I'm interested in Conduit 2, just because I want to see what HVS learned from the first one, and improved upon. I like the new weapons video they released earlier this week, and am glad to see new weapons along with some of the older ones.
I just hope they keep the hidden messages throughout the game, and perhaps the random radio messages that were in the first game somehow...though the new settings may make the radio messages not happen.
Who says it'll be inferior? Everything released so far makes it appear likely that it'll be the best Wii FPS yet.
Skullman, it may be a little tiring and require more steady hands to succeed at Wii FPS's, but it's really fun and immersive to control them that way, and they're a lot less flawed than cruddy dual-analog controls. Dual-analog is incredibly unintuitive and very difficult to use. The two sticks are way too easy to get mixed up, especially in the heat of battle, and you have to continually waste time scrolling, whereas you can just point and shoot with the Wiimote. It's like trying to make a good drawing with an Etch-a-Sketch.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
I'm glad it got bumped back...truth be told I probably won't pick it up until later in the year...there's so much coming out these first few months that it would be impossible to squeeze it in. Heck I just finished the first one not long ago.
Like what? This is a slow time of year for video game releases. Besides Conduit 2, the only exciting titles for Nintendo systems before the 3DS launch are Mario Sports Mix and Pokémon Black/White, while the other consoles aren't much better.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
I think ur over-reacting and nitpicking the game a bit too much to be quite honest.
it's not nit picking to ask them to come up with their own game, but maybe the complaints are sounding stronger than i mean them to. i was hoping they'd build the sequel around what they got right in the first game and keep that quality of being on a different page than most modern shooters, but it looks like they're starting from scratch and just taking what works from other games more than they are fixing their original gameplay. adopting call of duty's online system for instance... i'm almost finished leveling up in goldeneye and don't want to go through another call of duty clone.
but hey, speaking of goldeneye that game was hardly the most original and it was still pretty great, so it can still be a good shooter to mess around with for a while even if it's not too fresh.
Who says it'll be inferior? Everything released so far makes it appear likely that it'll be the best Wii FPS yet.
Seeing as it's the sequel to a terrible game (I spent 15 bucks on the original and felt ripped off), it's made by a developer who has never made a very good game before, and it looks exactly like the original with minor updates and new guns. The only thing that I do like is that it will have local splitscreen. When I played the original, it felt like some minor league developers trying to compete in the major leagues and failing miserably. I have no faith in HVS because of all the unfulfilled promises of the first game. Not only are there far superior FPS's on other consoles, but also far superior FPS's already on the Wii (and heck, even the DS).
Who says it'll be inferior? Everything released so far makes it appear likely that it'll be the best Wii FPS yet.
Seeing as it's the sequel to a terrible game (I spent 15 bucks on the original and felt ripped off), it's made by a developer who has never made a very good game before, and it looks exactly like the original with minor updates and new guns. The only thing that I do like is that it will have local splitscreen. When I played the original, it felt like some minor league developers trying to compete in the major leagues and failing miserably. I have no faith in HVS because of all the unfulfilled promises of the first game. Not only are there far superior FPS's on other consoles, but also far superior FPS's already on the Wii (and heck, even the DS).
What are you talking about? Minor updates only, that's ridiculous. The first game has it's flaws, but it's still pretty good, and they nailed the controls, core gameplay, weapons, and technical side of the graphics. This time, they appear to be building off the strengths of the first game and fixing all the flaws of the first game with local multiplayer, better level design, better artistic side of the graphics, better AI, boss fights, better uses for the ASE, fixing the online glitches, better multiplayer maps and multiplayer customization, downloadable updates to stop hackers; while also adding more cool weapons, secondary fire, down-sight aiming, and Wii MotionPlus aiming.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
we won't know whether the fixes are minor or major until it comes out, since you can't really judge how the level design and artwork feel unless you're playing. just from looking at the videos i'd agree with Z.bone that it is looking very similar, but "looks simliar" and "plays similar" are two different things. it certainly sounds like they're doing a lot, so even if the improvements are all minor there'll still be enough of them to make a much better game.
I'm glad it got bumped back...truth be told I probably won't pick it up until later in the year...there's so much coming out these first few months that it would be impossible to squeeze it in. Heck I just finished the first one not long ago.
Like what? This is a slow time of year for video game releases. Besides Conduit 2, the only exciting titles for Nintendo systems before the 3DS launch are Mario Sports Mix and Pokémon Black/White, while the other consoles aren't much better.
This is slow time? I'm not talking strictly Nintendo, I'm talking across the entire gamut...The other consoles aren't much better? What dream world are you living in, this spring is the strongest line up I've seen in years.
Little Big Planet 2 just launched with Dead Space 2 coming out next week, then Marvel vs. Capcom 3, Killzone 3, BulletStorm, Homefront, LEGO Star Wars III: The Clone Wars, Socom 4, Mortal Kombat, MotorStorm Apocalypse, L.A. Noire, F.E.A.R. 3, Portal 2, and this is all before April.
Who says it'll be inferior? Everything released so far makes it appear likely that it'll be the best Wii FPS yet.
Skullman, it may be a little tiring and require more steady hands to succeed at Wii FPS's, but it's really fun and immersive to control them that way, and they're a lot less flawed than cruddy dual-analog controls. Dual-analog is incredibly unintuitive and very difficult to use. The two sticks are way too easy to get mixed up, especially in the heat of battle, and you have to continually waste time scrolling, whereas you can just point and shoot with the Wiimote. It's like trying to make a good drawing with an Etch-a-Sketch.
Not sure what you're talking about dual analog for FPS are a match made in heaven. Dual-analog is incredibly easy to use and intuitive, and isn't difficult by any means. I'm not sure who mixes the sticks up or what this time scrolling is. We have been using dual analog for more than decade it's second nature now, I don't think anyone in 2011 is saying they mix up analog stick. On is an x axis the other is y. After raking up about 20 days in COD4 alone, I can vouche for them. Plus it's a far more comfortable positioning of the hands and wrists to rest together in your lap rather than holding the wiimote out and aiming and flicking wrists...which wreck them.
I for one have always found them difficult and unintuative to use. They're certainly a lot more unintuative than just pointing to aim/turn and shoot while using a single analog stick to move (like using a pencil instead of an Etch-a-Sketch). You can certainly get a lot better with experience, and I suppose it's not too hard to avoid mixing up the sticks (although it can happen), but a lot of people, myself included, don't have enough hand-eye coordination simultaneously over both hands to consistently do a good job manuvering both sticks in the heat of battle, not to mention when you also have to concentrate on using other controls like jumping while having to keep both thumbs on the analog sticks. On the Wii, I can easily move about with total freedom while simultaneously aiming at opponents. With dual analog, I have to avoid moving around too much while I try to aim, and it's a lot harder to quickly move around while also having to turn my view every now and then just to navigate when not under fire. Try playing a PC FPS only with the keyboard and then switch to mouse and keyboard controls. Which way controls better? No, it's not an ideal comparison, but it's close enough to illustrate the point.
If you're flicking your wrists that much, you're doing it wrong. It doesn't take a sharp flick to quickly cover the entire length of the screen (which is significantly faster (comparatively with FPS timing) than scrolling the crosshairs on a stick). You can easily use arm support (like an armrest) while playing to keep your arm from getting tired, and you can keep your hands as far apart as you want. You don't hear people complaining about flicking their wrists in light-gun arcade games, do you? You don't hear people saying, "This Time Crisis game is great, but I wish I could aim with an analog stick instead," do you?
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
bulbasaurus_rex can I ask how old you are? Not to be condescending but I think as I get older the awkward gaming positions wreck havoc on my wrists with the wii. After gaming 23 some years in my life I find the wii controls from shooters very cumbersome for the most part. And if you are far younger than me than you may not have experienced dual analog to the extent. But I mean it has been around since 1997.
Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.
i don't think it's worth it starting an argument about dual analog vs. remotes here, people are going to use what they want no matter what you say. what i will say is that if you're getting cramps from using the remote you're doing it wrong. either you're holding it awkwardly or your sensitivity is so low that aiming requires big movements of your wrists. i rest the hand holding the remote on top of the hand holding the nunchuck in my lap so it has some support and i can play like that for hours with no discomfort. in fact, it's more comfortable to me than dual analog since your hands are free to rest however they want independently of each other instead of being locked in the same position the whole time.
Still is a pain. Anyway back to the subject at hand...
I throughly enjoyed the single player campaign and the gameplay, the guns, the graphics, the music. But the multiplayer to me was broken. The match matchmaking took forever, and killing someone was near impossible sometimes. It all felt very cumbersome and cobbled together. I hope they really refine the online multiplayer.
Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.
bulbasaurus_rex can I ask how old you are? Not to be condescending but I think as I get older the awkward gaming positions wreck havoc on my wrists with the wii. After gaming 23 some years in my life I find the wii controls from shooters very cumbersome for the most part. And if you are far younger than me than you may not have experienced dual analog to the extent. But I mean it has been around since 1997.
I'm 26. Personally, I find gaming to have affected my back more than my wrists. Anyway, we'll agree to disagree on FPS controls.
Anyway, nothing's been said about the lengthy matchmaking at this point, but High Voltage Software has promised to include local multiplayer, fix the online glitches, release updates to stop hackers, design better multiplayer arenas (although at least Streets, possibly modified, will be returning), and allow a lot more online character customization. They'll probably also ditch the voting system that has received quite a few complaints. Otherwise, I don't have any problems with the multiplayer in the first game.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
bulbasaurus_rex can I ask how old you are? Not to be condescending but I think as I get older the awkward gaming positions wreck havoc on my wrists with the wii. After gaming 23 some years in my life I find the wii controls from shooters very cumbersome for the most part. And if you are far younger than me than you may not have experienced dual analog to the extent. But I mean it has been around since 1997.
I'm 26. Personally, I find gaming to have affected my back more than my wrists. Anyway, we'll agree to disagree on FPS controls.
Anyway, nothing's been said about the lengthy matchmaking at this point, but High Voltage Software has promised to include local multiplayer, fix the online glitches, release updates to stop hackers, design better multiplayer arenas (although at least Streets, possibly modified, will be returning), and allow a lot more online character customization. They'll probably also ditch the voting system that has received quite a few complaints. Otherwise, I don't have any problems with the multiplayer in the first game.
I just posted this in the "are you buying the conduit 2 thread" but I feel it applies even more in this convo:
I'm quite excited to see:
•Remotely patchable for continually enhanced online play •Lag time time present in between matches due to the complicated menu system will be pared down to the bare essentials, wait times of 30 seconds to 1 minute in between matches. •NEW “rival mode” , whereby you can add players who don’t have your friends code to a list as “rivals” that you can play over and over again....a “Nintendo-friendly way to bypass the friends code limitations”. •Conduit 2 will ship with a headset. Communication will be able to stream actively in the gameplay lobby before matches, during the matches themselves, and in between set up for matches that follow. •Modern Warfare-like perk system made up of suit upgrades •Inclusion of vehicles in some of the larger levels.
I tried playing the multiplayer today on the first one for a few matches and it was nearly impossible to get through. I couldn't even find a way to exit a match in progress I had to shut my wii off directly. No way for me to jump out to the main menu to select a new game mode or anything.
I just feel online multiplayer games on the wii are an uphill battle. Especially after one has been spoiled by the robust features and communities of online shooters of the 360 and PS3. Inviting friends, getting in party chats and lobbies, quitting a game in progress, or joining a friends game in progress. Not to mention the conduit looked considerably worst online than in single player. The levels were really bland and had the amount of detail I'd expect from a N64 or PSX game, just stacks of crates and plain corridor walls. The level design was quite uninspiring and trying to kill anything that moved was a chore.
I'm glad we are getting a sequel, and so glad they are totally rehauling the online. It might keep me coming back this time around.
Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.
How I think of FPSes are that their all different but give us all the same joy. FE: I bet some of my friends who play HALO get most likely the same joy in Black Ops
-Fully realized medals and achievements system that yields in-game currency: other player’s achievements can be viewed online from the game lobby
-Faster frame rate
Campaign:
16 missions
6-8 hours long
23 enemy types
-Real time in game cut scenes
-Universal ammo crate (replenishes any weapon ammo by just walking near it)
Multiplayer:
-12 maps
-14 modes
64 friend limit
-Hardcore mode
-Playlist enhanced that’s supports variety and avoids repeated matches on the same maps with the same weapons
-4 load outs per profile
Multiplayer Maps:
-Pentagon Prime – Based upon Pentagon out of The Conduit.
Best with 8-12 players
-Sanctum Prime – Based upon Sanctum out of The Conduit.
Medium size; Best with 6-10 players
-Streets Prime – Based upon Streets out of The Conduit
Small size; Best with 2-6 players
-Lost City – Based upon the Lost City of Z from single-player M12
Best with 8-12 players
-Precipice – Based upon the one-off single-player M15
Best with 6-10 players
-Agartha – Based upon the John Adams boss fight from single-player M14
Best with 8-12 players
-Whiteout – Based upon the Siberian tundra single-player M09
Best with 6-10 players
-Crash Site – Based upon the one-off from single-player M16
Best with 6-10 players
-Serenity – Based upon the one-off from single player M17
Best with 6-10 players
-Dig Site – Based upon the Lost City multiplayer map
Best with 2-6 players
-Abyss – Based upon the Agartha multiplayer map
Best with 2-6 players
-Avalanche – Based upon the Whiteout multiplayer map
Best with 2-6 players
Multiplayer Modes:
Deathmatch – First player to kill limit in the time allowed wins!
Balloon Battle – Lose balloons with every death. Gain balloons with kills. With no balloon, become a mini bomb! Last player alive wins!
ASE Ball – Longest time holding the ASE wins!
Bounty Hunter – Kill your assigned target for points or kill those hunter you for fun. But beware; killing someone who doesn’t fill those roles will cost you points!
Free for All CTF – Get to the flag and then carry it back to a random goal location. First to the scoring limit wins!
Team Deathmatch – First team to the kill limit in the time allowed wins!
Shared Stock – Teammates share a pool of lives while trying to get the highest kill count possible.
Capture the Flag – Each team tries to capture the ASE (flag) of the other. First team to the capture limit in the time allowed wins!
Killing Override – First team to the kill or capture limit wins!
Single Flag CTF – Teams fight over a single centrally located ASE (flag). First team to capture limit wins!
VIP – Fight to kill the randomly selected VIP on the opposing team. First team to the point limit wins!
ASE Basketball – Each team tries to capture a centrally-located ASE and then carry it into the enemy base. Toss or carry the ASE through the goal to score. First team to the point limit wins!
Annexation – Teams fight for control over capture points. These totems award points over time. First team to the point limit wins!
Power Surge – Teams must defend their own generator while destroying the enemy’s when its shield is down. First team to destroy the generator or the team with the more intact generator wins!"
16 missions ... -Serenity – Based upon the one-off from single player M17
Does not compute.
Anyway, that all sounds great. I agree on the awesomeness of Mario Kart style balloon battles.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
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Topic: The Conduit 2 Details Revealed
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