After suggesting more game developers and publishers should opt with fixed-pricing for video games, Nintendo's Shigeru Miyamoto issued one other warning at this year's Computer Entertainment Developers Conference. He said the industry needed to consider what happened to the music industry in the long run, and how it was still struggling to recover after consumers became able to share digital music for free and listen to it on multiple streaming services.
Miyamoto said subscription services needed to play a bigger part in the modern video game industry, and the most important factor when implementing them was to develop a culture encouraging users to pay for quality software:
It’s necessary for developers to learn to get along with [subscription services]...When seeking a partner for this, it’s important to find someone who understands the value of your software. Then customers will feel the value in your apps and software and develop a habit of paying money for them.
The timing of this comment is interesting considering the Nintendo Switch Online service launches next month. In the past, Nintendo has been hesitant to copy new trends and services, but then again, Miyamoto himself told developers not to always follow trends during his keynote speech yesterday.
What do you think about video game subscription services? Do you think streaming video games will eventually become standard practice? Is the industry really putting itself at risk if it doesn't embrace this new model? Tell us below.