How sensible is this?

The Nintendo Wii isn't exactly short of peripheral hardware. While the Balance Board and MotionPlus are relatively self-explanatory and their uses pretty easy to comprehend, the Vitality Sensor has left a question mark over gamers' heads. Since its flagship game was announced last summer, things have gone quiet again.

That is until now, when Shigeru Miyamoto became the latest game developer to hint at the possibility of Vitality Sensor support for one of their upcoming games. Prior to receiving his Academy Fellowship award last Friday, Miyamoto spoke to games™, and offered the possibility that the new Legend of Zelda for the Wii could very well utilise the accessory.

Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to exisiting [sic] forms of gameplay – just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus... So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.

With scepticism regarding the sensor device's ability to improve one's gaming experience, the Wii Vitality Sensor is going to have a lot to prove. It has to be a product that allows developers to come up with compelling uses for it in their games. Suda51 has already stated that he has ideas for using the device. What those ideas are he didn't reveal, but one thing's for sure; quirky applications are all well and good but if games don't offer compelling uses of the device, it will obviously fail. Although Miyamoto hasn't specifically confirmed that the new Zelda will use it, it's a step in the right direction for the sensor.

[source wii.nowgamer.com]