Mighty No. 9 has had an interesting history. Its Kickstarter campaign was a spectacular success, with the desire for a spiritual successor to Mega Man and the leading role of Keiji Inafune causing a huge buzz. As it stands now, however, it's had a visual redesign that's been criticised by some, and now its release has been delayed.
Due for release in September, published by Deep Silver, it's now been pushed back to early 2016. The following was shared with backers on the game's forum.
As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state.
However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct effect on enjoyment of the game, so a decision was made to work these issues out before release.
Currently, Comcept and their partners are working at full capacity to resolve these issues and fix any remaining bugs.
Comcept has been criticised recently, too, with a crowdfunding campaign for RED Ash: The Indelible Legend drawing ire for its announcement coming prior to Mighty No. 9's release. That campaign then, bizarrely, announced that the game had actually been fully funded by Chinese company Fuze, and ultimately failed to hit its Kickstarter goal. This delay to Mighty No. 9 will do little for the image of the developer.
Are you disappointed by this delay, or happy to wait? Let us know.
[source eurogamer.net]
Comments 61
Oh the saga never ends for this game. I'm more and more less excited everyday it's delayed.
It'll be worth the wait! It's been almost two years already!
Awesome. That gives Inafune enough time to do at least 3 more kickstarters.
Is it me, or does every story involving Keiji Inafune make him look more and more like the game dev equivilent of Vladimir Putin?
Still looking forward to playing it though.
I'd rather they delay it and iron out those bugs. Games take a long time to develop, and the two years between the Kickstarter and now is very little time to get a game out of the door. Likewise, a large amount of the development studio won't be involved in bug testing, so I can totally understand why they launched the next Kickstarter. With so many people having nothing to do, and no money rolling in til this gets released, are they meant to just twiddle their thumbs and go without pay for months on end? The only solution would be redundancies.
Oh look, the delay was conveniently announced right after the Red Ash kickstarter. What a sham.
Eh i stopped caring for this.
Better a good game than a clunky mess. The video that came out not too long ago showing a speedrun looked pretty bad.
I hope they're using some of that Kickstarter money to pay the debuggers. Seriously, what is the hold up? Work with QA to get the game up to snuff and get it out already. If it weren't for my backlog of games, I'd be bothered by this.
MN9 was never redesigned visually. It just didn't match the concept art, which happens all the time in games. See my avatar to the left (Impa concept art for Hyrule Warriors).
But yeah, Comcept and Inafune have been piling on the shadiness. They outright denied the rumours of delay a few weeks ago. Then today they posted on the backer forums that they were "too busy with Red Ash" to announce the delay. A lie. They just didn't want the news out while the Red Ash kickstarter was still going. Inafune also claimed twice, once in January and again in the Red Ash pitch video, that development of MN9 had come to a close and they were moving into the promotional stage. Bold-face lies again.
Really makes you wonder with the timing of Red Ash if their intent was really to funnel money from that project into finishing MN9. Lord knows asking for money for MN9 a third time was out of the question.
Don't announce a solid release date and then crotch kick your fans by not bug testing until right before release, and then saying, "Oh, the game's broken. Time for another delay". Come on, Inafune.
El oh el
When people who have track records with "AAA publishers" can't get their s*** together and finish a game, how do gamers trust unknown devs when they want to kickstart something?
I am a huge Mega Man fan. I thought this looked cool. But at this point, this is going to be a $2 Steam sale buy for me and I beat the reviews put it somewhere around a 6 when it's done in 2018. (I'm probably being optimistic with that release date)
2+0+1+6=9. Coincidence?
I just don't care anymore. Interest has been lost. There goes all my hope for a new Megaman game. Back to Smash for the real deal then.
These guys need to start working on a console/PC vrs of Soul Sacrifice or a new game for handheld.
See what happens when Online becomes an important thing for a SINGLE PLAYER GAME?
I'd rather play Super Mario games offline just to play single player alone rather than waiting for online gaming for the game which completely depends on how fun it is for a single player game.
Seriously, why do platform games require online to begin with? Weren't they just fine being themselves?
And yet they wanted money for Red Ash. Inafune is a scumbag.
My interest slowly fades away...
Sigh. Here is my experience with games I've backed on Kickstarter:
Armikrog. for Wii U - estimated July 2014, PC version releases August 18 2015, Wii U version delayed indefinitely
Heart Forth, Alicia for 3DS - estimated May 2015, now TBA
The Deer God for Wii U - estimated September 2014, PC released February 27, Wii U delayed indefinitely
Timespinner for 3DS - estimated November 2015, most platforms delayed to June 2016, 3DS delayed indefinitely
Nefarious for Wii U - estimated July 2015, now TBA
Mighty No. 9 for Wii U - estimated April 2015, delayed to September 2015, delayed again to 2016
Yooka-Laylee for Wii U - estimated October 2016, we'll see...
I understand games will be delayed. It happens. Most Kickstarter developers are striking out on their own for the first time and can't really guess what kinds of problems they will run into.
But to be 0-for-6 on Kickstarter backing? Really?
Moral of the story: don't back games on Kickstarter unless you don't care if they are ever released.
So disappointing...
I have lost all interest in this game.
Least they're taking the time to fix the issues. Other companies would just release it and then patch it later...
@WaveBoy THAT was exactly my question also.
Anyways, that project is getting worse and worse. Remember when online Multiplayer wasnt even planned and set as a stretchgoal ?
Well luckily, its the one thing that causes delays, yay...
But seriously though, that game can be delayed for all i care, i lost any semblance of interest a long long time ago.
lol
@Artwark That's why I didn't understand this announce... Such a stupid cause to delay the game, since it works fine and platformers do not need an online something.
Amazon says my copy will be delivered in January 2017.
Yeah right. I smell a rat.
Canceled my preorder. If the game ever comes out, and reviews well, maybe I'll pick it up then.
@WaveBoy
That screenshot has left me even more depressed...
Again!? This game really can't catch a break.
I could care less about it seeing as how boring and ugly it looks.
Better to delay it and fix everything than release an incomplete, flawed game. Remember Sonic Boom?
More like Mighty 9 Years until you can play this
Wow. Everybody was excited for this game at first, and now everybody hates it?
What the hell gives?
Maybe now people will actually listen when I tell them about that fraud Inafune..?
It is better to delay the game I guess but ugh Inafune. This whole thing has been super shady with you and Comcept. My biggest thing is rather than being honest you release the Red Ash kickstarter (and there is a ton of shady stuff just in that kickstarter) trying to get money from your fans before announcing the delay and then right at the end (of the Red Ash kickstarter) announce it will get funded anyways by another company.
This is my question though. Since the game was not going to have online features (to my knowledge) originally why not do a Shovel Knight and release features after the game's release (for free of course). That way you hit your target date and when the new content in ready to be patched in (and if it is a good game) the fans would be excited that a game they have is getting more content, you guys fulfill your promise, and the game gets a little extra push in publicity thanks to sites like Nintendo Life saying Mighty No. 9 is getting more stuff for free. Everybody is happy and the end.
Ughhhhhhhhh!
A textbook example why you don't want consumers to interfere with projects in terms of creation and development as all we want is a great game and not something that is worse off in taste just because of a confrontation in project dynamics.
Get it out when it's ready, and let it be as great as can be. Delays are not important when it's about a game we just cannot buy yet. I'll get it when it's ready.
@WaveBoy So true, and I saw someone demo it and all they did was dash the whole time. So sick of that mechanic.
LOL this game.
Bah, screw it.
Holy crap Inafking. How much time and money does it take for you to make a HD Mega Man clone? Haven't you been doing these kind of games your whole life? I love Mega Man and respect his work, but Im so glad I never backed his Ks. When this finally releases, I'll approach it like a normal video game consumer, and if it doesn't blow Mega Man X, GB5, 3 or 9 out of the water... I'll just go back to playing the classics and realize that I grew up in a great era, and that all golden ages come to an end. I hope IGA and Playtonic don't take as long as this.
Betting its cancelled in favor of multi platform launch.
My goodness. I admit, this problematic (putting it lightly) Kickstarter project fascinates me like how a shipwreck would, but I think my big desire to actually play it has gone the way of the dodo. We'll see.
Pre order canceled. This is going to be a dollar bin game for me now.
Ah...I remember when we were all excited about this. Then everything went down the crapper. But in all seriousness, I just don't care about this game anymore.
Every time I hear something about this game, I get less excited about it. There's a lot of shadyness about announcing this delay after the Red Ash kickstarter. Plus the most recent clips and screenshots don't make it look anywhere near as good as the initial concept arts. The game looks more clunky now and not as pretty as originally.
I only really feel bad for mega man fans, they deserve better than they get, I never got into the games myself.
Can I get my money back?
At this point the game is never going to meet expectations either in quality or timeliness. I have no idea what is taking so long but I'm almost certain it has to do with mismanagement.
@Spoony_Tech ikr backing Heart Forth Alicia few years back and now the sudden push backs are causing me to lose interest in the game.
Keiji Inafune is such a clown.
At this point in time, I'm seriously wondering on the quality of this game. It will be interesting to see when the reviews are out.
@Yorumi That's what I've been thinking for a while. This game is a scam. I'm just not seeing it any other way.
@Peach64: I really don't think 2 years is "very little time" for an Indie game like this. I don't even expect this one has much content but I guess I could be wrong.
Edit: Yeah, Shovel Knight only took a year from kickstarter. I guess you can say this is different because of the graphics etc. though.
Off to the bargain bin with this. I'm glad I had second thoughts on this kickstarter and it became even more obvious now with the Red Ash pitch. With new info coming to light, it makes me wonder who is more awful at this point, Capcom or Inafune. Capcom may have dropped the ball with the Megaman series out of spite, but at least they tried to release content unlike this guy.
Whoop there it goes. The end is coming for it now.
Yet another reason why I don't back kickstarters.
My hype was gone since the first official gameplay (nearly finished version) trailer. I stopped caring ages ago.
Figured this would be another game that slipped to '16.
Lol: I expected Inafune to finally prove himself by the end of this year. Now we have to wait untill next year to see if all his big words where justified!
Game's gone awry
I will never support any Comcept again. It's not the delay, it's the dumb (I believe untruthful) reason, the lies, the lack of transparency, and and complete amateur way Inafune and company have handled the situation. I refused to back Red Ash due to the shabby way Comcept was approaching it, and how Mighty No 9 wasn't even out yet! The lack of any Nintendo support also kept me away.
Again, I am not just mad because the game was delayed. Armikrog has been delayed twice. However, Mike, Ed, and everyone have been completely transparent about everything. They have been open, honest, and have kept all of the backers 100% informed. The reasons for the delays have been to adding more content and changing designs to puzzles that weren't working out that well. They also wouldn't have delayed it if the backers were negative about it. However, we have been positive and supportive. I have only heard 1 person complain, while everyone else has been overwhelmingly positive. Oh, plus they are finishing their game before trying to start a new one.
Comcept deserves no sympathy, trust, or support. Mighty No 9 might as well be an EA title.
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