Metroid Dread Where To Go After You Get The Spider Magnet
Image: Nintendo Life

So, you've now got your Spider Magnet after defeating the white E.M.M.I. in Artaria. Well done!

However making your way forward from this point can be a little tricky and we've seen plenty of players at a loss as to where to go next. Luckily, if you're stuck, we can quickly show you how to move on to the next critical point in your adventure. Let's take a look!

From the point where you beat the white E.M.M.I. you are now going to immediately make use of your new Spider Magnet ability to climb up the blue magnet pads where Samus is stood in the map below. From here you want to make your way to the second set of magnet pads, highlighted in the same manner in the second map below, climb to the top, shoot out the wall, nab the missile tank and then jump over to the right to pull down a magnet pad and reveal a door.

From this door it's a straight shot right, through another door and along a corridor where you'll eventually come to a boss door - as indicated by the disgusting creature stuck to it that's blocking your way. Stand close to the creature, parry its attack, shoot it and clear a path to your very first boss battle. Say hello to Corpius and your Phantom Cloak ability!

Need help with where to go next now that you've got your Phantom Cloak ability? We've got a handy guide for that:

This guide is part of our Metroid Dread walkthrough and guide series, which includes all ability locations, all missile tank locations, all energy tank locations, all energy parts, all suit upgrades, all power bomb tanks, plus every compatible amiibo unlock, E.M.M.I. and boss battle tips, and other helpful tips to help you get through the game and get those post-game unlocks.