Please sign the petition to get Nintendo to integrate Social Features directly in the Switch OS/Hardware:
https://www.change.org/p/nintendo-integrated-network-features-on-nintendo-switch-voice-chat-lobby
Was there any doubt? I guess any dreams of seeing Boo and the DQ ghost in a single game for a battle of the apparition with the biggest tongue will not be realized yet.
Ugh, I hope I'm able to be able to pick up this game and DQ6. @Kaiser thanks for the gameplay. Basket Ball and Volley Ball look the best imo from those videos. Also love the music.
I noticed basketball and hockey have repeated the new NBA Jam's mistake of not switching the player's control over to the teammate who now has the ball/puck when you pass. Hopefully, there's an option to fix that.
Otherwise, hockey looks really good. It looks really fun to bash other players with your stick (and only the ninja gets to wear pads) and with no penalties called for doing so. Imagine if the NHL did that. It does bug me that there are only 2 periods instead of 3 like real hockey. They could've just made the periods shorter to compensate.
Basketball looks deeper and more strategic than I expected (while still remaining pretty accessable) with numerous easy ways to steal or block shots, and that's just fine with me.
Dodgeball looks great. It's kind of weird how you don't lose "health" when someone catches your thrown ball like in real dodgeball, but it's understandable when you consider that it works better to have an easier method to catch the ball compared to real life, which would then unbalance the game if catches cost the thrower health with how often catches occur. However, there's no reason why you should be able to land on your opponent's side of the court after a jump throw. Although more unrealistic (which there's already plenty of in this game), it would be better to provide some sort of invisible barrier to keep players from crossing over on those jump throws. Also, who wants to play dodgeball with a timer? The whole game is designed around a last-team-standing objective! I hope there's an option for unlimited time.
Volleyball looks fine for being my least favorite sport out of the 4, but I think it would be better if you played 3 on 3 like the other games instead of just 2 on 2.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
Quality in what way? Anyhow I think Square Enix did a bad job with the unlockbles and extras. However it's the fun that counts and the fun is here.
By quality I mean just overall presentation and gameplay. Hard to explain what I mean, but look at one of the Mario Tennis games. A very very good game, but you can tell it wasn't made by Nintendo. This one just looks to have that polish a Ninty game always has.
You can switch yourself to whoever has the ball but I think it's better this way because it feels like you are playing as a team. Like Nintendo World Cup for NES, you can tell them to pass you the ball or shoot while they have it but they might not always listen.
Volleyball can be played 3 on 3 but like Josh Thomas said on the Bit Block it's a bit more complicated that way.
Also in Dodgeball if you get hit when you are on their side you take extra damage. The catching I don't see how you would loose health. The point of catching the ball if for you to have it and not get it. If you don't catch it the Yoshi on the back gets it and he can hit you with it.
You can switch yourself to whoever has the ball but I think it's better this way because it feels like you are playing as a team. Like Nintendo World Cup for NES, you can tell them to pass you the ball or shoot while they have it but they might not always listen.
Also in Dodgeball if you get hit when you are on their side you take extra damage. The catching I don't see how you would loose health. The point of catching the ball if for you to have it and not get it. If you don't catch it the Yoshi on the back gets it and he can hit you with it.
That's true when you have real teammates, but when you play sports video games as a single player (or one player per side), most players prefer complete offensive control and not being restricted by the (usually very low) intellegence of their AI teammates. They could have at least provided an option to play either way.
In real dodgeball, if you catch a thrown ball, the person who threw it is out. Since this version works on a "health" system, the equavalent rule would be for the thrower to lose health if the ball is caught. Like I said, I understand why they didn't use that rule.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
I been playing many video game Dodgeball games and none of them lose health when you catch the ball.
I rather be able to pass the ball to my AI partner, run behind the court and ask them to pass it to me. You can switch characters if you want but I think it's more fun this way. Fun comes from the unpredictability of actions.
I been playing many video game Dodgeball games and none of them lose health when you catch the ball.
I rather be able to pass the ball to my AI partner, run behind the court and ask them to pass it to me. You can switch characters if you want but I think it's more fun this way. Fun comes from the unpredictability of actions.
I said real dodgeball, not video game dodgeball. I was pointing out a major rule difference from the real life game that makes this game feel kind of weird, but it's one that I agree with them breaking, and those other dodgeball video games probably broke the rule for similar reasons.
Like I said, you're in the minority. Besides, who says this game allows you to ask your AI teammate for a pass?
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
I said that though because you said since it's a health system they should loose health when you catch it. I played several health based Dodgeball games and neither of them loose health when you catch. Seeing how the game is, this would seem kind of broken as you would die very quickly without even getting hit.
The game offers 4 games not just 1, the pass thing will make sense to you when you play it. It allows me to do some pass plays that wouldn't be possible if I was always in control if I had the ball.
Btw "I" say the game allows me to ask my teammates to pass. I've played it (Not on my Wii). When you don't have the ball A is to tell them to pass, and shake for them to shoot.
The early reviews are sort of 7/10 - ish. N-Gamer 66% and ONM 72%.
Both reviewers agree that the single player mode is way too super easy (even in later tournaments) to keep the incentive levels up. It is good in multiplayer and (lag free) on-line. There are also some poor design choices when it comes to the gameplay, though these are minimal and all four sports control well overall. Arenas are well designed. Dodgeball not quite as satifying as it could've been.
"They say video games are bad for you? That's what they said about rock n' roll."
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