Mario Golf: Super Rush has been one of the more notable Switch releases so far this year, and it got off to a fast start in terms of its sales. We gave it a rather qualified recommendation in our Mario Golf: Super Rush review; it's a solid entry in the series and offers good entertainment, but we argued that it resembles a 'mid-tier' release compared to some other Nintendo titles.
Of course now it's had a major version 2.0 update, and it actually addresses a few of our complaints. So we decided to take a look at the new content and share our thoughts on each addition, and how much the new content improves the broader game.
Let's get to it!
What's new in the Mario Golf: Super Rush 2.0 update?
Here's our rundown and thoughts on all the new features having spent a day with update 2.0...
Improvements to motion controls
Nintendo has stated that it's made some improvements to motion controls, which is tough to quantify; they were pretty good anyway.
One thing you can do if you really focus on your technique is impact the elevation of your shot, which isn't something we were aware of during the review process; it attempts to judge your swing in terms of whether you swing to get under or above the ball, so it's a nice extra bit of detail if you're taking your motion game seriously.
The most important improvement, though, is that the 'Golf Guide' area now has a whole section dedicated to motion controls, filling a notable need considering how little the game helped in this respect. You can work through shot types and read tips / watch videos so you can understand all of your options.
We still feel that motion controls are harder to use and less precise than the button equivalents, but if you're using them for fun and enjoy the activity of playing that way then, it seems, they're better than ever before.
Toadette arrives in the Clubhouse
Toadette joins the expansive Mario Golf character roster and takes the total up to 18 playable characters (including your Mii, of course).
As you'd guess from her diminutive stature, she has some similarities to her contemporary, Toad. She's an ideal character for accurate, short play, which makes her perfect for the game's brand new course....
New Donk City course
Nintendo announced this a little while ago, but it's certainly fun to see the Super Mario Odyssey location recreated as a golf course. It adds something rather different and wacky to the line-up, which is very welcome indeed.
It's a course exclusively made up of par 3 holes, so accuracy and working your way around urban obstacles is the focus. You can go through 'Rookie' or 'Pro' variations - Rookie holes are typically less than 100 yards, while on Pro there are some trickier variations and holes are longer.
What makes the course interesting is that the greens (hole) are patches of grass surrounded by the normal city, so you can try and shoot straight on and use a hefty amount of backspin, or try to use surrounding concrete and obstacles to bounce yourself close to the pin. It's a nice spin and you can experiment with different strategies.
The 18 holes take you around a decent amount of the city, from ground level right up to shooting between skyscraper roofs. It's rather good fun, with just one or two holes that flirt on the line of being 'frustrating' rather than just challenging. It's an excellent free addition, though, for players of all levels.
Ranked Match mode
Alongside New Donk City this is certainly the headline addition; in our original review we highlighted that while the online mode was functional and had good customisation options for playing with friends, there was no incentive to play against random opponents - unlike the Tournaments in Mario Tennis Aces. The Ranked Match mode fixes that, and certainly seems to us like a feature that may have been planned all along but wasn't quite ready for the game's launch.
If the userbase holds up, this mode offers multiple ways to play. Each month you aim to earn enough points to reach the A-grade, with the rewards in Month One being new Yoshi colour characters. Matches are always against three other players in the same category across three holes, with the courses rotating hourly. There are four categories to try, each with their own ranking points - Button Controls 'Standard Golf' and 'Speed Golf', and then Motion Controls 'Standard Golf' and 'Speed Golf'. You can focus on one category or try to win in them all; just taking part will earn you ranking points, while higher finishes will naturally allow you to level up quicker.
And it's pretty good, with a couple of caveats. On the positive side the user interface for choosing your category and jumping in is nice and clear, and the hourly rotation of courses is a fun touch. We can certainly envisage dipping in, enjoying an hour of quickfire games — three-hole rounds can be done in 5-10 minutes — and having a jolly time.
One minor complaint we had, as an example, was that in a round of standard golf special moves were enabled, so after one or two holes you could seriously disrupt your opponents. Once we figured this out, along with another player, there was a stand-off as no-one wanted to take the first shot, for fear of the next player following them and blasting their ball off the green. It can be a simple fix of turning these moves off in standard golf — they still make sense in the chaos of speed golf.
That minor weirdness aside it's functional and fun, albeit the first month's reward isn't particularly exciting. As an addition to the game to add a little more value, though, it's welcome.
So, Is The Game 'Better' Now?
Version 2.0 is a solid update for Mario Golf: Super Rush, and serves both to lure longer-term owners back and give newcomers more to enjoy. New Donk City gives a splash of extra creativity to the course line-up, while Ranked Match is a good addition for those seeking meaningful online play. We still feel Ranked Match is a step below Mario Golf: World Tour tournaments, and the equivalents in Mario Tennis Aces, but it does give some incentive to get back on course.
Overall, it's a nice update that's well worth exploring.
Have you tried out the Mario Golf: Super Rush update yet? Let us know your thoughts — or if these additions are tempting you to try the game for the first time — in the comments below.
If you're looking for tips and tricks for Mario Golf: Super Rush, check out our appropriately named Tips And Hints For Mastering Mario Golf guide, as well as our Full Character Roster And Special Shot List and guide for How To Create The Best Mii In Mario Golf Super Rush.
Not sure how I feel about the Donk course being all Par 3 holes... but I will check it out tonight.
If the updates keep coming, this will be a great game... as much as I love Mario Golf, I don't play it that often and still the courses are getting old quick.
There needs to be way more Mushroom Kingdom style courses (like the 3DS game)... hopefully they are forthcoming.
@HolyGeez03 exactly my thoughts, the basic and rather generic courses are what drove me away having courses based on other mario games is what i really hope all of these dlc courses are gonna be with maybe the odd generic mario style mushroom kingdom themed golf course thrown in there for good measure
All par 3’s is a bummer and seems to be, dare I say, par for the course with the amount of effort put into this game. Which is to say, minimal. They seem to be treating their console games, like mobile games. Iwata would never let this game out in this condition. It’s not bad, but it sure as hell ain’t great.
A separate rant/continuation. The music. Yes, I’ve already complained about the music in a different article and my hack to fix it. But I don’t care. I’m hoping someone at Nintendo addresses this. By simply adding the old N64 music tracks as dlc. It’s so distracting, that it completely takes me out of the game. Nintendo, I will gladly pay for this music. No problem.
I haven’t even started playing this game yet, I’ve been too busy going through Yakuza: Like a Dragon. It’s nice to know that extra content will be ready once I start playing though.
NL is a Nintendo only site, and I know you need to keep your nose clean, that's what Nintendo expect. And you have to do this at the expense of being rather mellow in what you say to us.
But come on say it a bit more 'as it is'.
It was a full priced game with a good percentage of its content removed and while one more course is welcome, most of the rest is window dressing. Seven courses still does not enough. We don't know if that's it and any more DLC is simply more window dressing.
If Nintendo wants absolution then at least tell us what the rest of the DLC consists off.
I may get this at some point. One to pick up in a sale, or if it hits the NSO trials.
One thing I haven't seen anywhere even though 10% of the population is left-handed, is a mention of left-handed motion controls. Do they exist?
Buying this if they do, not buying if they don't.
I hope people like it, I guess.
@zool Absolution from you? I'm sure they're deeply concerned.
What turned me off on this game isn't content, it's the fact the story mode is all running toward the hole golf. That's not golf. I really don't like it.
@nikochanr3 I agree. And absolution would be from everyone who thinks Nintendo fluffed this one
I’ve been pretty critical of this as I felt a bit short changed paying full price for an unfinished game but this is a great article it’s given me the incentive to try and get back into it I was actually gonna sell it but I might as well give this a go plus it’s given me hope that one day it will be complete
I definitely will pick this up at some point, I'm just kinda sucked into games like Fire Emblem Three Houses right now that I'm not to interested in the more party and sports kind of games. But I imagine this is only the first of many updates, so by the time I'm ready for this game it'll probably be flooded with new extra content.
It's a solid if unspectacular Mario Golf outing but it did need more content. This is a move in the right direction I guess.
Cool update, Id wish they have a actual golf course with new donk city in the background but I guess golfing in the city fits the chaotic motif to the game
While I like the update, I am disappointed Daisy's "whatever" was replaced. That was part of her sassy personality that many fans including myself loved and it made no sense for it to be removed. It was also the only voice clip animation that was funny and awesome and not bland like the others. Not mad tho, but disappointed. Though on the other hand I'm glad the Birdie voice clip was replaced with "Alriiiiiight" from Mario Kart 8, as "woo-hoo" was lame anyway.
I definitely like this update. I played through 18 holes of New Donk City. I wasn't sure at first having an all par 3 course but it was fast and unique. I really am enjoying Ranked mode as well. It didn't take too long to unlock Yoshi's colors too.
I posted this on Twitter, and I know it's a Mario title, but a surprise character like Link, Zelda or Samus & character themed courses would be awesome. Sonic or Pac-Man would be even better. Probably will never happen but 🤞.
Hoping online/offline tournaments show up in an upcoming update in the near future as well. I'm fine if the awards stay with the Ranked Mode but adding tournaments would round out the package into a complete feeling golf game.
I still think this game is a Bogey. I’ve been playing the 3DS version since this game left me incredibly irritated with the stupid tornados and other unnecessary junk in the 3rd course. The Mario Golf World Tour (3ds) courses are so very very very very very much better in every way. They are fun, they are very Mario, they are charming, and dare I say it again… FUN! Plus there are so many! And they are a wide variety too. How can Nintendo make such a mess of a new game 7 years after the (much better) 3ds version was released? Even Mario Golf 64 was way better than this. And of course the GameCube version is wonderful too (and definitely better by a long shot than the switch one). Sigh.
@Kiyata I wonder if they'll bring back few of the courses from past titles in future updates?
New Donk course, on back tees, is quite fun, could have made it more challenging, some longer holes, from building to building, but it's a nice change of pace, good to have to bend shots between buildings!
I'm yet to play battle mode or speed golf, but considering how golf buggies are a big part of real golf, surely missed trick not to have some sort of golf buggies in this game, either as part of speed golf, or as bonus races in multiplayer between holes?? Mario kart / Mario golf mash up haha
@thefly0810 i'd like it, but the ability to bend shots around corners really cries out for more courses designed with that in mind, for me anyway
@JasmineDragon they do yes.
I'm not gonna demean his legacy or imply that any faults with Nintendo games during his presidency were his fault, he is dearly missed and I liked all games he was involved with, but as far as I can tell he never stepped in during Mario Tennis Ultra Smash, arguably the worst one.
Not read the text above, but enjoying the vid. The 2 NL chaps seem surprised by the option for different tees? Whilst maybe not an obvious option before, once you're accessed all 3 sets of clubs for a player, and you play score attack, for instance, the clubs you select result in a different tee position. The first course has 2 tee positions, as does New Donk. The others have 3. I only play this game single player, score attack, not fussed by speed golf, so this gives me loads more course variations to chase high scores on. Not sure if reviews have made this clear to people!!
A minor gripe, but why does Toad have a golfers outfit but not Toadette? Kind of a lame choice
I've been enjoying MGSR. The update sounds nice.
A decent update to the game, been enjoying it since launch, so will have a look at this later.
I wish it was possible to play the campaign with motion controls..
I like the idea of being able to choose music. Shin Megami Tensei has it on Switch. It should be free, just part of the game, but it's nice to have the option anyways. The music in Super Rush is fine with me, but I don't love it like I do the tunes in Hot Shots Golf on PS3. I'd like those songs in Super Rush! Oh, I also don't like the music in New Horizons very much. I would love to be able to choose the Gamecube Animal Crossing songs instead while playing New Horizons on Switch. Ok, one final music thing. Burnout Paradise is great, but I do NOT like the song that automatically plays every time you are loading the game up upon starting it. Just being able to turn that off would be great!
This is a great update to a decent game. It's not my favourite Mario Golf game (that's the GBA version), but it's also not my least favourite Mario Golf game. Still a decent 8.40/10 for me. And the update makes it a full 8.50.
@Musharna So good to know, thanks!
@Dingelhopper Toadette is a lame character choice period. BRING BACK TOADSWORTH TO THE MARIO GAMES.
The new update is great..already played online with bimmy and we had a blast.
I had the same feeling about the special shots in ranked. Until I realised some characters special shots benefit from hitting first. Like Luigi's ice special which will make other golf balls bounce off after it's hit, not actually knocking balls away when it hits. Or I can't remember which character but one hides where the flag is on the power meter. This would also be a character who benefits from going first to mess up other players.
So yeah, it's actually only an issue where you wait for each other's characters if you're all being characters with the same offensive special shot. I've yet to fully understand each character's specials but yeah, not as simple as it first may seem. There's a rock paper scissors type thing going on
@LEGEND_MARIOID It's unspectacular because it feels a lot like Mii golf with Mario characters pasted over it. The dialog boxes look like they never made it out of development and the courses are bare. Lacks a lot of pizazz of some of the older generations of the game.
Was so happy to Finally see another course but was disappointed it was all 3 par. It did make me hope they would update the rest of the courses with more ‘expert’ holes though.
I’m really hopeful for a mushroom kingdom level and a rainbow road level. And underground pipes level would be cool as well
They need to remove the special shots asap, the mode is a joke at the moment.
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