Since this review was originally published, both local and 8-player online multiplayer modes have been added via updates. While we unfortunately cannot revisit games on an individual basis, it should be noted that the updated game may offer an improved experience over the one detailed below.
The Switch may have a bigger library than the one at the start of Ghostbusters by now, but it’s still lacking in one area where many other Nintendo consoles have also suffered in the past: it doesn’t have a ‘serious’ racing game that’s truly worth recommending. The Gear Club Unlimited games leave something to be desired in the handling stakes and V-Rally 4 has countless issues, meaning Switch fans craving some proper racing action have been left waiting for something truly great. Until now.

Originally released in the summer of 2014, it’s fair to say that GRID Autosport went under a number of gamers’ radars, mainly because it only launched on Xbox 360 and PS3 even though the Xbox One and PS4 had already been out for eight months. It’s a shame, because it was actually one of Codemasters’ better racing games, doing away with a lot of the nonsense – the convoluted career mode stories, the obnoxiously style-heavy menus – that had become an unwelcome staple of the studio’s racing output over the years and focusing mainly on the racing.
With this Switch port, GRID Autosport gets a second chance to make a first impression, and it’s a strong one. There’s a lot of racing for your money here, and it’s varied too. Indeed, this variety is the central focus of the game; rather than shoehorning in a bunch of different race types and forcing you to play through them all (even though you may not like some of them), GRID’s career mode is split into a bunch of smaller seasons and lets you choose which of its five disciplines you want to take on each time you start a new one.
These five styles of racing each have their own unique personality, and you’re under no obligation to work your way through them all. Want to focus purely on the glory that is the Touring circuit with its heavily modified road cars, or would you rather opt for the quicker but more dangerous thrill you get in the Open Wheel division? The choice is yours. More interested in Street racing, Endurance races or the Tuner division with its variety of drift and time attack events? You can put all your attention of any of those instead.

As you progress through each discipline you’ll unlock a wider range of more powerful cars, and if you do well enough in all five disciplines you’ll eventually unlock the overarching GRID discipline, which takes all five into account. But, again, there’s no obligation to do this. If you were a big fan of Codemasters’ TOCA Touring Car series back in the day and you just want a spiritual successor to those games, you’re more than welcome to get stuck into the Touring category and pretend the others don’t exist. It’s a refreshing level of choice in a genre that often leads you by the arm, going: “Okay, now here’s a time trial, now here’s a drift race, now here’s an elimination race, now here’s...”
Of course, this is all well and good, but a game can’t succeed on variety alone; after all, if someone kicked you in five different sensitive areas on your body, it’s not like you’d at least appreciate the diversity of their assault. Naturally, then, the game’s performance on the track is always more important than anything else, so we’re thankful that it’s all positive here, too. Handling is solid, there are plenty of camera angles to choose from (including a pair of in-car views), AI opponents feel realistic enough (they even make unforced mistakes from time to time, like real racers would) and there are a wealth of aids and assists available for anyone new to realistic racing games.

The default controls will be completely acceptable for most players, though you may want to turn off some of the more extreme aids like steering assist to make sure you aren’t fighting against the game when you go round corners. Other players, however, may turn their nose up at the fact the buttons for the pedals are digital – you accelerate with ZR and brake with ZL, which removes some of the nuance and can occasionally lead to some spinning if you don’t have ABS turned on.
Codemasters has tried to implement some solutions: there’s an alternative control system that uses the right analogue stick for accelerating and braking – the higher up or down you move it the harder you push each pedal – and there’s even support for GameCube controllers and their analogue triggers (as long as you have a controller adapter). It’s also added an option to play the game with motion controls, where you turn your controller (or the entire Switch in handheld mode) as if it was a wheel. Don’t do this, it’s rubbish.
Impressively, the range of options extends to the actual quality of the game’s graphics. In a move seen in very few Switch games (or console games in general, really), GRID has three different visual optimisation modes that affect the game’s performance and can be switched between on the fly by simply pausing during a race and changing them over. There’s Graphics mode, which turns on all the visual bells and whistles and runs at a fairly stable 30fps. This is the default option and it’s easy to see why: the game looks its best here. There’s even the option to download a free hi-res texture pack for the cars to make it look even better, but this wasn’t yet available at the time of writing.

If you’re more of a frame rate fiend, there’s also Performance mode, which turns off some of the more processor-intensive effects and aims for 60fps instead. Commendably, it manages to hit 60 the vast majority of the time, only dipping during more action-packed scenes. Finally, if you’re playing on handheld mode and favour your battery life more than anything else there’s Energy Saver mode. This reduces the visual quality a tad further and drops the frame rate back to 30fps, but is still perfectly playable and should last you a good deal longer on the go.
In all, then, GRID is an impressive game that will finally answer the prayers of those craving some serious racing goodness. There’s only one issue, but it’s a major one: it’s single-player only. There’s no online racing, there’s no local split-screen, there aren’t even any online leaderboards to encourage you to work on your Time Trial results. Given that the last-gen version did have both online and split-screen racing, this is a let-down. That said, when you consider it also includes all the previously released DLC – which still comes to around £30 to this day on the Xbox Store – then as long as you’re a solo gamer, you’ll definitely get your money’s worth here. Update: Developer Feral Interactive confirmed that a multiplayer patch was in development, and the online mode was subsequently made available in August 2020 (see the note at the top of the page).
Conclusion
With over 100 cars and more than 25 different racing venues set over five distinct disciplines (as well as bonus DLC ones like destruction derby and drag racing), GRID Autosport is that rarest of beasts: a jack of all trades that doesn't sacrifice quality as a result. The addition of all previously released paid console DLC – right down to the cynical XP boost – is extremely welcome, but the complete removal of all local and online multiplayer features means this a strictly solo affair, and that might be a turn-off for many. Still, that doesn't change the fact that this is one of the best racing games on Switch.
Comments 134
No multiplayer = no sale. Easy. All else is irrelevant.
So basically, this game is just as great as it was on the ps3/ xbox and when they add the online multiplayer in a patch later on; it is pretty much a must-have for racing-loving switch owners. This was one of my favourite games back on the PS3 so definitely saving up for this one. Great review.
Looks good but no multiplayer?
I’m not a racing game fan so it’s no skin off my back, but the lack of a multiplayer mode of any kind is a question the developers have to answer for.
Very excited for this - thanks for a sensible review. Covered all I needed.
To demolition derby, drag or stock cars fit into career at all? Or just one off races?
Glad to see this game is good. Only thing i’m kinda down about is no online multiplayer. Maybe it will be added in a future update? But i’ll still get the game. It looks like a lot of fun.
So glad this is great!!! Ugh going to be tough to hold off buying this but this is a pretty expensive week already lol. Thanks for the review!
For all those commenting about multi-player, the devs have confirmed that it will be added post laumch
I watched a youtube video and the devs have confirmed that multiplayer (split screen and online) is coming in a patch, so will be multiplayer. Also videos out there showing an HD textured pack for the cars which looks good too.
@Wormold This is a port of a game that were released on Xbox 360 and PS3 in 2014. And it had multiplayer on those console. So this is a port of a five year old game, that is missing key features, quite embarrasing...
Can't wait! I've loved Codemaster's racing games for years! The Switch was sorely missing a good racing sim.
Guess I can finally retire Race Driver 2006 for my PSP. That was the last great portable racing sim in my eyes.
I think it should be a 9 for effort 8 seems mean considering some average games get 9 or 10 on NL
Who plays this type of game multiplayer anyway.
Heard about this one and was interested! Was sold the whole way through the review, right up until the bomb was dropped at the end. No split screen? I was planning on having a session with a friend as soon as I stuck it in the switch. Surely it could be done, just forced Performance Mode for split screen? The rest sounds fantastic.
Hopefully the review is amended soon to explain that multiplayer features are on the way.
@Wormold The review explains the origins of this game in one of the opening sentences.
"Originally released in the summer of 2014, it’s fair to say that GRID Autosport went under a number of gamers’ radars, mainly because it only launched on Xbox 360 and PS3 even though the Xbox One and PS4 had already been out for eight months."
The only problem with this game is it's lack of a physical version. It's a sizable download for the Switch but it's worth it for any racing fan.
Btw, how can it be so overlooked if they managed to build so much DLC for the game?
@Scollurio The GRID Autosport news channel on the Switch says a free multiplayer update is in development.
Well, the multiplayer is coming 'soon', so although I too thought it was lame that there is no multiplayer, I was relieved to know that it is enroute.
This is an exciting Switch release because of the quality of the racing and the fact that it can run at 60fps fairly consistently. It's so awesome to have 3 graphics options in the menu that you can just pause and choose between, not having to exit out of a race or restart the game or anything. I'm hoping they can offer a 60fps split screen multiplayer mode, even if it has to have pop in for medium distant polygons or lower resolution. Hopefully one can play in 60fps mode with online multiplayer too when that patch releases. I wonder if the multiplayer will be included on the cartridge when that ships? I wanted to wait for the physical release, but pre-downloaded it because I'm so hyped for a 60fps realistic racer on Switch! Also, I don't know if there are any electric cars in the game, but I hope so. If not I hope they can add some, or at least one, even if it is paid DLC. I LOVE the quietness of electric cars, both in real life and in racing games like Gran Tourismo 5 and 6. There are some beastly electric cars too! I think Lamborghini just announced one? The only other thing I want to mention is that it would be fantastic if the performance mode could have adaptive resolution so that when you're in the pack and going around a corner it doesn't have to drop frames, only resolution. I just think that would help with the responsiveness and feel of the racing gameplay. Can't wait for tomorrow so I can try out the races and destruction derby in 60fps!!!
Not even local multiplayer.... yikes.
@Jayofmaya Not entirely sure what you mean, but I assume you're referring to the statement made in the review that it flew under many people's radars?
That indeed seems to be the case. The review explains their reasoning for saying it since it was a last gen exclusive that was released months into the new generation of hardware, with many people focused on games for their new system rather than the old one at that point. But another reason was that Grid 2 simply wasn't terribly old at that point.
One must remember what Grid Autosport was at heart. It was Grid 2 with the fluff removed and the physics made more realistic in response to the lukewarm reception that Codemasters had received with Grid 2. So it came quite quickly after Grid 2 and many people that were still willing to play a 360/PS3 game simply weren't ready for another Grid game so soon after having played Grid 2 and being disappointed with it.
Thankfully they did get it right even if it didn't sell in the numbers it deserved, and the company's fortunes have been on the rise ever since. We're getting good racing games now from Codemasters like Dirt Rally these days rather than X-Games junk shoehorned into rally games in a misguided attempt to broaden the appeal of their games past traditional racing game fans, which only resulted in alienating their fanbase rather than expanding it.
Just noticed the bullet point comment about leaderboards and ghost downloads. That would be really fun! I'd love to be able to select a raft of downloads for a specific track and try to beat random people's best times, or at least compare my performance with others in an online leaderboard. Being able to download friend's ghosts would be sweet too. Maybe this could be an easier competition mode before they release the real multiplayer patch?
I also just thought about how incredible a rally game could look. If these folks can produce something like this with lots of cars on the track, imagine what a rally game could look like with either none or few other cars around while you're flying down a dirt road on a mountainside? 60fps Dirt on Switch? Yes please!
I'm glad @Scully1888 was the reviewer for this, after the flack he took for his Gear. Club review.
I've been excited for this for aaaages, and I'm so glad it sounds like a good 'un rather than the disappointment of previous racing games. It appears real effort has been put into this, the port hasn't just been phoned in. Kudos for the graphic/performance modes and control options.
Buying as soon as the clock ticks over to the 19th.
@Deanster101 the review should have at least commented about the multiplayer component coming soon
Oof, was sure this was getting multiplayer at launch. Still, can't complain - I was looking for a decent Switch sim racer, and it looks like I finally found one. (Also, anyone got the car list for this?)
This turned out much better than i personally expected, given how poor the quality of other racing sims on the Switch have been
Of course we get out first proper racer and people come complain the lack of multiplayer (which Feral already stated it will be added in a future free update) instead of just being happy for the fellow gamers who love the genre. Take me for instance, I'm not even complaining about the lack of a physical option, I'm just glad to be able to blast through Autódromo do Algarve at 60 fps come tomorrow.
This looks really good. Has a lot of content too for single player
Hopefully more racing games will come.
If/when splitscreen multiplayer shows up, no way it will be 60 FPS.
This game would be a good candidate for Local Wireless play for multiple people with Switches.
Whatever happened to Download Play that some 3DS games had... not requiring multiple copies of the game for some limited multiplayer would be awesome for a game like this.
@h15c0r3r it’s coming it’s just not available at launch.
It seems incomplete right now.
I also wish it was physical.
I don't like spending that much on a download title.
@Shiryu - completely agree with everything you said there.
I'll be in a classic mini at Brands Hatch, grinning happily.
I’m preloaded and ready to race. Can’t wait.
From reading the Reddit AMA that the dev team did yesterday it seems like a lot of effort has gone into this port. They have clearly and openly stated that the multiplayer will be added in a free update. I for one, am fully onboard.
No multiplayer does sound like a dealbreaker, until I remember my many, many hours playing Gran Turismo games on various PS platforms and not caring a lick about racing other humans. I just liked to drive the courses and unlock more and better cars by myself. So that's not such a big deal to me, but I do understand why it would piss off folks.
Cool I guess
But Switch doesn't have analogue triggers, would feel weird playing a game like this with no analogue triggers
Make a physical release and maybe I'll buy. I'm disppointed that large game like this had no physical release, they eat too much of my microSD card space.
Don't need online even when they eventually patch it in. I just want the single player experience. Already purchased it anyways because I could tell it was already good.
All multiplayer games should have online multiplayer as an option, especially racing games. Needs to be available at launch too. No online multiplayer = no buy.
To make a BIG impact on switch owners.. bring the whole package. That means Online multiplayer included, and if it comes with a update later one, they should announce that from the start. With mistakes like this you miss alot of sales.
I dunno, I could just bang my head against the wall repeatedly and save my texting finger, but it's been said many many times in the comments here and by Feral themselves that multiplayer is on the way.
Practice your racing lines and chill. This isn't a deal breaker.
Was waiting for the review on this and delighted to hear it looks good. There's so many games i need to get to but i do love having a good racer to dip into every so often. I'm sold.
The sheer amount of energy Feral put into the port should be applauded not ignored. They built in three modes, one of which is a battery save option. They added a high res texture pack for free at launch. And GameCube support, full support, not just works with. The game actually registers when you switch on the fly to a GameCube over the pro.
No I’m not going to complain about feature that’s coming.
Could anyone recommend a steering wheel controller for switch please? Not based on motion controls please??
Damn I was going to get this on physical copy. Didn’t realise it was download only
Looks like a lot of game for your money and it looks like they put a lot of effort into it, multiplayer is on its way too. This is definitely on my radar. It might have to wait until after Dragon Quest XI S though...and Luigi's Mansion...and Link's Awakening...plus that pile of SNES games just sitting there in the Online...
I was keenly interested in this, but no multiplayer at all is a huge disappointment. It’s gonna be a “no” for now.
A real shame so many are fixated on one aspect that is coming later anyway. This looks like the Devs have made a real effort with the quality of the conversion, the amount of Content, the different display options (I wish more games did this) and supporting Gamecube controllers properly. I’m going to support them rather than quibble at a lack of multiplayer.
@m8e3point1415 ...you sure you read anything I wrote?
I love racing games like these and Forza so I'm happy the game turned out well. However, the lack if a physical release and multiplayer turn me off quite a bit. Maybe I'll pick it up once it dips down to $20 or cheaper but I've got other racing games to play in the meantime.
EDIT: according to other comments, multiplayer is coming in a future update. Hooray.
I've got a shed load of coverage over on my channel if anyone wants more info. Feels a bit mean of the review to mark it down for lack of multiplayer when it's been confirmed as coming - but I don't understand you can only review what's in front of you and not what might be.
Personally I've followed this game from the iOS launch and Feral are incredibly dedicated to their games, so I have upmost confidence they will deliver on their promises and I'd suggest picking the game up and getting some practice in for when multiplayer hits!!
@Doktor-Mandrake You can use a GameCube controller for analog braking and acceleration. I'm thinking about getting one, along with the GameCube controller multi-tap
@SwitchedOn_Games I've been loving those videos. Thanks for all the coverage of such an exciting release. I do wish more of the videos were of the 60fps variety, but I understand lots of people like 30fps graphics.
@Mii_duck Dude I know right? This is looking to be one of the best made Switch ports we've gotten and people are all pissy over a feature that is already being planned on being patched in.
I'm a lone wolf when it comes to this type of game. So that does not bother me. So it gets a 9/10. Kids and their multiplayer.
Ayyyy, a performance toggle. Take note, Blizzard.
@Atariboy I get that, but I was asking how they managed to get approval to make all the DLC if not many copies were sold? Unless it was simply peeled from the game prior to release then sold separately.
@60frames-please Thank you! I've tried to mix it up and do as many in 60 as I can. Not sure the difference comes through onto YT as well as it does sitting in front of the game though.
Overall, I prefer the look of the graphics mode though, so I'll be sticking with that!
@SwitchedOn_Games - stumbled on your YouTube channel a while back, and it really helped build the hype.
Nicely presented, without the "Hi GUYS, you'll NEVER guess what happened next!1!1!" malarkey or dull padding.
Top work, thank you for all the effort you put in.
@L78MAD Well, since it supports GameCube controllers for full analog, I'm pretty sure you could also use a GameCube steering wheel, so I'd advise you to find one of those on eBay or maybe even on Amazon. Here's some examples. Also included some German ones, for your viewing pleasure...
@60frames-please Might be something for you as well, a GameCube steering wheel. For that extra mile of not just having full analog support, but also the full sensation of actually steering a car...
@locky-mavo Hold your horses, full multiplayer and online support is coming in an update. The developers themselves have already confirmed this.
The comments are frustrating to read. It's been known for several weeks there would be no multiplayer at launch and that it would arrive in an update after launch. However unless you've been following the game you wouldn't know this so the review really should have mentioned it.
The comments here are terribly ignorant.
Granted, the review is partially to blame for everyone thinking this won't have multiplayer - when it WILL have multiplayer, just won't have it at launch.
Still the comments are full of Complain, complain, hate hate.
Seriously?
It's hard to read so much unhappiness - and doesn't help anyone or anything.
NL - you should update the review to state that multiplayer is coming. It won't stop the complaining, but at least it will stop the ignorance.
If you made it down the comments this far without posting yet, congrats! By the way, multiplayer online and split screen is coming in a future patch
Now go ahead and write your post about the devs not adding multiplayer for the 10 billionth time in this thread.
When it does come out, I won't bother with online. People don't drive clean online. I can't even call it racing, just "assisted cornering by way of using the opponent's car".
@scully1888 https://twitter.com/feralgames/status/1169551010924310528
Some folks are um...mentioning the upcoming multiplayer patch in the comments, just a heads up. Here's Feral Interactive's Twitter post from September 5 about the matter.
@hoopderscotch Normally I am the first person to complain about having a game released ‘incomplete’ because it renders the physical release ‘permanently’ half finished... but in THIS case, if multiplayer is added as a dlc I’m not worried because the internet will be required for online multiplayer anyway, so it’s not a problem for the physical release.
Definitely getting this some time in October (when I will be done with the crazy amount of must plays releasing in the next 8 days...)
Really nice to see all the options and in general I don't mind the digital controls as I allways played racing games on pc on the keyboard only
@electrolite77 Yep, for me, if there is going to be dlc for a game that is unfinished, the only acceptable dlc should be multiplayer because you need online connectivity for that anyway, so it doesn’t hinder a physical cartridge release. If company’s need to hold back on various items to be able to release a game, I’m happy for multiplayer to be it.
It's a great game, but did you really call this a sim? LOL it's far from a sim.
I'm not worried about multi-player or it being a port of a 5 year old game but if it's a straight sim that will turn me away. Sims are too serious for me, I prefer NFS or Ridge Racer for example.
@Scollurio well, the game isn't super expensive, is supposedly great, and multiplayer is coming soon...
@Pablo17 Coming soon apparently
I got this for $20 on PS3 a few years back and am still yet to play it. I'm also still to do much of Gran Turismo Sport on PS4! I'll pass here, especially with no split-screen option, and continue with Horizon Chase Turbo for my racing thrills on Switch.
@SwitchedOn_Games Yes, when the video is encoded at 60fps I can immediately see the difference in smoothness from the 30fps mode. I can even see the hitches,since it doesn't really stay locked at 60fps. I might play in the 30fps mode when docked if it doesn't introduce too much input delay when I use the dejudder function of my TV to boost the image to the appearance of 60fps. In handheld play I'm sure I'll always play in performance mode. I simply love Switch games at 60fps in handheld.
@masterLEON People don't drive clean online. I can't even call it racing, just "assisted cornering by way of using the opponent's car".
So much truth right there. I wish I could give you a prize in the smart and funny comment category, but I can't, so I gave you a like instead.
Good review (despite the omission that mp is coming, they really shouldve been clearer in the pressers about that). Cant wait to snatch this up.
I'm seeing a lot of complaints about the lack of multiplayer. But here's the thing, I have TT Isle of Man, Monster Energy Motocross 2, and Grip and they all have online multiplayer... Except between the three, I've only ever found people online ONCE!
As I don't care about online multiplayer , so I am just happy for having a really good racing game!!!
Anyway multiplayer will come! why there is zero mention in the test???
I’ll definitely bite later. Really liked Dirt, even though I never won a race in that game. Looks to be a bit more arcady than that game, so I’m happy to see that.
@TheFox When online multiplayer does come, I’ll bet the community will be active. Considering it’s the best realistic racing sim on the Switch, and going to be the only one likely for the next year or so- I’m guessing it have many active online players.
@ThanosReXXX geez, how incompetent is Nintendo Life that they didn’t even mention that in their review? It obviously means a lot too a few people here.
Thanks, that changes things for me, now I only wish it was physical.
@locky-mavo I've no idea. At first I thought this was because the review was written before news of this update was revealed by the developers, but according to some, also in this comments section, it was already known from the start, so it's indeed a bit of a misstep, to say the least, to omit that from a review.
Oh, well. At least now we know, right?
@DeathByLasagna agreed. It's hard to justify this as far as storage. I want a physical release. I will put this on my wish list.
@Jayofmaya Nobody said it sold poorly. I'm sure it still sold well back in 2013. It just didn't get the attention it would've had it appeared earlier in place of Grid 2, or been also made available in XB1/PS4 versions at launch. If anyone wonders why Grid Autosport oddly skipped the XB1/PS4 (Although it's now on the XB1 backwards compatibility list), Codemasters was in a precarious state at that time and was slow to adapt next-gen hardware.
They didn't want to put a game out on the XB1/PS4 without an engine to best take advantage of their added processing power, but didn't have the financial resources after a string of poor decisions like Dirt Showdown to create one (Although Dirt Rally later on fared nicely using their old last gen EGO 3.0 engine from Grid Autosport, which for an example of their dire financial straits at the time, had to have development be funded via Steam Early Access).
It wasn't until 2015 that Codemasters entered the XB1/PS4 scene with F1 2015 and their in-house next gen iteration of their EGO engine. They were pretty much the last developer/publisher of significance to make the jump, years after everyone else did. And it's all because they came awfully close to having to shutter the business.
Is this better than Xenon Racer? It has multiplayer.
It's strange that this review didn't include the details that iOS port was released 2 years ago. This same game only cost $10 at the App Store. It has max graphics setting at 60 fps with a fairly recent iPad/iPhone.
The Switch port obviously came from the ARMS version.
Played a couple of hours in the morning before work just now and it's awsome. Get the settings to your likings and even with digital triggers it plays fine. Can't say I miss multiplayer at the start of this game. Online leaderboards would have been welcome to get to know how you compare, but I think it's a good thing to let people practice in single player first and then we'll hopefully see each other on the track soon enough
This game only serves to denigrate the previous attempts at racing on the switch, (MK 8 aside) such as the poorly done V Ralley.
Now if Codemasters can give us some Overlord remasters, that’d be awesome.
I may just get this game to support these guys efforts. Not too big into racers (well sim like ones anyway) anymore, but this one may be added to the library. Especially since I will probably only need this one to scratch that once in a blue moon itch.
@Atariboy Ahh, okay. Thanks for the information, I didn't know too much about Codemasters other than a few titles until now.
@SyFyTy Kart racers don't count lol Otherwise you'd have to also put Sonic and more importantly Crash on the exception list.
@Wormold This is launching on all platforms.
Multiplayer doesnt bother me at all on this one but the analogue triggers do,or should I say lack of. I have a cube controller but I dont really want to have to buy an extra adaptor to play it or have s wire traipsing across the room. I cant believe the pro controller was made with Hi tech gyro and HD rumble but not analogue triggers. Guess N didnt ever think they would get a decent racer on the switch to warranty them 🙄
booting it up now!
edit:
Hi all
Just to clear this up a bit: no, I wasn't aware of the upcoming multiplayer patch, because generally we go on what information is provided to us by the publisher.
When I received the code for the game I received with it the usual information you get from the PR and publisher making you aware of things that are in the process of being corrected: bugs and the like. The info we were given for GRID said (direct quote):
"The retail game will support an additional free "High Res Car Textures" pack, which will be available to download on the game's release day (19/09/19). However, it won't be available to download before then due to Switch eShop restrictions. Please be aware that when you load the game prior to release, you will be asked whether you wish to download this pack, but you won't be available to do so until release. Users who purchase the game after it's released will have access to the DLC straight away.
We will also be releasing a day zero patch for the game. This update will improve the loading times on a few specific levels, and improve the texture for the Pagani Huayra car."
That's all we were told: nothing about any future multiplayer options. Now, if it's since been confirmed by the developers that multiplayer is coming that's great, but given that I'd have expected something as major as that to have been brought to our attention when we were given the code, I don't think it was too unfair for me to have assumed it wasn't on the radar.
That said, even if I was aware of it, I can only review what's in front of me. I'm not going to rate a game based on modes I haven't played. For all I know, the split-screen could drop to 15fps and the online could be laggy as hell: I'd hope not, but you never know until you're actually playing it. If we'd been told in advance that multiplayer was coming, the review would still pretty much be the same at this point.
I'm reminded of PES 2019, which I bought on day one because it was heavily promoted as having Celtic as a partner team, alongside screens of Celtic players with real faces, playing at Celtic Park. Turns out that content wasn't added until five MONTHS after launch, by which point the thing was on Xbox Game Pass and I'd essentially spent £50 on something I could've waited for instead.
My roundabout point is that, while it's good to now know multiplayer is coming, I still don't think we can change the review yet: mainly for the reason given above (I haven't played it) but also because we don't know if it's coming next week, next month, early 2020, etc. When it is eventually added it'll be up to the guys at NL to decide what to do at that point.
Hope that clears things up!
Chris
@ThanosReXXX Thanks! Like right back at ya!
Sold! I play a lot of competitive game’s online, but never my racing games.
@scully1888 Very decent of you to come in and clear that up.
So ready for this! Can't wait to download and get started
@Mii_duck Thank you!!!!
@Scully1888 - Thank you for that explanation, makes perfect sense to not let an aspect of the game (multiplayer) you haven't tried influence the score.
I think some of the commenters got a bit carried away because multiplayer has been mentioned as in development in NintendoLife articles, and in comment sections people have linked to tweets from Feral. (I wouldn't expect you to have read everything on the site, obviously!)
I got the game and for the life of me I cannot find options to adjust steering sensitivity. Except a lot of loss of grip and steering too hard
Well crap. I really had my mind set on the games I was getting for the rest of the year and now this shows up. It looks great and the variety of modes is amazing. The only problem for me is there appears to be no physical release. I have to ponder this one.
@YANDMAN Uhh no it's not. This is Grid Autosport, a port from 360/ps3. This isnt the new Grid that is coming out on other platforms.
@Hughesy I am aware of what it is andf that there is a new grid game launching i just though that this was also multi-platform.
@60frames-please Oh really?
Interesting, knew you could use gamecube controllers on Switch with an adapter, but didn't think it would pick up on the analogue though.. Neat!
any idea on file size? happy to hear that the gameplay holds up, gamecube controller support too! will be purchasing tonight
@patphenom 6.4gb according to the Nintendo website (I had the same question too!)
yes switch absolutely deserves more overpriced half-assed billion-year old ports
@popey1980 + 3GB for high quality textures if you want them
@phanboy I'm not sure what you're referring to? This game is $35, and is a well made, full-featured racing game... it's the best realistic graphics racer on the switch. It may be a port of an older game, but that doesn't make it not a great game. Taking a 'new' game and downgrading its effects to the level of this game isn't really any better...
They put a lot of work into making the game work as good as possible on the switch, including the possibly of gamecube analog control. The game also says that it will be having additional free DLC packs.
WTF? No Multiplayer and 35 Euro?! Are they mad?! This game is many many years old and was even for free several times on PC. Shouldnt be more than 20 Euro at max.
im curious whats different between the switch version and the iOS version to justify that price tag hike.
@Doktor-Mandrake Yeah, I don't know about any other games, but Grid was made to use the analog triggers for proper acceleration and braking. They even have an image of he GameCube controller in the controls options. You have to have a real Nintendo wired GameCube controller (oh, I think the Wavebird works, but I'm thinking it really has to be the Nintendo made real Wavebird).
@NINtendo242 I think they worked pretty hard to get this running so nicely on Switch. It seems like a good deal to a huge Switch fan like me because there's nothing comparable on Switch and they did a great job programming it to the Switch power spec.
I played Grid a bit before work this morning and I think I love it. Can't wait to try destruction derby and some races in San Fransisco, Austria, etc. In time trial mode it looked like a perfect 60fps! Heaven on Switch!
@SwitchedOn_Games I've watched all your vids regarding this game this week and you've definitely helped sell it to me. Great content. Didn't realise how much I missed playing a decent realistic racer until now and GRID looks like it'll scratch that itch
Been having a blast with Grid. This is an A+ port. I love the extra effort to put in the different graphics modes, control styles etc. Although i've never felt the framerate noticably drop in graphics mode (pretty damn stable) it's nice to have the 60fps option. Everything is just so polished, even little things like the menu music never getting annoying (lol V-Rally 4). Big kudos to Feral, they brought the quality. Just now got to wait for the multiplayer.. haha also got to mention the price, almost half the price of the competition and totally blows them out of the water... Finally a real racer!
No online multiplayer.
@antster1983 ah that’s great!
@C-Chakra was pretty surprised that this was going to be £30, but once I got some reviews on YouTube watched, I was in an I haven't looked back. My switch library was hungry for a real racer. And from what I have seen so far they have delivered the goods.
Hopefully the same quality will be presented in the multiplayer patch.
Was day one for me and the first game I preloaded on digital preorder, such was my excitement.
@scully1888 With a good multiplayer this would be a 9?
You guys should really update this review, you say "complete removal of online" and while that is true you also need to mention that prior to release the Dev's stated several times that online is coming in a future update for the game at no additional cost, not mentioning this in the article is creating a lot of "not buying this game now".
Not asking you to change the review, but mentioning this in the article should be a must.
@JEM Yeah but it should still be mentioned, I get they don't wanna advertise something that is not out yet but they always mention DLC so pretty much the same thing. I agree about not changing the rating though. They did finally update the article mentioning this, it was updated some time after my comment.
@ThanosReXXX
Thank you!
@L78MAD You're welcome.
Dear all,
this is the very first message on NintendoLife, even if I'm reading it daily ssince a very long time. The rather mislideading info on controls given by the reviewer, in my opinion, made it easy to decide to write this message.
I was really interested about this game for quite a long time, and all in all this review helped me to decide to buy it on its release.
Overall I'm really happy about it. The only thing bugging me was the controls: the dead zone on the stick is pretty big, and sometimes I had the feelig the steering was way too binary (either straight or 100% right/left).
I remembered the word used to describe the motion controls (rubbish) and so I thougth I should stick to the stick (no pun intended).
What a great surprise it is to switch to the motion controls (I'm on a Pro Controller) and feel the precise response of the car! I've been playing Splatton2 a lot lately and perhaps I'm used to this sort motion inputs. I can only recommend to all of you longing for a switch with a steering wheel to give a try to the motion controls.
No online? Good! That means we get a proper, focused single player experience. I'll be buying this one eventually.
now thats a great remake .... how about a Split/Second, Daytona USA, Burnout, NFS Most Wanted, Konami GTI Club ... for Arcade Racers ? --- and where the hell is 90s Arcade Racer / '90s Super GP. (Nicalis ) ?
GREAT NEWS!!!!
Free update
16th December 2019:
2 player split-screen
Local wireless multiplayer for up to 8 players
2020:
Online multiplayer
@bert0503 it’s coming 2020
It's amazing how a free game like Asphalt9 Legends is better than GRID
@Scollurio
I disagree.
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