Last year, Grand Theft Auto: The Trilogy - The Definitive Edition arrived on Switch and other platforms in what Digital Foundry – and many others, let's be honest – described as "a big mess". Despite its troubled launch, however, the CEO of Take-Two, which is the parent company of GTA developer Rockstar, claims that the game has "done just great".
The disappointing initial release, which caused Rockstar to be flooded with refund requests at the time, was plagued with bugs, glitches, frame rate issues and more that certainly made fans question the 'Definitive' title. These issues were brought up during a CNBC interview with Take-Two's Strauss Zelnick, where it was suggested that the game may have been released too early, but the company CEO brushed the comment aside, describing the game's many problems as "a glitch".
"...With regards to the GTA trilogy, that was actually not a new title," Zelnick said. "That was a remaster of preexisting titles. We did have a glitch in the beginning, that glitch was resolved. And the title has done just great for the company."
Of course, GTA Trilogy has since received patches that aim to fix some of the problems encountered early on. The first of these arrived in November, with a second following in early December.
The full interview, which can be read here, focuses on the news that Take-Two Interactive's shares fell by "over 12%" following the announcement of its plans to acquire mobile giant, Zynga.
[source cnbc.com, via videogameschronicle.com]
I’m sure most sales were pre orders or initial sales before people knew it was full of bugs
Done just great enough to be very insulting to the Switch. I seriously don't understand what they were thinking when developing this.
"Done Just Great" is a very subjective term here.
The game is still a hot mess. 🤬
It's encouraging that a company can release a broken game and have things go a-okay
@ryancraddock are there any plans to review or update the existing review when the physical version is released?
Imagine, Rockstar, what a half decent (or a GOOD) port of GTA V could do then... Or don't, it's only the best selling console, with the highest probability of reaching new audience and getting those sweet double dips.
I love how they say it did just great, it's kind of like that headmistress from Harry Potter who shoots down any notion that anything is wrong and everything is as it should be (the name's escaping me).
@dewokkel what issues are still there? I was going to buy the physical version if the patches improve it enough.
Another example of how people will buy almost anything as long as it's a recognisable brand. If everyone would stop throwing their money at these companies for their cheap cash grabs then we might start to see less of it but sadly that'll never happen.
@ModdedInkling actually I looked into this games development. And the issue stims from Rockstar getting the GTA mobile port development team to make these games. So not only was the team, who only ever made mobile ports, tasked with making not 1 but 3 remaster at once. Not only did they have to make them for multiple systems. But on top of it all they had such an absurd deadline to finish all 3 games in. It's legitimately a miracle these games are in a playable state at all.
To add on that there was so much work that needed to be done to this game, so in order to levitate some of the pressure they actually had an AI remaster all the textures. The games style, and everything it's applied to, was done by an AI. Which is why we've got such monstrositys
@sleepinglion I love two things in life:
knowing people find eternal hope and courage in destructive denial and ignorance,
and the smell of fresh sarcasm in the morning.
I find hope in believing that smell of sarcasm isn't just my own but yours as well.
@Shambo Absolutely, amigo! But the next bit is not: have a good day
Of course, that's exactly what I would say if I released a piece of garbage and tell everyone it smells like roses. And if they don't agree, they clearly don't know what roses smell like.
Its was just a glitch?
Wow, he doesn't give a sh*t as long as they made money.
Why did they re-master a de-master
And that just makes this whole thing worse. When Rockstar couldn't even do it themselves, and instead focuses on outsourcing with barely enough time to develop and polish the games, it's even more frustrating.
Saying the glitch has been resolved is akin to you having a severed body part and you apply one bandage just to keep it from completely falling off. The only reason it sells is it’s branding.
@MarioBrickLayer there is still cars popping in front of you all of a sudden due to draw times being to close to you
So are they done with patching it now? Is it as good as it’s going to get?
I don’t recall anything in those 2 patch notes that will significantly improve the quality of the build - they fixed a load of glitches, but the frame rate, resolution, draw distance and character models are all still of lesser quality than the PS2 originals, aren’t they?
@gaga64 agree. Draw distance is a game killer. This schmuck makes it seem like no fix is coming to this issue
They might have done great but this is because they had a good reputation which has now been lost.
I'm not saying people won't buy their games again but most will be wary and wait until all reviews are in in future.
@PeteW after zelnick’s comments I will never buy again out of principle
Maybe it did do great. What percentage of the gaming population never visits gaming websites and are therefore not even aware of issues? Probably a lot more than people realize.
The only way to salvage it to any kinda degree would be to release the physical game: in a more playable state, -all- on the cart, and at a damn discount... lulwutttt.
I'd be shocked if this even got a physical version at all now... is there even an -actual- release window? I could've gotten the game at over half off with my eshop credit + the discount they just had goin, but nahhhh. That's just how little faith I have that they actually care about it.
This was a biiiiiig and surprise release for Switch. : Maybe I'll consider it down the road when I eventually get a PS5 and it's heavily discounted.
This is horrible! If they sold a lot of copies, then that encourages other companies to do bad remasters/ports!
All they needed to do was direct ports of the OG games.
To big to fail.
They can deliver garbage and people will buy it.
"We did have a glitch in the beginning, that glitch was resolved."
Rockstar releasing games for the Nintendo Switch a little bit in the cartridge and the rest for download... they haven't got my money, so they could have done a little better
What a load of rubbish. Has there only been two patches since release? And are the ports still a mess? I still have a pre-order for the physical Switch edition which I assume has now been cancelled because of this mess.
i came here to say this. it's ironic that the original games are actually still the "definitive editions."
this pollyanna gaslighting us about his broken game is only making things worse. it looks bad from my perspective, but then i consider how I'd feel if I'd actually wasted money on this "perfect phone call" of a game.
@ShinG67 If a perfect version of GTA5 or RDR2 landed on switch, most including me would probably forgive.
That said, Rockstars pre orders will probably never be the same again.
Typical Rockstar arrogance. I knew there was a reason I never liked them or their games..
It works, I guess... the game still needs serious improvements on Switch and PS4. Switch has no shadows at night, low resolution, bad frame rate and bad frame pacing. PS4 also still has pretty serious stuttering issues. It's better than Switch, but the races in SA are completely ruined by the performance, as the world streaming can't seem to keep up with the action. Its a pretty poor way to present these games in many respects, I feel they needed far more time in development to optimise for a number of platforms.
I still can't wait to get this, just hoping the physical does come in the next few months. If not I'll just download it. I've played it on Switch and it's totally playable and miles better than the originals.
Slap grand theft auto on anything and it'll be bought in droves...
I am assuming they have no plans to further patch the game because we haven't heard a word about future updates since the second round came out, I have not played the trilogy on an platform but I doubt they are truly in what we would call a finished state. If I get them at all it will be with a very heavy discount, I want to play them but I won't pay top dollar for subpar ports, that is unless more patches are in fact coming.
It was a glitch of a mess cause those mobile garbage are not suppose to be made for console to begin with. All this would had work out better if they just remastered the entire PS2 trilogy instead of giving us mobile garbage that was not well optimize for home console. All those patches didn't fix much either, Switch versions of them games still ran like it's on life support.
@MarioBrickLayer good question
With success stories like these, people still wonder why we get unpolished turds released at launch.
This is top tier gaslighting. Writing off the disastrous buggy mess that it was at launch as simply "a glitch," then saying that the title did great overall? Get out of here with that.
"There is no flaw in GTA."
That’s a shame, but I guess this is why publishers keep releasing broken products, people keep buying them. I’ll continue to avoid buying the trilogy until they’ve fixed it.
@Fizza Professor Umbridge
If it's done just great, then Take-Two's expectations must have been pretty low...
@ModdedInkling there are easy ways they could have avoided this mess
1. Giving the devs more time. They were working on 3 games simultaneously, they needed so much more time to work on every aspect of the games.
2. Remaster 1 game at a time. This also would have helped. Remastering 1 game at at time would have relieved so much pressure from the devs, and it'd make their initial deadline so much more feasible.
3. Just outsource it elsewhere. The dev team for the trilogy was a trusted GTA developer. Who had experience porting the 3 games to mobile platforms for the past decade. It makes since why they were chosen. But Rockstar just didn't realize just how big of a weight this project was, and the exact obstacles in the dev teams way. They really should have outsourced it to a bigger and more experienced studio.
The whole premise of preordering was because of potential limited supply and to guarantee yourself a physical product. I know most game companies want to move away from physical games, but the one archaic practice they want to carry over from that era is preordeing.
Preordering anything digital is just foolish. And this is a perfect example of why not to preorder anything.
At least a preordered physical game you could return or sell. With a preordered digital game, you are just out of luck.
@sleepinglion I agree this is why the digital age sucks and tons of patches thru out a games life is bad in my opinion......publishers only care about money and not the customer at the end of the day. If they need to delay a game then they should....look at dying light 2 they keep delaying but they are trying to bring a good experience to the customers
I have the trilogy and think it's a blast. The games are playable and most of the things people complained about a few months ago have been fixed. Happy having this on my Switch.
...So...prove it? What are the numbers?
I got this as gift and this collection is a disaster! The framerate constantly drops to near unplayable levels and my entire vice city save got corrupted and now I can’t even boot the game. These are great games when they work but the release and patch are a joke
"Done just great"...enough to keep my ceo job for now
Ah that infamous single glitch that caused all these problems, the ugly, buggy rain, the upscaling errors, the typos, the mission bugs, the disappearing bridges, the awful performance, the missing fog, the wrong menu sounds, the cut music tracks. What a nasty glitch that was. So glad they were able to fix that glitch.
Read: We paid nearly nothing to make it, and then overcharged the suckers.
I sure hope this doesn't become the norm... But I wouldn't be surprised if it does. The game industry is becoming too big for its own good. How long until the bubble bursts?
Is the Switch version ANY better? Like, at all?
@InkIdols nope, in my experience it’s still a dumpster fire. Unless you can get it for like under 20 it’s not worth it
@Zach1122 FFS! I'll just track down the originals on ps2
@InkIdols Honestly if you have access to a ps2 that’s gonna be your best bet. I haven’t played the originals in years but I don’t remember problems like the switch has
Played through GTA 3 on the PS Vita. The port works perfectly and it's a really good game. (Vice City and San Andreas brought in tediousness into the formula, so I didn't bother to finish them.) The new versions remove some of the soul from the visuals.
@Zach1122 Good Advice
Why does this feel like that scene in Office Space when they “fixed the glitch” in the payroll?
Of course it did just great. It was a low-effort job that they slapped together on the cheap. Couldn't have needed too many sales to break even.
Just 1 glitch? Wow
CEO: With these sales, why should we bother fixing the game?
"We had a glitch"....a glitch?? No sir, you had a broken buggy mess of a haphazardly slapped together "game", or in other words a flaming turd.
Edit: Keep on mind there is still no Switch physical version to purchase with a suggested date of Feb 11th
Funny that it appears the physical cart will be available on Switch from a gaming shop I use in Shenzhen (China) this weekend. Probably imported from Hong Kong. So I guess Rockstar are still kicking it out the door in this state, are they?
And here I am, still waiting for another patch.
Look it is clear Rockstar has some Junior intern team somewhere that were probably given six months to knock out this quick port. And so they spent bare minimum on doing it and sold it for sixty bucks. Of course it did well!
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