
We're really looking forward to playing Kitfox Games' Moon Hunters, which was announced for the Switch eShop last month. It's now been given a release date for next week on 26th October, priced at £9.99 in the UK. We expect the North American release to be on the same day also.
In the game you create your own legend in a 1-to-4 player co-operative personality test, and explore a mystical Mesopotamian-inspired world that's different every time you play.
The game launched on Steam last year, however the Switch version will include the Eternal Echoes DLC (featuring the Snowdancer player character, the One Voice village, snow biome, new enemies, and over a dozen new random encounters) as well as three exclusive new companions to find in the world: Bau, the familiar dog; Lingzhi, the familiar shroom; and Domovoi, the familiar snow monkey.

Single player or local multiplayer (up to four players) is supported, so it could fit the system well. Let us know if you plan to pick this up.
Comments 24
Seems cool, might buy.
looks great!
Will buy this.
Looks great, more local co-op games is never a bad thing for me. Hopefully the controls are smooth and responsive, wasn't digging Wulverblade very much.
Intriguing. Will keep an eye on this.
Does every game need to be randomly generated these days? Was linear game design and plot really that awful?
Voice chat?
Looks pretty cool but I fear any games releasing next week is going to get buried underneath the juggernaut that will be Mario Odyssey.
Hopefully it doesn't punish vanity, or only reward you for "worthy" choices. I'm going to favour all the frowned-upon things (like beauty) and see where it gets me!
The art looks a bit rough. I'm sure there are people who will like the pentel pen art style, but sadly it's not for me.
Also I agree with @Alikan 's sentiment. I wish we had more non-randomized game maps and events. Multiple storylines may be more time consuming to program, but it certainly feels more coherent than random events that might form some semblance of a plot depending on your luck.
I have this game on Steam to play with my children.
I'm happy it's now on Switch, I'll double dip because it's better to play co-op on a big screen than on PC.
This game was awful on PC, it is like 63 on metacritic for good reason. I rather just pay $30 for The Evil Within 2 before spending 15 on this nonsense.
Looks like this game has a chance at being good. I'll pay attention.
@Drac_Mazoku Same here. I think rogue-likes are getting a little overdone nowadays. After Binding of Isaac, I always think twice before buying another game like that. I am very tempted by Flame in the Flood though.
Looks great and a great price , definitely buy
@Alikan yes it was! Do you know how many people died since we started creating games that way?!
On topic, it seems to be a nice game. Probably best enjoyed with multiple people for the entirety though, so wouldn't it work best if it had an online mechanism to it?
I don't understand what this is
@Drac_Mazoku Well this happens primarily for two reasons, especially in smaller indies, Cost and Time, and those are related.
Many games like this use Algorithms for proc gen levels and what not beacuse it can save months and months of costly level design work. When done well it makes for a very nice and cohesive game. Not to mention random dungeons were/are part of the Rogue-lile genre.
But also look at the Diablo series. Every dungeon is randomly generated. People adore Diablo. Mainly because its gameplay and loot loops are great.
So back to indie games. A lot of folks have a hard time paying a lot for indie games. Even if these devs put in multiple years of work. Many of them are hamstrung by the markets weird determination to not pay more than $19.99 for independent games.
So to make a livable budget and deliver on time and have a game not price themselves out of market they make a design decision. It isn't a shortcut. It is a conscious decision based on $$$ and Time.
Developers can and should be using that time and money to really polish the core loops and the artwork with adding some special set pieces too.
I just would like people to stop calling these devs lazy or act like it is a short cut when in fact you could argue all decisions are shortcuts. If a dev had unlimited funds and time they could and probably would deliver more handcrafted adventures. It just doesn't make good sense to do so when they can't get players to pay more for that work.
Looks awsome. My 9 yo son is getting into RPGs.this will b nice for us.
The artstyle is really neat, but action RPGs aren't really my thing.
Definitely on my 'play'dar.
The ost and the gameplay with multiplayer of this game is pretty good, but it's one of the shortest adventures I've ever played. Either that, or we just didn't get the game's concept...
@Lord
Why would it have voice chat? It's local single-system multiplayer.
@brandonbwii what no online! That's it crossed of my list.
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