Kirby
Image: Nintendo / @gosukkyu

Nintendo's latest 'Ask the Developer' entry is focused on the upcoming Kirby and the Forgotten Land, with unique insight into the development of the game from HAL Laboratory.

Although there is currently no official English translation of the feature at the time of writing (edit: an English version has since been added to Nintendo UK!), Twitter user @gosokkyu has taken some interesting tidbits to give us a look into how certain game mechanics were implemented in the move to 3D.

One aspect that proves particularly intriguing is how HAL has added rather forgiving hit detection to the game by utilising the camera's position. Effectively, if it looks like Kirby has successfully made contact with an enemy according to the camera's position, then the game will record it as a successful hit.

To get a better idea of how this works, check out the video in the embedded Tweet below. You can see that although the enemy is standing more to the side of Kirby, the attack makes successful contact due to the position of the camera.

It's a pretty cool look at how HAL has moved the Kirby franchise into the third dimension. It's proven to be a pretty successful transition too, with the game getting a hefty 9/10 in our review.

There's not long left until Kirby and the Forgotten Land releases - let us know in the comments if you're planning to pick it up, and what you think of HAL's method of hit detection!

[source nintendo.co.jp, via twitter.com]