Nintendo's latest 'Ask the Developer' entry is focused on the upcoming Kirby and the Forgotten Land, with unique insight into the development of the game from HAL Laboratory.
Although there is currently no official English translation of the feature at the time of writing (edit: an English version has since been added to Nintendo UK!), Twitter user @gosokkyu has taken some interesting tidbits to give us a look into how certain game mechanics were implemented in the move to 3D.
One aspect that proves particularly intriguing is how HAL has added rather forgiving hit detection to the game by utilising the camera's position. Effectively, if it looks like Kirby has successfully made contact with an enemy according to the camera's position, then the game will record it as a successful hit.
To get a better idea of how this works, check out the video in the embedded Tweet below. You can see that although the enemy is standing more to the side of Kirby, the attack makes successful contact due to the position of the camera.
It's a pretty cool look at how HAL has moved the Kirby franchise into the third dimension. It's proven to be a pretty successful transition too, with the game getting a hefty 9/10 in our review.
- Read more - Kirby And The Forgotten Land Review
There's not long left until Kirby and the Forgotten Land releases - let us know in the comments if you're planning to pick it up, and what you think of HAL's method of hit detection!
[source nintendo.co.jp, via twitter.com]
Comments 17
...But there is an official english version in the UK Nintendo site as of a few hours ago.
That's actually a real stroke of brilliance, that I hope more 3D games adopt in the future.
It helps keep the gameplay fluid, fast, and fun.
This is pretty nice for accessibility. This has happened to me before in other 3D platformers where you're sort of at the mercy of the camera angle.
This is a great trick especially considering that the camera in this game is sort of half-locked.
Very interesting, appreciate your sharing it
They also made it so that players won't accidentally hover when they mean to jump:
https://www.youtube.com/watch?v=GtzWUwTh2ZM&
Glad that its like that, I have a problem with brawlers because I never be able get into the right spot to hit enemies, so seeing this puts my mind at easy when aiming.
Wow, that's very clever!
Actually one my biggest gripes with Elden Ring! I’ll lock on an enemy, sneak up on them and strong attack only for it to miss a few inches to the left or right
I love seeing stuff like this. I remember the Dead Cells devs talking about how they made specific changes to physics to make the game flow better - such as giving a few frames of leniency to jump after a player has rolled off the edge of a platform.
Oh, found the video! https://www.youtube.com/watch?v=LtBNffzWhf4
Can’t wait to pick it up tomorrow, this is one of those the wife and I play together and I adore couch co-op, so feeling pretty good! ^U^
@Kanbolara This is exactly why I'm getting Forgotten Land day one! The detail in the jump animation alone is so engaging, especially as someone who likes Kirby as an IP and dreamed of a proper 3D adventure for years!
Ha!! Smart creativity at play here. I’m working on hit detection next in my own game. But I must admit that’s pretty clever.
.....There is a secondary "story mode" in this game, right? Every main Kirby game (well, since Superstar Ultra anyways, lol) had one where the bosses were harder and had new moves while you played as Meta Knight. Or other characters when it came to star Allies.
If Kirby says he hit it, then he hit it
Maybe that's why the demo bored me so bad I didn't finish it. Never felt like anything was dangerous if I barely had to pay attention to kill everything.
I'm playing it now and it gives me the same feeling I got when I booted up Super Mario Odyssey for the first time. This is so different to what I'm used to and I love it, even the Title Screen music sounds different too.
@Joeynator3000 There's supposed to be a harder difficulty unlocked and more facilities in Waddle Dee Town after finishing the game 100% as in rescuing all Waddle Dees. A lot of them are hidden and others will only appear when specific requirements have been met. It's supposed to be a lot harder than Wild difficulty.
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