but i don't hate the conduit. the single player game, yes, but the online was fun. that's why i'm interested in the second one.
Wow really? I played 2 matches and thought it was slow and boring online. Very uninspiring.
I was asking myself why I was playing "this crap" with such superior online games like Black Ops laying around.
with such superior online games like Black Ops laying around. oh yeah so true i love love love love love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love lovelove love love black ops check my sig for more on that
have a wii,dsi, gba and gcn but getting a 3ds and ps3. my fave game of alltime for all systems is black ops on wii
but i don't hate the conduit. the single player game, yes, but the online was fun. that's why i'm interested in the second one.
Wow really? I played 2 matches and thought it was slow and boring online. Very uninspiring.
I was asking myself why I was playing "this crap" with such superior online games like Black Ops laying around.
I completely agree. There are so many flaws with the original's online, not to mention the single player. Other than the fact that it just wasn't fun, it takes forever to get a game started and then a single match lasts 20 minutes. And then some of the levels are so huge, you spend most of your time running all the way across the level to get to a specific hot spot where everyone is. I got The Conduit not too long after I got Reflex, and I went back to Reflex real fast.
This doesn't mean the sequel doesn't have potential, but I personally think High Voltage are just amateur developers. But at least they're trying, unlike some developers.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
...it takes forever to get a game started and then a single match lasts 20 minutes. And then some of the levels are so huge, you spend most of your time running all the way across the level to get to a specific hot spot where everyone is..
Exactly, few players, huge maps, cumbersome controls, and matches running too long and level design being boring killed it. Like I said 2 matches, almost 40 minutes of my life wasted and I was done with that.
Wayyyyy too long, even in good games. 10 minutes is the perfect match time...or round time before switching sides. Even when playing with friends in custom games on COD 20 minutes is way too long to play one match. It get's old even for good games.
Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.
When I first played The Conduit online, I was very pleased. Then, the glitches of going into a game and being stuck somewhere where you can move or do anything came up and then hackers..
Plus, people ALWAYS picked Near/Far weapons so EVERYONE has the same weapons which isn't fun at all. Goldeneye is my favorite FPS right now on Wii, followed by MoHH2 and then The Conduit.
Oh, and Metroid Prime Trilogy- except it's an FPAS (First Person Adventure Shooter). There should be more games like Metroid Prime- but definitely not an overflow like the FPS flooding the gaming industry :/
There are so many flaws with the original's online, not to mention the single player. I personally think High Voltage are just amateur developers.
they've been around for 17 years, so they're not exactly wet behind the ears.
the online was fun to me when playing team conflict since you had 6 player teams and it wasn't too tough to find enemies in the smaller maps (unlike goldeneye with it's 4 player teams). coming at each other from across symmetrical levels like sanctum and pentagon could be fun too, although like you said even at their best the layouts weren't great. you could cut a lot of those side areas/tunnels out and improve the levels by a lot.
i did like that it wasn't a call of duty clone, having enough health for the fights to be decided by skill instead of luck and never knowing what weapons you'd use were both welcome qualities from retro shooters.
ha, skullman i give up, your brain is a mystery. everyone praises the conduit for having great controls while getting everything else wrong, you love everything else and dislike the controls.
if you take the controls away i don't know what the appeal of the single player game is- the level design was so repetitive that some levels (library of congress) are made up of no more than 4 or 5 different rooms and they didn't even manage to make those anything special. ghost mines that you have to stand around defusing before you can progress, endlessly spawning enemies, hunting for nodes in the walls to unlock a door, everything you do just feels like padding to stretch the level until it takes enough time to get to point B.
no bosses or special enemies aside from those giant crabs and the invisible drudge you have to hack. every level ends the same way- with a little burst of people to fight. the game itself ends that way. most people said that if you owned multiple systems then the conduit wouldn't be anything special, but even against the wii's library alone it's nothing special. i'm kind of surprised an HD FPS guy like you is sticking up for it so much, especially considering that you don't even like the online.
ha, skullman i give up, your brain is a mystery. everyone praises the conduit for having great controls while getting everything else wrong, you love everything else and dislike the controls.
if you take the controls away i don't know what the appeal of the single player game is- the level design was so repetitive that some levels (library of congress) are made up of no more than 4 or 5 different rooms and they didn't even manage to make those anything special. ghost mines that you have to stand around defusing before you can progress, endlessly spawning enemies, hunting for nodes in the walls to unlock a door, everything you do just feels like padding to stretch the level until it takes enough time to get to point B.
no bosses or special enemies aside from those giant crabs and the invisible drudge you have to hack. every level ends the same way- with a little burst of people to fight. the game itself ends that way. most people said that if you owned multiple systems then the conduit wouldn't be anything special, but even against the wii's library alone it's nothing special. i'm kind of surprised an HD FPS guy like you is sticking up for it so much, especially considering that you don't even like the online.
I like the style to it. Simple, linear games have their place. It reminds me of games of old but updated, I like that little shooter mentality it has going for it. Plus the weapons are fun to use.
The controls are a bit finicky, though I admire and enjoy the ability to customize to such a high degree. If I play the wii for extended periods of time, even a hour or more, my right wrist starts to get a pain in it and cramp up from the controller. The controls of Wii FPS are for the most part a barrier between me and the game. A room full of enemies that would be easy to get through on any other console takes so much work with the wiimote. The aiming, the camera, it all always feels cumbersome in my hand. I just want to aim down sights and shoot and have it all be seamless. There are too many times regardless of the game...conduit, goldeneye, whatever...that I totally feel that the controls are hurting my experience.
And that takes me out of the immersion of the game add to that the already weak visuals in most wii games and I take games like COD, Killzone, and Bioshock any day of the week.
Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.
There are so many flaws with the original's online, not to mention the single player. I personally think High Voltage are just amateur developers.
they've been around for 17 years, so they're not exactly wet behind the ears.
Nope. The Conduit Team of HVS was a very small team of mostly young developers, at E3 other developers were surprised to see that they were so young. Also they admitted that most of the work went into the graphics and they could have made it better.
In a time of universal deceit, telling the truth is a revolutionary act.
The Conduit Team of HVS was a very small team of mostly young developers, at E3 other developers were surprised to see that they were so young. Also they admitted that most of the work went into the graphics and they could have made it better.
To expand upon this, the game engine that runs Conduit 1 was built from the ground up on Wii, and they spent much time working on the engine and not the smaller issues at hand. Conduit 2 runs on the same engine, but now they've had plenty of time to smooth out the kinks and improve it.
I'm glad it got bumped back...truth be told I probably won't pick it up until later in the year...there's so much coming out these first few months that it would be impossible to squeeze it in. Heck I just finished the first one not long ago.
Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.
looks like they're pushing further with the perfect dark rip offs, which isn't very inventive but i can't deny that having a far sight or rcp120 again would be fun. the ACOG scope even uses perfect dark's cross-hairs: [/img]
Rip off? Please. Other games have done similar weapons and Perfect Dark is not the first game with secondary fire. Even if Perfect Dark was the first and only game to use it, Conduit 2 reviving it and making it actually work in the game is not inventive. Also it is just a cross-hair for a normal generic human weapon, they did not take it from Perfect Dark.
Rip off? Please. Other games have done similar weapons and Perfect Dark is not the first game with secondary fire. Also it is just a cross-hair for a normal generic human weapon, they did not take it from Perfect Dark.
maybe other games have ripped them off too, it doesn't change the fact that when i see a machine gun with a secondary mode that makes you invisible and a gun that sees and shoots through walls i think of the rcp-120 and farsight. the first game was modeled a lot after perfect dark, that was part of the appeal really, so it's not as if it's out of the question to say they're borrowing a lot. same goes with that new gun that catches bullets and shoots them back- district 9.
my point was that it bugs me a little that they're bundling other people's ideas up left and right without much to show on their own, but it still looks fun either way.
perfect dark's crosshair for comparison:
if that's a standard crosshair i've never seen it before. (could not find a good picture!)
@Romulux A square with lines going through it? Big deal! I think ur over-reacting and nitpicking the game a bit too much to be quite honest. Not to mention that that crosshair will probably be used on that gun alone, not the others.
Crosshairs are crosshairs, they are always a cross with an object in the middle, whether it be a circle or square, or any shape really.
I can list you tons of games that bundling other people's ideas up left and right without much to show on their own, starting with Donkey Kong Country Returns.
Send me the best you've got. Send me your strongest machines. The fight my brother fought, here, now, will end with me.
I can list you tons of games that bundling other people's ideas up left and right without much to show on their own, starting with Donkey Kong Country Returns.
Lets not.
Anywho, I'm still kinda glad that it got a little delayed. I needz more moniez.
Black Ops rips of The Conduit. The nova gas neurotoxin was lifted from the neurotoxin in The Conduit. The Conduit was the first game to use the Conet numbers and such and in a radio transmission and Call Of Duty Black Ops uses it as a main plot point also. Also Black Ops steals the references to the Illuminati and the freemasonry. The Opening Cut-scene in The Conduit is basically the same as every cut-scene in Black Ops. Damn Trey-arch copying other games
In a time of universal deceit, telling the truth is a revolutionary act.
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