From now until the start of the new year we're going to be republishing some of what we feel are our best features of 2015. Hopefully this will offer the chance for newer readers to catch up on content they might have missed and allow long-time fans to reacquaint themselves with features they enjoyed the first time around. First up, we've got a celebration of HAL Laboratory - the studio where the late Satoru Iwata made his name - originally published back in February, before the Nintendo president sadly passed away.
Over the past weekend, on 21st February, HAL Laboratory turned 35 years old. Its rather cute / peculiar logo should be familiar to plenty of Nintendo fans, though due to Nintendo branding being predominant it's easy to overlook just how important the developer has been in not only establishing some of Nintendo's most iconic brands, but also in developing key figures that are vital to the company's success. Still its own independent business, it's also stayed away from many of the pressures of the modern gaming industry - it simply produces charming, lovely games.
Founded in 1980, the company's earliest projects were on pre-Nintendo hardware, as would be expected. When Nintendo entered the home console scene with the hugely successful Famicom, then NES worldwide, it's hardly surprising that the Tokyo-based HAL was keen to be heavily involved. Aside from obvious releases on NES, which we'll come to, it produced three Adventures of Lolo games, Joust and plenty more besides; it also worked with Ape on Mother and - skipping ahead a little - EarthBound. Its early trajectory reminds us a little of Rare, which began life with lots of diverse games before striking a hit, teaming up with Nintendo and going on to have a substantial impact.
The key breakthrough, of course, was Kirby's Dream Land on Game Boy, which is famous for many reasons - one of these is the involvement of Masahiro Sakurai in the creation of the character and as Director of that game. Its follow-up on NES, Kirby's Adventure, is a project packed with big-hitting names, with Satoru Iwata and Shigeru Miyamoto also listed as Producers. The take-off with the Kirby franchise secured a bond between HAL and Nintendo that lasts to this day, and current big N President Satoru Iwata cut his teeth as a programmer at HAL before rising to the top job at the company in 1993. Iwata-san's leadership of the company no doubt gave him valuable experience before moving to Nintendo in 2000, taking his current role leading the big N in 2002.
Already we've dropped names like Kirby, EarthBound, Satoru Iwata and Masahiro Sakurai, giving some sense of the importance of HAL to the world of Nintendo. It was also the founding point for the Super Smash Bros. franchise, through Sakurai-san, though ceased to be the primary developer after Melee, as Sakurai-san departed to escape the relentless sequelization of his work - a pattern he's yet to escape. It still plays a role in these projects through the Kirby brand and the experience it can offer, though Bandai Namco did much of the heavy-lifting in the most recent entries.
Right up until the Nintendo 64 era HAL was busy in multiple areas - going into another massive franchise in developing Pokémon Snap and the Stadium games - but has become more focused in recent times, no doubt due to the realities of modern development challenges. In the Wii-era its focus was on fairly conventional Kirby releases - Kirby's Return to Dream Land and Kirby's Dream Collection: Special Collection - while its DS entries were a little more experimental; examples included Picross 3D, Kirby Mass Attack and Kirby: Canvas Curse. It's not been responsible for all Kirby titles, though, with the lovely Kirby's Epic Yarn being the work of Good Feel, for example.
In the current generation HAL continues to produce light-hearted titles of various types, most recently Kirby and the Rainbow Curse on Wii U. Once again in the portable space it's producing a mix of the safe and experimental / silly - Kirby: Triple Deluxe is the former, but pack-in game Face Raiders is a bizarre AR experience. Its most recent release perhaps epitomises what we mean in our headline, however - Box Boy is out now on the 3DS eShop in Japan and, we'd bet, will make its way to the West soon.
Scrolling through HAL Laboratory's track record is a fascinating reminder that, in a world of 'mature' gaming, excessive free-to-play, monetisation and more besides, HAL keeps it simple. Fun, quirky experiences that don't demand too much from the player aside from a bit of puzzle solving, it specialises in irreverence. Those characteristics, shared history and famous alumni also explain the close ties to Nintendo, with HAL being long devoted to the big N's hardware. Perhaps that's because Kirby games, as an example, wouldn't be so well received on other platforms.
We're re-assured by odd-ball recent examples like Face Raiders and Box Boy, too, as it shows HAL can still stretch itself to different ideas. It's certainly possible - and fair - to be critical of that obsession with sequels that drove Masahiro Sakurai away; yet we find it hard to blame them, as in a challenging industry it still has over 140 employees and a little above $2 million in solid capital, according to its most recent figures. From Nintendo's perspective HAL offers another talented and reliable ally, joining a broad range that includes Monolith Soft, Next Level Games, Retro Studios, AlphaDream and many more besides. Not all of these studios are officially subsidiaries of Nintendo - some are - but they remain loyal to the company and its hardware, bringing us first-party games to enjoy.
Nintendo without HAL Laboratories, both in the past and present day, simply would not be the same. Whether you're a fan of Kirby and the studio's other games or not, we're pretty sure that a Nintendo world without HAL would be a less colourful, irreverent, silly and fun place.
Main image credit: Yakov-Lavan
Comments 69
I thought they went out of business around 2004 or so.
Yay! Gotta love them, tho!
How can you make an article about HAL without mentioning Kirby Air Ride?! It's basically the epitome of light hearted, fun games with friends.
HAL is awesome, hands down.
Their Famicom output was truly interesting. One of Japan's greatest developers for sure.
@mystman12 I'll second that on Kirby Air Ride!
They have to be one of Japans oldest gaming companys now.
Amazing studio. I wish they'd dabble in the RPG genre again - it's been over 20 years since Earthbound at this point, and we all know how that one turned out.
@mystman12 I loved Air Ride (100% all 3 modes lol) and always wasted ages on the City trial (or trail forget what it was)
One of the best developers out there. Period.
Now give us Pokémon Snap 2!
Kirby rpg where you recruit various dreamland residents to fight for you, with a dark evil villain. That would be awesome.
Kirby and the Rainbow Curse would have been a day one purchase for me if it had real controls and if you could actually use your big screen tv with the game instead of forcing you to stare at the gamepad to even play the game. I don't think Nintendo thought this one through since when does anyone purchase a home console to be forced into staring at the small gamepad screen to play a home console?
I've always been fond of the first Gameboy game I ever owned HAL's Revenge of the Gator. Plus the made all of those arcade ports for the NES like Defender II and Millipede
@mowerdude It's bad for your neck too. Anyways, when thinking of what actual gamepad integration is, the perfect combination Nintendo should be aiming for is something that's intuitive, that the player only occasionally looks down at. Though the Wii U is most like a DS, the big difference is that gamepad is not actually attached to the bottom of your display, so Nintendo should focus on ways where their customers can use it, without it feeling really forced (Splatoon for example, with it's gyro controls most similar to mouse and keyboard, works really well, as the player uses the controller to aim, and looks at the Gamepad only for a split second to make moves).
Love HAL, and Rainbow Curse is yet one more example of their talent and ability
"Kirby, Pokémon, Smash Bros., and Box Boy..."
... and Alcahest, and Arcana, and New Ghostbusters II, and HyperZone, and Revenge of the Gator, and---
HAL Laboratory is one of my favorite video game companies, and the majority of their library is fun, especially the clay-themed and charming recent title Kirby and the Rainbow Curse which I got to play during the weekend and enjoyed so much, imo Their music is also fantastic in each of their games (especially when Jun Ishikawa and Hirokazu Ando are involved). Happy 35th, HAL!
To each their own
@mowerdude So, do you mean Kirby and the Rainbow Curse would have been a day one purchase if it was an entirely different game with a different concept -or- Kirby and the Rainbow Curse would never have been a day one purchase?
1992. Kirby's Dreamland is one of the reasons I bought the original Game Boy.
I still don't get what HAL's logo is all about
Total repsec to the company though
Getting much more into the Kirby games recently, my favourite Kirby games at the moment are Kirby's Blockball and Kirby's Dream Land which I owned on Gameboy and did not hesitate to download them on 3DS eShop.
Highly recommend Blockball to those who haven't played it and like Breakout style gameplay only better.
I will be picking up Kirby's Return to Dream Land on eShop, and I intend on picking up all the VC Kirby games at some point eventhough I've never played them but I know they will be great.
HAL to me are just like Nintendo, you know they will be good quality games and you'll never be disappointed.
Picked up Smash Bros Melee on GC again on eBay yesterday aswell, as my original copy went missing. Thoroughly missed that game, can't wait to unlock all the characters and maps again!
@Coldpancakes, I would have actually purchased Kirby and the rainbow Curse day one if you could actually control kirby with actual buttons instead of having to draw lines on the gamepad.
They also made HyperZone on the SNES. It was a fun mode7-based shoot 'em up with music by Jun Ishikawa (Kirby's Dreamland), which has yet to see a re-release in any form (why it hasn't made an appearance on the Virtual Console yet is anyone's guess).
Excellent article
I know Sakurai is sick of sequels but... Kid Icarus 4 now!
I'm surprised at how good Box Boy looks. I was initially sceptical about Nintendo's desire to release smartphone-like games but if this is the general outcome (more this, less Pokemon Shuffle) then I'm all for it (as long as they don't impact the release of bigger and better games).
@Flopsy86: Kirby's Blockball is real fun! Of course, I like Breakout-style gameplay. Edit: I wish Nintendo would program their 3ds emulators for full(including sounds) Super GameBoy support.
@C-Olimar: " I was initially sceptical about Nintendo's desire to release smartphone-like games but if this is the general outcome (more this, less Pokemon Shuffle) then I'm all for it (as long as they don't impact the release of bigger and better games)." - Yeah, I pretty much agree w/ you.
@Kirk: I assume it's supposed to be a mother dog, & her puppies are either nursing from her, or sleeping under her safety, & protection? I guess,... maybe?
@Everyone_Else: Kirby's Dream Land, its SGB sequel, & Adventure are really good, if anyone hasn't played them. HAL generally has a good track record, I think.
Edit: I've never played Air Ride. Gamecube VC Nintendo!
HAL has definitely been an unsung hero of great games. It has kinda been like Nintendo's little helper (I wonder if anyone gets that pun ).
Just like Nintendo, though they may not be as guaranteed to hit it out of the park as some twenty-odd years ago, they've always maintained that spirit of fun and experimentation that makes games like Dream Land 2 as fresh and exciting as games of today.
Great article! Love you, HAL! One of the best subsidiaries from Nintendo since ever. Keep the pink ball rolling!
@Rawk_Hawk this! It was my first pinball game on the Gameboy and I loved it!
HAL will always remain my favorite video game company that not Nintendo. Happy 35th birthday HAL! Here's to another year of figuring out how a dog suppose to lay eggs!
Did you know that HAL got its name from the founders wanting to be better than IBM? Better by just one letter placement...
@Capt_N
Well it's actually a mother dog nursing eggs...
Which just confuses me even more lol
Kabuki quantum fighter is hand downs one of the coolest nes games. I still play through it ever few months!
Nice article, I always enjoy Hal's laboratory games
@EvisceratorX Sounds like something out of 2001: A Space Odyssey.
Boxy Boy? Wasn't that one of the localized names for the box-pushing puzzle game Sokoban? (the best one being the Genesis version "Shove It! The Warehouse Game" )
Nice to see them making a non-Kirby game sometimes. Are we due for another non-Pokemon Game Freak game?
Keep up the good work, HAL!
Thx four keerbees air ryde HAl
Why is nintendolife asking for my location and yesterday it was down saying the site is forbidden? 502 error. Did your site get hacked?
Definitely grateful for all the good times Hal Laboratories has given me! Looking forward to many more in the future as well!
First off, congratulations to HAL!
Secondly, I know Monolith Soft and Retro Studios are owned by Nintendo. I know Next Level Games isn't owned by Nintendo, but they have a close relationship with them. But is AlphaDream owned by Nintendo or not? I am having trouble finding this out.
On a side note: Is GeniusSonority a Nintendo-owned company or were they just started to work on Pokemon games but then worked on other games as well?
HAL is the best~
@brutalpanda: Some web sites have ads, &/or articles that are based on location. For example, while surfing here, I often get ads relating to news for my area. Yesterday I also got a notification from my browser that this site wanted to track my location(when I finally got here), & that for a good while, the site was down, when I attempted to access it.
I wish Shanghai would be released on the Eshop...
HAL is pretty awesome, indeed.
Box Boy reminds me very much of the simplicity and 'early entry' level difficulty of Kirby's Dreamland. I would have played this game inside and out at 5 years old when I beat my very first video game ^^
@mowerdude Same here. I don't prefer stylus controls.
Subconsciously I associated their logo with fun games. Whenever a game boots up with their logo I just know it will be good.
I'm concerned about HAL after seeing that the latest Kirby games aren't selling well lately....could that be the end of Kirby?
I just wonder....why can't HAL make a Mario game?
also mother 3...
Ah, HAL, the dog mommy that's been breastfeeding us all with awesome game throughout the years. Excelsior!
Thanks for giving HAL a little extra well deserved credit NL!
@Nintendian
Same. Something about a Dachshund laying on eggs... Just makes things better
Great article, celebrating one of the best devolopers to ever grace the video game industry! Thank you Hal-Larbratory for 35 years of amazing, creative and innovative games!
@mowerdude I dunno. I usually play on the GamePad if I can help it, only really using the TV screen if I have to, or in more detailed/chaotic action games like Bayonetta 2 or The Wonderful 101. When it's just mirrored like in Kirby or VC games, I prefer to use the GamePad while my lady spectates or plays along using the TV.
This has a lot to do with my extreme nearsightedness. It's much easier for me to predominantly use the GamePad, since I find my glasses to be irksome when worn for extended periods of time (and contacts are so much worse) You might have good vision (or not experience irritation when wearing corrective lenses, if you are also blind) which would explain your aversion to it.
Off-TV play is probably my favourite Wii U feature.
Box Boy is already out in the west though... or NA at least.
@link3710 This is a republished feature, as it states pretty clearly at the top of the page.
@Damo completely missed that
BOX BOY is really really good, get it if you can
I always love me so HAL games. Kirby is one of my favorite game series. And man if Joust isn't one of the better arcade-like games on the NES. I always did like those easy to pick up and play games like it, Wrecking Crew, and Balloon Fight.
Yeah, HAL has made some pretty sweet games.
Box Boy is the stealth GOTY
Nice compact article, and I adore that logo, one of my favorites.
@DarthNocturnal What about Return to Dreamland in NA? Its been here on both disk and eShop forever. Or did i just misread what you wrote?
No mention of where their cool name comes from?
I am dissapoint.
You forgot that they also helped development of Smash 3DS.....how could you?
Great read, thanks!
Kabuki quantum fighter...sheer hal greatness.
Best logo of a company ever.
@LemonSlice Seriously, probably my favorite logo ever. All sorts of charm, cuteness, and oddity.
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