For a number of the most dedicated Super Mario Maker creators there's been a sore point - Nintendo removes levels with little explanation or warning. Communication has been an issue, as gamers have used social media to piece together limited details from terms of use and calls / emails with Nintendo's customer services.
There's now a fresh page on Nintendo's support website, however, that seeks to clarify the reasons for level deletions. Filed under "A Course I Uploaded Seems to Have Disappeared. Where Did it Go?", it says the following, some of which is re-iterating known reasons.
Unfortunately, we sometimes have to delete courses from Course World. Below are cases where courses can be removed from the server:
- Low stars/plays
- After a fixed period of time, courses with low stars/plays will be automatically deleted from the server.
- Bugs
- Courses that include bugs that were unintended by either the course creator or the developers will be deleted. It's important that we remove levels with bugs quickly, because letting these levels remain in Course World can lead to negative outcomes for many players such as players experiencing levels in unfair ways that the original course creator did not intend, or re-writing "World Record" times.
- Requesting stars from other users
- Courses that are explicitly asking for stars from other players will be deleted. For example, users are unable to use words "Like", "Yeah!", and the "★" symbol in their course names. Please change the course name when saving a course that includes these words.
- Inappropriate Content
- Courses that contain something inappropriate, such as offensive language or phrases will be deleted.
- Other behavior in violation of the Nintendo Network Code of Conduct. Please note that repeated violations can result in additional penalties.
A number of these points may be challenged by some that feel stages have been removed unfairly. For example 'bugs' seems like a category open to challenge, as one of the joys in speedrunning is to find exploits and ways to effectively outwit the game itself. 'Inappropriate Content' and general code of conduct areas have perhaps been misused in past removals, too, such as when popular users like Grand_PooBear see their levels disappear. The key issue will also be whether Nintendo can more effectively communicate with users that see levels disappear, rather than just take them away and struggle to answer enquiries as to why.
In fairness to Nintendo, at least there's now some guidance in black and white. It may not appease the most dedicated members of the Super Mario Maker community, however, which means that these policies could still use some work.
Thanks to all that sent this in.
[source kotaku.com]
Comments 72
sighs So in other words...uploading is pointless now. :c
This is such a great game!
Why put a star emoji character in the game if it results in a ban when used?
They deleted grand poo bears levels because they contained the word poo in the title! Pathetic considering he plays the game for a living and contributes to millions being raised for charity.
@EarthboundBenjy I'm pretty sure the keyboard is just a sys call to the OS keyboard which has the star code in it.
Weird. I've never been super active in SMM, and never got too many stars. (My upload limit is still at 10.) And yet all my courses are still up.
I think a simple few words for "reason given" on the notifications screen would suffice in the event that something did get taken down.
This wouldn't be much of a problem if you didn't have to restart your level from scratch if it gets taken down. If Nintendo made it so that you could edit your course after you put it up or it got taken down, it would take a few minutes at most to fix exploits, the inappropriate content, or something else. This is all on Nintendo, not the creator. (Plus, finding hidden exploits are fun! Maybe they were purposely there! And Nintendo is not helping their "family-friendly image" when they delete a kid's level an hour after it was uploaded.)
@LegendOfPokemon First off fixing exploits is not as simple as it looks at first and if you were Nintendo would you like it if people were making levels that essentially forced you to exploit glitches or bugs to beat them
That title, though.
So can I not name a stage who likes cheese?
Forget it. I'm just gonna sell this game. It's not worth it anymore. Nintendo's gotten so disappointing nowadays...
None of my 40 some levels have been removed thank goodness. The guidelines here seem pretty reasonable honestly. Not a fan of levels thay require glitches, and there is no need to cuss in titles and such.
I have had three courses deleted. I can only assume one of them was because the word "fun" is in funhouse.
Or... You could just notify us of the issue first before deleting the stages. Is that so hard to do, Nintendo?
Thankfully, none of my courses have been deleted so far... Even those that have abysmal clear rates...
No issues for me so far.
Idk, it's not that big a deal imo. It is, but it isn't. I suppose I'd be upset if one of mine got deleted but, in the end, Id just edit and re upload. I've done it before to add checkpoints to levels.
I think owners of Super Mario Maker should be exempt from their levels being deleted... Especially the ones that paid out £328.93 for their copy of the game from GAME.co.uk.
Deleting levels that contain the words "Like" or "Yeah" seems silly since those words could be used in more ways than just begging for stars. The other rules seem fairly reasonable, though I dislike levels being removed just because of a lack of plays or stars.
@JaxonH: You can't edit and reload deleted levels. The locally stored version of the level gets marked as having been taken down, and it won't let you reupload an edited version. You'd need to recreate the entire level from scratch to reupload it.
Two of my levels were deleted. They were almost exactly the same as my other levels, but with added checkpoints. It didn't bother me much since the originals without checkpoints remain available, but I would have quickly lost interest in this game if some of my unique levels were deleted.
I'm not a fan of levels that require you to use a glitch or exploit to beat, but obviously a lot of people enjoy figuring those levels out and like them, so I don't think they should be deleted. Unless they somehow create issues and corrupt data I don't see the harm in allowing people to play the way they want.
Removing bad words I can understand, but I still think it's a bit silly. It's not the end of the world if a kid sees a bad word, they're most likely hearing it at school or using it themselves outside of home. And what exactly will they consider a bad word? Different countries and cultures consider different words bad. They apparently deleted courses with "poo" in the title, and I don't know anyone who considers poo a bad word.
I really hope none of my levels get taken down. I've been tinkering in Super Mario Maker, and I've only gotten 2 stars so far. The first reason really kinda concerns me. What's the point of uploading levels if they just get taken down? How do you advertise your levels without resorting to contacting streamers and youtubers to play your levels?
Why all the ambiguity? It's like reading legal terms. They should at least provide a list of (normal) words that they perceive to be asking for stars...
@crimsontadpoles
Really?
Actually, now that you mention it I think someone told me that before. That's stupid.
@crazycrazydave
It is tough getting people to play your levels. The thing is, everyone wants to make levels but far fewer play levels. And most people's levels, in all honestly, suck hard.
So the people who do play, they are used to 95% of the levels people say "play mine!" being junk. And just start disregarding people altogether.
I consider myself to be one of the better creators. My levels are insanely and meticulously planned, play-tested for hours upon hours and improved upon/reuploadeded if I find any mistake at all. Yet so few would try my levels. But I understand- many of the levels posted in the forums here weren't very good- some were fantastic- but those were far and few between. So I understand when other people don't play my stage because they probably assume it to be garbage.
With that said, I lucked out and got a few stars early on, which cascaded to more stars due to the popularity- I only made eight stages but I think they have averaged about 40 stars each. Nothing major but I'm happy with that. It really takes getting five or 10 people to play it and start for it to start catching on in popularity.
Doesn't affect me at all
@JaxonH I would like to have a shot at your levels, maybe I could pick up some tips. I've got 2 stars and uploaded 8 levels (although many of them were uploaded in the last 2 days).
And yeah, I agree with you, so many levels with a million Star powerups and enough enemies to make the game lag, as well as levels that have a straight path with nothing to the flagpole. Too many auto levels too (although some are pretty good).
@JaxonH has made some genuinely good levels, check them out!
i don't know what the hell they were thinking when they first started deleting things. i myself collect the greatest levels i come across to have them available offline. so my coursebot is crammed with those. so i was thinking, "okay, i can download these levels and save my own creations safely by uploading them." but nope, gone. in what universe would users be made happy by this?
It's Nintendo's game in the end. Play by their rules or pay the consequences. People gonna complain that it's Nintendo's fault their battery backed games don't save no more...
@crazycrazydave
Try bookmarking this course, then favoriting me to see my others
https://supermariomakerbookmark.nintendo.net/courses/7121-0000-00DD-5C44
Or, Idk if it will let you see my profile but here you can bookmark all at once
https://supermariomakerbookmark.nintendo.net/profile/JaxonH
Its funny how stages can be deleted due to inappropriate content, yet you can get your mii to say the most vile, offensive things known to mankind on miitomo! Hahaha!!
@Boxmonkey
LOL he contributes like $10 to charity. The rest of his patreon goes to supporting the fact that he doesn't have a real job.
And it's simple - He can change the name of his course and reupload it. Wah wah. Put "GPB" in the title. Or "Grand P Bear". It doesn't even matter what he names his levels, because he makes money off of people watching his streams, not off of plays on his levels. All of his levels could be called "Generic Level" and it would not at all affect how much money he makes.
Nintendo has guidelines. Follow them or face the consequences.
@Megumi sigh did you even read the article?
I think most of these reasons have been explained since the beginning but I guess not so many people read the manual...
btw, 8 levels, almost 900 stars and I haven't had any problem whatsoever, Amazing game!
Are the courses saved on the server only or can you also save your courses and other players' courses on the Wii U (so you can keep them)?
I've had 4 levels deleted. None of which broke any rules. The only thing they're guilty of is low stars and low completion rates. I think Nintendo might be doing it to free up server space.
Thank God Nintendo don't run Minecraft!
@VanillaLake You can save up to 120 courses on your Wii U. They can be yours or made by others, you just have to go to the level you want to download and press a button.
@SLIGEACH_EIRE yeah, wouldn't surprise me if Nintendo were running the lot of a 1TB portable harddrive.
@SLIGEACH_EIRE Deleting low star levels has another advantage, it makes 100 Mario Challenge more enjoyable for the people who is mostly playing rather than making. Imagine if those levels weren't deleted... But yeah, I guess server space is also important.
@Freeon-Leon It's pointless for me to upload now because rarely any of my new courses get ANY attention. Very little plays, very little stars.
@Megumi I'm finding the exact same. They just disappear like a needle in a haystack, it feels like less people are playing these days and people have gotten stingy with giving out stars.
So many people over reacting here....
I'm pretty certain it's just everyone goes after the already popular levels, including music/auto levels. :c
I have not turned that game on in awhile and now I'm afraid to see if my levels got booted off the server.
I don't upload too many levels myself since I mainly like to play other people's creations since they seem to be far better at creating levels with clever mechanics than I could ever be. Still I would definitely be disappointed if a level that I spent hours creating to perfection was suddenly and abruptly deleted with no warning, you pretty much have to be super careful when concerning Nintendo and their policies for the game.
The top reason is the only one that fits all 5 of my courses that got axed. All of them had at least a few hundred plays and about 30 stars...i guess that's too low then huh?
@Megumi - Yes, you should throw away your disc or delete it from you HDD if you bought it digitally.
Seriously?
People are only uploading for stars, not because it's fun to make and play each other's levels?
I blame let's players for this...not sure why but I blame them, lol!
@SLIGEACH_EIRE - Yeah, people are really stingy with stars, and I know my levels are quite good.
Also, even my easy stages tend to have people not finish them, seems I can't make them easy enough.
@Action51 ...What? You're missing the point, there's no point for me to upload levels when they'll just be taken down shortly after because no one plays them.
@Megumi - okay, then more of my levels might stay up I guess?
This game is officially in the trash bin now, sorry Ninty but I had to go back to LittleBigPlanet. Doesn't seem like creating anything in this is worth my time anymore.
Whenever someone plays one of my courses, I play theirs, and likewise, whenever someone stars one of my courses, I reciprocate - unless they're all kaizo levels.
I wish some of my levels (particularly my latest one) would get a bit more attention - I spent a lot of time making them, and while I can admit some of my levels are quite difficult, the fact of the matter is, the more popular levels will always be be the auto/"keep run" levels.
Speaking of my last level, I really thought it had been online longer, but it turns out it was only published 2 weeks ago. Nevertheless, only 2 people have played the course. It's one of my better attempts, and if no-one plays it soon, I'm sure it will be deleted.
As for what levels I tend to play, I usually only discover levels through the 100 Mario Challenge. As such, I don't like to stick around on a level that's good, but I can't beat in 3 lives (I've only beaten Expert difficulty once). However, I may fave it (I think they've changed the system, whereby you can't give out a fave until you've been in the level for a certain amount of time), and go back to it later to try and beat it.
But in playing Expert mode, I have to admit I developed a rule of thumb - I got to the point where I was skipping every Japanese course, because I couldn't risk it taking one of my precious lives in the first few seconds. In fact, some where too quick, and would kill you almost instantly. Maybe I was unlucky, but in Expert mode, I don't f*** about - and in this case, it paid off.
I've played plenty of Normal difficulty courses, but they tend to be laughably easy, on the other end of the scale.
In this regard, I can see why it's easy for some levels to not get the recognition they deserve, but once you can get followed by a good number of people, you're set for life. I suppose I should probably start pimping my courses on the forums - that's the best way for anyone to get their courses out there.
Lol, Nintendo. Do they ever get out? It's really like they have no clue how today's market works. Sometimes I could swear it's parody. No real company would actually do this, right?
Your level sucks so hard we had to delete it. Thanks for contributing, loser.
Oh that's why I couldn't name my 500 Star Special music level 500 "Star symbol" Special!
Honestly, I hate how Nintendo handles deleting levels. I get it, server will eventually be full and it's better to start sooner than later. But doesn't Nintendo get that deleting a level because nobody plays them hinders newcomers or people who don't have a large fanbase that gets them tons of stars within a few hours and don't want to do popular level types but just a normal Mario level. Sure, there's loads of badly designed levels out there but going about deleting levels just because nobody's playing them hurt the little guys.
That's why I propose Nintendo should introduce a complaint section alongside a dislike-star (maybe a Ztar from MP?) that forces the player to give a complaint about what's wrong with the level. This way, the creators can gradually learn from one another and Nintendo can see which levels are really badly designed and which ones just don't get a lot of plays because it's really hard to get plays out of the millions of levels out there.
Also, Nintendo should really put these rules into the game itself (also talk more about inappropriate words because for some a certain word isn't inappropriate whereas others don't.
And finally, if Nintendo is about to delete a level, its creator should get a notification both in email and in-game about the upcoming deletion because of violation xy and have a time-window of 24 hours to delete it without losing the any star.
I haven't been playing the game much lately due to the removal policy. Two of my levels have been removed (as far as I know) without a good reason given so I don't see the point in spending hours working on a level only to get it mysteriously removed from the server.
Imagine if Ninty deleted everything with low plays. I wonder how much software would be left out there this gen...
@Freeon-Leon Thanks for the info. Do you (or anybody) know how much MB do the 120 levels take from the Wii U storage capacity?
Nintendo's advice:
Get good.
@Sceptic Erm, that is how a competitive market works. If your level or whatever gets no attention, it might as well be deleted.
Also I tend to make short levels now since some of my levels have been deleted. I'm just too wary of putting a lot of effort only for it to be canned. And it's bad enough that they delete it but you can't edit and reupload it. You have to remake the whole level from scratch, either from memory or taking photos on your phone of the world, sub world, sound effects, blocks with items. It's such a pain in the @rs€ and not worth the hassle.
At the start I was getting stars all the time, now I'm on roughly 500 stars with 40 levels but get about 10 a month if I'm lucky.
And don't even get me started on Expert Mode in 100 Mario Challenge.
Even if they do delete levels for being just underplayed, I don't think they should be blacklisted from being re-uploaded, and I don't think Nintendo should be deleting levels just because they have low plays because that's what the 100 Mario Challenge is for. If WarioWare DIY gets a sequel, I hope it lets you save your microgames as QR codes.
@SLIGEACH_EIRE Why don't you save your levels on the Wii U so you don't have to remake them?
@VanillaLake They are saved on the Wii U but when they are deleted from the servers there's no way of ever uploading the level. They're completed blacklisted which means you've to completely remake it under a new save. It wouldn't be so bad if you could reupload it.
@SLIGEACH_EIRE I see...
How is this new information? I've read all this before while trying to figure out why I had two popular, two-month old levels deleted within an hour of each other on March 9 (on the night of the 1.4 update). No doubt there are probably levels that have been deleted for the reasons listed, but there's definitely been bugs that have deleted some levels for no reason. Not sure if the bugs are solved, but I was unable to re-upload a deleted level I recreated (it keep being deleted within an hour each time I uploaded it) until they did the next update (1.41), and then I was able to upload it with no problem. I take that as a hopeful sign that the problem (or at least some of the problems) are fixed.
@SLIGEACH_EIRE The workaround is to save a backup copy that you do not upload in case it gets deleted, though that's a pain in the butt if you upload a lot of levels.
@Syrek24 The purpose of this product is to create and share levels with our community, most of the levels our community loved had been deleted for no reason. You're saying it's okay for Nintendo to delete levels that we create just because they think it's not popular or includes materials that is too mature? It's says on the freaking box that Online Interactions Not Rated by the ESRB meaning that there will be some contents online not appropriate for all audience. There's just no excuse for the deletion unless it offended someone. Now compare it to levels created in LittleBigPlanet, those get deleted sometime too but at least with those you were given a reason and usually Sony doesn't go restricting and deleting levels.
If you made a product that was meant to be about creating, uploading, and sharing there will be creators who are going to create their own preference and if Nintendo can't handle that then they shouldn't even make a product like this to begin with. It's like this, oh we want to create a product where everyone can share their ideas, everyone share their ideas but then oh we don't like that ideas so deleted. Dude you made this happen and now you're going to expect it to be all clean and kiddy. The world is not perfect, if you made something involving sharing, you're going to see bs in there too whether you like it or not just like the internet. It's the same with other apps as well (Flipnote Studio, Swap Note, Facebook, YouTube, Twitter, Email, Nintendolife, etc.). Continue deleting what your audience make and soon your community will be a ghost town.
So i wish they released this information BEFORE they permanently console banned me from CourseWorld. i was a fan of nintendo since NES when i was 10 years old. I think Im about ready to step away for good after the bad taste they left in my mouth since they have no mercy on cheating that i fell into from a glitch back in feb.
i think they should just put a mature rating on levels. so instead of deleting them, just put them into a mature category that kids can not view. if that user is in for getting more stars, then it would just mean that those who bracket themselves off into the mature only category, will not be played by most of the users meaning less stars. so, if they want their creation to be seen by more people, it would only encourage cleaner designs
@Syrek24 Are you kidding me??! My heart has been with Nintendo for almost 30 YEARS!! I LOVED them during the Nintendo and Super Nintendo days! Hell, my Super Nintendo lasted me a WHOPPING 17 YEARS!! I was ALWAYS passionate about the big "N", but recently, their decisions have been more than "questionable". From the extremely lackluster E3 of 2015 to the constant delays of games, to the pretty much "middle finger" to the Metroid series. ALL of them either had NO explanation or some bull jive over the reason of how they want their IPs to progress. If you don't get it, young blood, you never will.
@Syrek24 Pro Tip: It's super easy to complain on the internet, it's also a free podium to express your opinion, as long as you stay inside the community rules. All but the best people in the world will write a upside-down comment every once and a while. The only way you will make any difference with your comments is if you try and see it from their point of view or use hard facts.
They deleted grand poo bears levels because they contained the word poo in the title! Pathetic considering he plays the game for a living and contributes to millions being raised for charity.
Not really. A banned word is a banned word. Sometimes I can't use my screen-name on games.
This is why I still haven't bought Mario Maker !!
Its all for good. Nintendo do not wand SMM to be full of garbage levels.
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