This month sees the release of the "more authentic racing game" GRID Autosport on the Nintendo Switch. While it's not a full-blown racing simulator, the team at Feral Interactive still intend to make the Switch version as realistic as possible by filling it with plenty of additional options you wouldn't often find in your average arcade racer.
One feature that won't go unnoticed by Nintendo fans is the inclusion of GameCube controller support. A gaming, tech and racing enthusiast reached out to Feral Interactive on Twitter and asked if the Switch version of the game would support the classic controller and more specifically its analog triggers. While the developer didn't confirm whether or not triggers would be properly supported, the GameCube controller will definitely be compatible with this upcoming release. Here's the exchange:
Feral Interactive previously showed off its 'Freedom of control' trailer – revealing the multiple ways players will be able to enjoy this racing game on the Nintendo Switch. There is a range of classic options and even a tilt control feature, which utilises motion controls. You can find out more about these control options in the video above.
While GRID Autosport has been given the green light for this month, there's still no word on when exactly it will be made available on the Switch. If we hear anything, we'll be sure to let you know.
Are you glad to hear GameCube controllers will be supported? Would you like to see more games make use of it? Leave a comment down below.
[source gonintendo.com]
Comments 35
Looking forward to this. Switch needs a good racer.
sigh Well I guess I HAVE to get a Switch Gamecube controller now
I am guessing this will be the same as the mobile version. It's $10 on mobile.... What will the Switch tax be? $20? $30?
It's a good game, but...
This fills a big gap in the Switch’ library. Hopefully it runs well, especially online. I’m looking forward to it.
@RedderRugfish Yep. They do work in every game. Not sure about if this is newsworthy. Even in Smash you should push the L and R buttons all the way down, I kind of remember. But yeah, that game is the only one that recognizes them as different to pro controllers.
@RedderRugfish They are. The Switch treats them like a generic 3rd party wired controller. I assume this game has a button layout compatible with the less buttons on the GC controller.
Good to hear, Feral... can't wait to try it out!
There is a chance this will be shown off in the Nintendo Direct presentation tomorrow along with a release date.
@RedderRugfish the interest comes from the fact it suggests it will be compatible with analog triggers like Trials Rising was/is.
@KingBowser they've already given this game a release date on their Twitter account. Can't recall it off the top of my head however
@Coach_A Yeah, but it was only a vague "September 2019" date. With it now being the month of September, we should have something for the game shown tomorrow. With it being roughly 40 minutes long, this ought to be shown, there is a lot to cover in 40 minutes time.
Wow this is awesome and it shows how racing sims can work on the Switch. I mean sure you need to hook up a Gamecube controller but if that is what it takes to have proper analog triggers so be it! I wish more racing games did this.
Hope this is better than Gear Club Unlimited
Well then. Start your engines! This is glorious news.
Does this new 8bitdo controller have analog triggers? Otherwise im going more towards these
@Jonasty198460 8bitdo controller DOES have analog triggers, but it's uncertain whether or not they will be interpreted in that way by the Switch. Someone should test this in Trials
Supporting the Gamecube Controller isn’t a big thing. It just gets recognised as a Pro Controller.
Supporting analogue Triggers-that would be a big thing.
About time. I don't think it's that hard to implent just controller buttons into a game if anyone wants to play with gamecube controller. It's still Nintendo brand... right people
@konbinilife Well they’re obviously not going to sell it for 10$ now are they?
Nintendo needs to make more GameCube controllers. Each time a new Smash Bros. releases it makes about 100 controllers available. They sell out immediately.
Will the game shadow-drop tonight? The Nintendo.com page for this game kinda suggest that... https://www.nintendo.com/games/detail/grid-autosport-switch/
I’ve contacted them asking for clarification on whether the analogue shoulders will be implemented properly. Sure the GC controller will work but will the analogue shoulders work as intended?! That’s the Q
I am liking Rise so much (I know it is not "authentic") that I may wait on this game. After getting used to the controls, the game is good fun. Yes, lack of analog is obvious, but I am still have fun making turns just right and bumping cars.
I will probably get Grid, but I am not in a hurry with all the great games coming out.
One of the best Mac porters in the business. Glad their a Switch porting house too!
@RedderRugfish @Olmectron @Heavyarms55 @Coach_A @electrolite77
Great news everybody! Feral have replied to my question confirming the analogue shoulders will function properly for varied brake and throttle pressure. Day 1 for me now. https://twitter.com/feralgames/status/1169228393486921728?s=21
@RedderRugfish If you ask me, the tweet actually IS more telling. If GameCube controllers are already working by default for every game, albeit simply as a variation on a Pro Controller, then they wouldn't have stated "we've got the controller working with the game", because if it already works by default, then there wouldn't have to be any work done on their part to achieve that.
And besides: they do already have an analog control scheme in there, by using the right stick as accelerator and brake, so maybe it actually does mean that they managed to translate that to the GameCube controller's triggers.
So, it could actually be possible. Not saying that it is, but I also think it's a bit too soon to consider this non-news or simply something that was already possible and will add nothing to the game.
@beazlen1 Ah, you beat me to it. But good to hear that my suspicions were correct.
That's a great addition, I love the game cube'analog triggers, and imho they really fit a racing game like this.
@icebear80 yeah wow it kinda does!
@beazlen1
Oh great! Yes Day 1 for me as well. Thanks for the info.
Finally, maybe a contemporary racer that is not based on fighting or sci-fi.
@MacMan Sadly just a mistake on the page. Well, just two weeks until its release.
Is this game more arcade or sim? I can't be bothered with sims. I suck at them and I just want drifting, nitro and a few jumps thrown in.
Just preordered i hope its fully voiced looks great
@hoopderscotch that's good to know. A little difficult to believe since they did suck a good job on the mobile game and Switch is essentially a tablet. But I'll take your word for it.
I think i will pass on this one. i've already bought it 2015 for linux. feral did also the linux port of this game - it's awesome, but not worth to buy it again on switch.
but they did an awesome job on linux - the game looks absolutely gorgeous on linux with ultra settings.
so i am looking forward to the switch version beeing also excellent.
but i was hoping, to get dirt rally 2 on switch instead .... this game is just too old to let me buy it again, especially when i have it already.
the linux port from dirt rally 1 is also from feral - so they have experience with porting codemasters games from windows to other operating systems / consoles ;D
they did also the alien isolation port from SEGA for linux ... another game i won't buy again (already have it on linux and xbox one ...) but at least "we" know, the games are in good hands - feral interactive is just awesome when i comes to ports of games.
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