Metroid Fusion might as well be Other M's improved sequel, it's basically Other M, but better (if much shorter).
I got that same feeling while playing Other M, they both take place after Super Metroid and are both pretty linear. Also Adam is mentioned quite a bit in Fusion during story scenes. Anyway most overlooked would be....Sonic Colors? I'm sure most people just dismissed the game as another broken 3D Sonic game, which I can't blame anyone for, there's already plenty of those on Wii.
Would GoldenEye 007 be considered overlooked? Working at a video store I've noticed that nobody cares about it, or even knew it was out when it was released. I keep recommending it to friends but nobody seems to be interested. Guess I'd have to say that's one of my favorite overlooked Wii games, along with Silent Hill: Shattered Memories, man that game was a great showcase of the Wii.
I agree on this one. Its a surprisingly fun game. The only draw back is its kinda short but if you can find it for $30 or less it wouldnt be a bad purchase.
RetiredPush Square Moderator and all around retro gamer.
I should note that Crystal Bearers is a very flawed game.
In what way is it flawed? I must admit it's an odd style of game with the QTE all the time, but the story was quite good, graphics good and music excellent.
-Story never went anywhere interesting...except when it did it didn't give it enough time or reason for anyone to care. It's like suddenly "yeah, there's this thing sorry to not tell you...oh ok it's over nvm". No major character development either. Just some ok reveals. A problem when at least 1/3 of the game is cutscenes.
-Too many minigames. At times it almost seems like a parody of Wii games. "Hey we have a real full Final Fantasy game...hahahaha jk of course it's mostly minigames "
It still manages to have a better story than Final Fantasy XII.
The biggest strike this game has against it is not being the same Final Fantasy the HD consoles got. It's still one of the better motion controlled games on the Wii. There's only a minimal amount of waggle. It's also cool that Layle has no physical attacks so you're forced to master his powers to survive. (Somewhat similar to Lost Kingdoms 2.)
Definitely, Crystal Bearers could stand to be a longer game. The side quests could be much better, there could have been a lot more character customization, and Layle could have had more than 3 abilities to add some variety to the game. I also disliked having a time limit to seal Miasma Streams.
For $20 bucks you could do a lot worse than Crystal Bearers. After all the flaws, it's still an enjoyable game. (I probably have over 300 screen captures from this game saved on my SD card.)
[Only some of the minigames were good. The first couple of them and the train and boss battles were incredibly fun and most looked really awesome. Some other ok ones...and then we get THAT BEACH GAME. To this day, I have no idea how that works, after 45 minutes I won, and I'm certain that's only because the game pitied me.
The game won't force you to help Belle during the beach game. After you watch her fall you can either Try Again or Quit. In fact it feels good not to help her.
The game won't force you to help Belle during the beach game. After you watch her fall you can either Try Again or Quit. In fact it feels good not to help her.
...why didn't I know about this sooner?
Regardless, it's still a part of the game that's still awful so my point still stands, optional or not, it exists.
My main problem with the story is that it feels like nothing of value happened most of the time. Like the latest Golden Sun, except much worse and without decently explored sub-plots along the way. Even RPG stories I think are bad and are much worse like FFX at least feel like stuff is happening. Hell, FFX even had FAR better character development...presumably because it had character development.
also why is any Final Fantasy in a "most overlooked" topic?
To me the Wii has become home to some of the most promising games that just needed a sequel to fix them up in order to become masterpieces. On an intellectual and analytical level this is fascinating, but on a "woohoo! fun!" level, not so much.
Games like Crystal Bearers, Epic Mickey, Other M, Zack & Wiki, Fragile Dreams etc.
The one game I can whole-heartedly, unequivocally recommend (which incidentally, is a sequel) would be Endless Ocean: Blue World (aka Adventures of the Deep in Europe). That game IS a masterpiece and should be played by anyone with a Wii and a passion for exploration and discovery.
I'd put Endless Ocean: Blue World into that list of Wii games that are close but not quite great. The controls aren't very intuitive, but what really bugs me about the game is no voice acting. When Nintendo cuts corners like this to save some money, it doesn't impress me.
To me the Wii has become home to some of the most promising games that just needed a sequel to fix them up in order to become masterpieces. On an intellectual and analytical level this is fascinating, but on a "woohoo! fun!" level, not so much.
Games like Crystal Bearers, Epic Mickey, Other M, Zack & Wiki, Fragile Dreams etc.
The one game I can whole-heartedly, unequivocally recommend (which incidentally, is a sequel) would be Endless Ocean: Blue World (aka Adventures of the Deep in Europe). That game IS a masterpiece and should be played by anyone with a Wii and a passion for exploration and discovery.
I'd put Endless Ocean: Blue World into that list of Wii games that are close but not quite great. The controls aren't very intuitive, but what really bugs me about the game is no voice acting. When Nintendo cuts corners like this to save some money, it doesn't impress me.
Endless Ocean: Blue World is my favorite video game. Period. Another game I love is Zack & Wiki. Just got it and the puzzles are amazing.
To me the Wii has become home to some of the most promising games that just needed a sequel to fix them up in order to become masterpieces. On an intellectual and analytical level this is fascinating, but on a "woohoo! fun!" level, not so much.
Games like Crystal Bearers, Epic Mickey, Other M, Zack & Wiki, Fragile Dreams etc.
The one game I can whole-heartedly, unequivocally recommend (which incidentally, is a sequel) would be Endless Ocean: Blue World (aka Adventures of the Deep in Europe). That game IS a masterpiece and should be played by anyone with a Wii and a passion for exploration and discovery.
I'd put Endless Ocean: Blue World into that list of Wii games that are close but not quite great. The controls aren't very intuitive, but what really bugs me about the game is no voice acting. When Nintendo cuts corners like this to save some money, it doesn't impress me.
To each his own, but I'm not sure you can call it cutting corners when the game primarily takes place under water... The whole point of Endless Ocean is to recreate the realism of scuba diving. I can tell you as a diver myself, there is something serene about the entire experience they have managed to recreate perfectly imo and adding voice acting would have most likely taken away from that experience, even if it was only for the shore parts. The level of attention put into this game really is quite remarkable. I can tell you for example that I have been to a few of the sites in the game in real life and I was able to recognize them in the game, too (!)
I think the decision to use audio sparingly, be it music or sound effects, was definitely intentional as it puts the focus of the game on its true star - the environments, and the wildlife. I like to think of this game as playing a National Geographic undersea documentary, which is a remarkable concept for a game if you ask me. Good documentaries on nature also usually cut the narration to a minimum and allow the audience to witness the scene as it plays out in the wild.
Regarding the controls, I can't argue with your opinion but I can say the maneuverability afforded by the chosen control scheme very much reminded me of diving in real life, even (especially) the parts that left me disorientated at times.
but what really bugs me about the game is no voice acting. When Nintendo cuts corners like this to save some money, it doesn't impress me.
yes, because after Super Mario Sunshine and Metroid Other M, what I want in my Nintendo games is more voice acting.
Not that I don't see your point (I personally can't stand when a game has less voice acting than it should (Tales of Symphonia immediately comes to mind)). It's just funny.
To me the Wii has become home to some of the most promising games that just needed a sequel to fix them up in order to become masterpieces. On an intellectual and analytical level this is fascinating, but on a "woohoo! fun!" level, not so much.
Games like Crystal Bearers, Epic Mickey, Other M, Zack & Wiki, Fragile Dreams etc.
The one game I can whole-heartedly, unequivocally recommend (which incidentally, is a sequel) would be Endless Ocean: Blue World (aka Adventures of the Deep in Europe). That game IS a masterpiece and should be played by anyone with a Wii and a passion for exploration and discovery.
I'd put Endless Ocean: Blue World into that list of Wii games that are close but not quite great. The controls aren't very intuitive, but what really bugs me about the game is no voice acting. When Nintendo cuts corners like this to save some money, it doesn't impress me.
To each his own, but I'm not sure you can call it cutting corners when the game primarily takes place under water... The whole point of Endless Ocean is to recreate the realism of scuba diving. I can tell you as a diver myself, there is something serene about the entire experience they have managed to recreate perfectly imo and adding voice acting would have most likely taken away from that experience, even if it was only for the shore parts. The level of attention put into this game really is quite remarkable. I can tell you for example that I have been to a few of the sites in the game in real life and I was able to recognize them in the game, too (!)
I think the decision to use audio sparingly, be it music or sound effects, was definitely intentional as it puts the focus of the game on its true star - the environments, and the wildlife. I like to think of this game as playing a National Geographic undersea documentary, which is a remarkable concept for a game if you ask me. Good documentaries on nature also usually cut the narration to a minimum and allow the audience to witness the scene as it plays out in the wild.
Regarding the controls, I can't argue with your opinion but I can say the maneuverability afforded by the chosen control scheme very much reminded me of diving in real life, even (especially) the parts that left me disorientated at times.
Nice post. I think voice acting has its place, definitely, but Endless Ocean definitely strikes me as a game that thrives on its serenity. Sparse sound and minimal-to-no voice acting can be a very good thing; Shadow of Colossus, for example, is a remarkably quiet game despite its epic scope, and it makes it a more powerful, lonely experience as a result.
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HoTD:Overkill and Madworld are both overlooked games in stores for some reason because families who own Wii's are all like "No way! That's rated 'M' for Mature, Billy! You don't get to experience it!" But they're both really great games on their own merits and can be found really cheaply nowadays since no one picks them up. Case in point, I was in a walmart a month ago and was checking out the wii games when I heard a mother and her daughter ask a clerk if they had any cheaper wii games. I muttered to myself "Not the GOOD ones, hehehe." and turned around only to find No More Heroes 2: Desperate Struggle sitting on a shelf for 20 bucks BRAND NEW. SCORE!
I would say Naruto Shippuden Clash of Ninja Revolution III. It's a great fighter game with lots of fighters. Although, I might give it a 7/10 due to the incredibly frustrating story mode and the fact that most fighters can't be unlocked without completing it.
To me the Wii has become home to some of the most promising games that just needed a sequel to fix them up in order to become masterpieces. On an intellectual and analytical level this is fascinating, but on a "woohoo! fun!" level, not so much.
Games like Crystal Bearers, Epic Mickey, Other M, Zack & Wiki, Fragile Dreams etc.
The one game I can whole-heartedly, unequivocally recommend (which incidentally, is a sequel) would be Endless Ocean: Blue World (aka Adventures of the Deep in Europe). That game IS a masterpiece and should be played by anyone with a Wii and a passion for exploration and discovery.
I'd put Endless Ocean: Blue World into that list of Wii games that are close but not quite great. The controls aren't very intuitive, but what really bugs me about the game is no voice acting. When Nintendo cuts corners like this to save some money, it doesn't impress me.
To each his own, but I'm not sure you can call it cutting corners when the game primarily takes place under water... The whole point of Endless Ocean is to recreate the realism of scuba diving. I can tell you as a diver myself, there is something serene about the entire experience they have managed to recreate perfectly imo and adding voice acting would have most likely taken away from that experience, even if it was only for the shore parts. The level of attention put into this game really is quite remarkable. I can tell you for example that I have been to a few of the sites in the game in real life and I was able to recognize them in the game, too (!)
I think the decision to use audio sparingly, be it music or sound effects, was definitely intentional as it puts the focus of the game on its true star - the environments, and the wildlife. I like to think of this game as playing a National Geographic undersea documentary, which is a remarkable concept for a game if you ask me. Good documentaries on nature also usually cut the narration to a minimum and allow the audience to witness the scene as it plays out in the wild.
Regarding the controls, I can't argue with your opinion but I can say the maneuverability afforded by the chosen control scheme very much reminded me of diving in real life, even (especially) the parts that left me disorientated at times.
Nice post. I think voice acting has its place, definitely, but Endless Ocean definitely strikes me as a game that thrives on its serenity. Sparse sound and minimal-to-no voice acting can be a very good thing; Shadow of Colossus, for example, is a remarkably quiet game despite its epic scope, and it makes it a more powerful, lonely experience as a result.
Thanks for the compliment If you're ever thinking about doing some more retrospective articles like the one you did on TP recently, allow me to nominate this game for such an article. The game deserves every bit of attention it can get! I'd even be glad to write some of it myself if that would help. This really is my "game of the generation" so far.
The Simpsons: The Game. The gameplay isn't very good. But the superb cynical comments on gaming paired with typical Simpsons jokes make this a game i wouldn't want to miss for a budget price.
One of the most overlooked games has to be Tenchu: Shadow Assassins. Played it yesterday and I was very impressed by the way it looks and plays. Definitely one to pick up if you are short of action/adventure games (and you can buy a second hand copy for peanuts nowdays).
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
One of the most overlooked games has to be Tenchu: Shadow Assassins. (you can buy a second hand copy for peanuts nowdays).
The original Tenchu: Stealth Assassins on PSX was loads better. On the PlayStation combat actually offered a lot of fun and variety, despite being a stealth game. Rikimaru was even motion captured by Sho Kosugi. All of the sequels unfortunately have been lacking, so I was excited to hear Shadow Assassins was going to try to revitalize the series. The stealth aspects were good and the graphics impressive, but the combat ended up being a horrendous motion controlled mini game. The stealth portions are fine though as long as you avoid fighting at all costs. I may still end up buying this for $10 eventually since I haven't found any better stealth offerings on the Wii.
Guys, I just came back from a mates place and we played Super Strikers Charged for 5 hours. It was such good fun. I've always liked the game but never had anyone to play with. The multiplayer is one of the most fun things I have ever played. So addictive and allows for different strategies!
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Topic: Your favorite but most overlooked Wii games?
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