. Very fond of PS1 JRPGs.
I feel that he felt forced.
@DiggleDog It was my summer game back in 2000.
My spoiler-free tip for new players is to approach it like an 8-bit RPG: talk to absolutely every NPC twice, and explore every inch of the map.
Wow! Imagine being this consumer-friendly. I wish Nintendo cared even half as much as this
@Silly_G Like isn't used as valley speak for the above quote. Like when inserted between two words serving no purpose is valley speak.
Your example:
"Did they, like, totes graduate from the Clueless school of English?"
Without the word "like", the meaning of the statement does not change. This is valley speak.
The above quote:
"I was like "Fine, go on then."
Removing the word: "like" completely changes the meaning of the sentence. This is not valley speak.
What some people seem not to understand is that these rereleases don't affect the prices of the original games, because people will keep asking and paying the same prices, and rising. They don't want them because they're the only way to play, but for collecting or even for scalping themselves.
And this is something that the people like myself that want these games for the sake of playing the originals have see a lot of times.
@NotoriousWhiz : Valley speak isn’t characterised solely by superfluous and/or improper use of the word “like”.
The above example is egregious because the translator used the words “I was like” rather than “I said”.
It would have been similarly ridiculous if the translator had used “mafia speak” by using the words “So I says to ‘em” instead.
@Moroboshi876 They do, for example I remember Xenoblade Chronicles and Metroid Prime Trilogy on Wii plummeted in price when the games were added to Wii U VC and then again with the former when the Switch remaster was announced.
You could take what he said in two ways, if he's got any sense he saw the fact he could make himself some money.
@Moroboshi876 came to say this. Earthbound copies still go for outrageous prices despite the game having been released digitally on four platforms now and the rom is everywhere. Anyone who really just wanted to play Radical Dreamers would have already found their way, I know I did.
I'm not sure I would call reselling old goods scalping. I generally interpret scalping to mean buying new popular and scarce goods/services with the sole intention to resell them.
Scalping is pretty lame from a consumers point of view but just reselling old goods is ok because it's just one consumer selling to another. There is no arbitrary middle man inserting themselves to scalp the profit. The old goods are just traded based on their perceived value at the time, which as any antique dealer will tell you, can fluctuate wildly.
I could be wrong in my interpretation of it but it would literally mean that every person who sells their old junk on eBay is a scalper if they get a bit more back than what they paid.
That’s beautiful. Scalpers/resellers(who are still scalpers) are the masters of artificial scarcity and over inflated prices. The more games rereleased to give those that just want to play rather than collect, access, the better. More games for everyone. That’s why I don’t get mad at ports or remasters. Bring em on. Switch is my one stop shop.
@Bunkerneath Nintendo need to do this with about 90% of their back catalogue.
@Moroboshi876
But it does. When I was trying to get a copy of MvC2 on PS2 years ago it was crazy expensive but after it’s digital rerelease on ps3 it dropped dramatically (from $99 to $45 at GameStop).
@Grumblevolcano Well, there must be some cases, but in this example I think maybe the Wii U failing comercially and not being a retro system anyway must help.
But I don't see Turtles in Time getting any cheaper now that will be available emulated in modern systems, for instance.
Can we please stop calling everyone who sells something at a high price a scalper. Scalpers are people who intentionally buy up all stock up front to IMMEDIATELY resell it to people who otherwise would've just bought it from the original source. It's basically someone cutting in front of you, buying something, then turning right around and selling it to you for 50% more. Someone who buys something, even lots of copies of something, holds onto it for some years and re-sells it later is NOT a scalper, they are an investor. Scalpers are looking for a quick-buck and want as little skin in the game as possible.
Tbh, I feel like anytime someone feels angry that they missed out on something, they just blame "scalpers", regardless of whether they are actually in play or not.
@AndyC_MK111 It's definitely a pipe dream but even a lot of the Gamecube and Wii titles being available digitally on Switch would be a huge starting point.
I've never understood why a companies like Nintendo that literally have thousands of games across multiple legacy platforms that people STILL OWN AND USE do not offer the ability to purchase their games on demand. It would be like printing money for these companies.
It's not like you need a massive warehouse full of premade copies of every game. Just have the necessary materials ready to go, and create them on demand.
Want to buy a brand new copy of RC Pro Am for the Nintendo, order it for $49.99 from Nintendo, and it shows up in the mail a month later. Want a brand new copy of Pokemon Red for the Gameboy, order it for $49.99 from Nintendo, and it shows up in the mail a month later. Etc... etc.. etc.
These companies are literally leaving millions of dollars on the counter that they could be collecting, but instead they refuse to make 10, 20, 30+ year old games on demand ... because there's new stuff to make money on. .... uh .... why?
@PharoneTheGnome I agree with the caveat of also having a way to cater to collectors. Reprinting games brings down the value of the old ones, but like with books, first editions typically retain their value. For games, maybe reprints don't include the packaging, just the disc/cart in a generic case and maybe with just a generic label. Something to keep them from competing on the market with the original releases but lets people who just want to play the game have a cheap way of getting it. Obviously on platforms with digital, we already have that model, but on something like GC and older, it'd take something like this.
@Silly_G I imagine the literal translation was him saying something like "I said", but in a casual form of speech, which lead to the translators using a more casual phrase. Pretty common for translating
@AndyC_MK111 : While that won’t happen, what would have been really neat is if Nintendo’s mini consoles could take Switch cartridges so that they would be cross-compatible (but the mini consoles would only be able to run the retro game cartridges).
I guess it’s technically correct but pretty weird to call people selling rare decades old games scalpers.
As others have said...this article should have used a different word than scalper.
This is not the typical definition of scalping, especially taking into account the high prices scalpers try to sell XBX and PS5 for. I can't go into a Target and by an old video game, unless it's a used game store. Simply put buying at retail and flipping it for profit is scalping.
Releases like this make it cheaper for people that want to play the original but cannot afford to buy it. Klonoa is another good exampled of this.
It's scalped because the nature of getting the game is that, somebody has to have bought the (relatively expensive) Satellaview Memory Pak cartridge, downloaded the game on it, and then never overwritten it with another game.
The same can be said of Yoshi no Panepon (which is essentially the western version of Tetris Attack with a different title screen, and the language switch defaulted to Japanese), which also reportedly sells for much more than it should.
@Mando44646 Well they did just give us Star Fox 2 and EarthBound Beginnings so not sure what you're complaining about. These are games we probably would never get official release for.
@Specter_of-the_OLED There is no legal official way of buying Gamecube games for one. There is also no legal way to play GBA games on a modern handheld (3DS or Switch) at this time.
Just as a start. Nintendo only lazily puts out the same NES and SNES roms, maybe GB, each gen. Starfox 2 was at least something new they haven't provided prior to the Mini console
That response is absolutely hilarious, good on him for trying to stop scalpers.
Is money not a good enough reason? You'd think if a company made games, they'd want to port them to every console available; to get a piece of every market.
I don't see how this article has anything to do with scalping. Or is NL implying that videogame collectors are scalpers?
@Mando44646 There are legal ways of buying GameCube games though, you just had to go out and find them. You act like the second hand market doesn't exist. Sure it'll cost you an arm and a leg but if you truly value GameCube games hen that's what's in store for you. I manage to be able to buy copies of Wind Waker and Baten Kaitos with no issue and I only spent no more than $40.
As for stuff they hadn't provided, they had provided a lot. Star Fox 2 was one example, they also gave us Earthbound Beginnings, the original Earthbound, the brought over the Famicom Detective games, gave us Fire Emblem games which we never would had got if not for Smash Bros. Melee, they partner with Sega and gave us Bayonetta 2, a game which would had never came to Wii U or Switch or even existed. They sold the failing Rare and bought Monolith and gave us Xenoblade so not sure why you think they simply choose not to gave us anything. Y'all had to realize not every gen is about you.
These game they're giving us are given so to see if there's an audience for them. If there is a game not here yet, it's probably because there's issue with the content of the game, issue with the license holder of the game or it's just not the time to bring it out yet such as the Advance Wars 1+2 remakes that recently got delay.
@Specter_of-the_OLED I'm not sure if I would have called Rare "failing." They were on a bit of a decline because a number of the GoldenEye and Perfect Dark staff went and founded Free Radical Design which games us TimeSplitters. A good chunk of the staff that made Banjo, Conker and others were still with the company and Grabbed by the Ghoulies is a LOT of fun and showed Rare still had it under Microsoft (at first)! It is easy to say Rare was failing when StarFox Adventures was a bit undercooked, but that game had to get pushed through the door before the sale was finalized. I don't blame Rare for wanting to finish Adventures quickly because having to report the game, reintegrate the Dinosaur Planet concept and cut out the StarFox stuff sounds like a headache. Though, Perfect Dark Zero and Kameo were in production on the Gamecube originally and would have not had such tumultuous development without the shift from Gamecube, to Xbox then Xbox 360. Perfect Dark Zero had a ton of cut content because of the rapid port of the near-completed Xbox version to Xbox 360 within 9 months. Kameo was actually pretty good though, but unfortunately, the positive reception did not translate to sales.
That and Microsoft management was not very forgiving towards Rare as Perfect Dark Core was cancelled because Microsoft already had Halo and Gears of War. KI3 was left on the cutting room floor for over a decade as Microsoft did not want to produce a fighting game. Banjo Kazooie went through a number of cut concepts because Microsoft kept interfering in development. Conker Other Bad Day was scrapped for a censored remake and Going Medieval never went to full development. Kameo 2 despite being very promising was scrapped in the conceptualization phase for Kinect games.
For all intents and purposes, Rare might had actually done better under Nintendo. But, until Phil Spencer took over Rare was basically just a shell that would release the odd kids' game and casual title and their IPs left to rott.
Removed - unconstructive feedback
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