-Improved lighting and shadow effects -Up to 4 player split-screen or on-line co-op -Better narrative and storytelling -Improved art style -New weapons (including a gun that shoots through walls) -New enemies and bigger boss battles -New on-line mode -New uses for the A.S.E -New locations and environments (including Atlantis) -New character creator -New currency system -Motion Plus support
Those screen shots aren't the final graphics for the sequel. On their FaceBook they said that those are still Conduit 1 graphics, because they have a completely sharper looking engine. Which is something I look forward to see.
Just for you. "I'm just a musical prostitute, my dear." - Freddie Mercury
Um, Nintendo Power already told us all of that (except for Motion Plus, which has already been a news story here) over a month ago.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur
@Bulbasaurus.... I saw the article at the E3 site and figured some here would be interested in the info, so I posted it. It seems a few have found the thread helpful.
3DS FC: 4382-2029-8015
All my News and Reviews in One convenient place!
Conduit 2 will allow for remote patches to fix online issues
ships with a headset
chat actively in the gameplay lobby before matches, during the matches themselves, and in-between setup for matches that follow
SCAR semi-automatic rifle has secondary charge side effect that allows you to be invisible on radar
perk system akin to Modern Warfare
may see vehicles in specific multiplayer maps
short downtime between online matches
alternate fire for TPC launcher: sticky proximity mines
30 suit upgrades
weapon blueprints (for unlocking weapons in multiplayer mode)
Conspiracy items which unlock background materials
Teammates can revive you if you die
Expose enemy weakspots by blasting off helmets and armor
DLC still in discussion "One in particular is that it will ship with a headset so there will be no reason that you can’t voice chat playing the game. The question remains if this will up the price of the game or if it will be included in the $50 purchase. Another interesting fact I saw was that the game will run at a blistering 70 frames per second……if you’re staring at a wall. When the action gets real it runs around 28-30 frames per second, which is comparable to the previous game, so no real drop in performance. " http://nintendo-okie.com/2010/06/21/conduit-2-more-multiplayer-details/
This does indeed sound quite good. Better than the first, although, I did have quite a bit of fun with that one. EDIT: As long as there are no kill streaks.
Sean Aaron ~ "The secret is out: I'm really an American cat-girl." Q: How many physicists does it take to change a light bulb? A: Two, one to hold the light bulb, the other to rotate the universe.
it does sound great so far, but i worry about all the call of dutyisms they're adding. it's not very nintendo-like to just take ideas from other games; i wish high voltage would focus on what they achieved with the wiimote in the first game to build their own scheme further. they tried the 'HD shooter on the wii' thing the first time and it didn't work as well as games like corruption that played to the strengths of the wii...
"Conduit 2 will allow for remote patches to fix online issues"
That is probably the most exciting part to me since even if they mess up and have glitches in the online again at least they will be able to fix them this time.
Overall it sounds like they are playing to the strengths of the wii while also taking elements from HD consoles fps titles. Sounds like a good plan to me.
"Conduit 2 will allow for remote patches to fix online issues"
That is probably the most exciting part to me since even if they mess up and have glitches in the online again at least they will be able to fix them this time.
I think it's both good and bad news. It seems apparent that they haven't fixed the bug, and if they can't fix it now then I'm somewhat doubtful that they'll be able fix it later.
I'm a bit surprised about the patching thing - I'm assuming this only refers to online play and not the main game code as that would seem to be a pretty big leap for Nintendo.
Forums
Topic: The Conduit 2 Details Revealed
Posts 1 to 20 of 372
This topic has been archived, no further posts can be added.