Hi, I am really leaning toward getting Metroid to celebrate the release of Trilogy. From the looks of the review, it doesn't look... the best, but I would like to give it a try. I really enjoyed Super Metroid and Metroid Fusion.
I'm somewhat biased, having played and loved the original when it first came out and being a big fan of the (2D) Metroid series, but i'd definitely reccommend it.
Some people don't like it that much nowadays after the improvements of the series, as it's considered a bit harder (no map, nothing pointing you to what to do or where to go, etc). I can understand that; it's a bit hard to go back to after Super Metroid and Fusion.
Zero Mission (for the GBA) is a good alternative, as it is essentially a remake/remix of the original game, and will probably feel very natural to play for you if you've only played SuperM and Fusion.
It's not as good or as big as Super Metroid, but it's still a really great game. I was shocked by the low score on this site, but the review was pretty fair. It's difficult, and there really isn't any direction. Back in the day (god I sound old) most people founds maps in Nintendo Power or some games came with a blank map of the overworld. Now, just get one from the internet (although I would search for a blank one to not give anything up). I still go back to the original all of the time, and for me it's a classic. For $5, you can't go wrong. Just plan on putting some time into it unless you're planning on using a guide.
I think Metroid is a terrific game, but if your used to all the bells and whistles of later Metroid game your in for a shock. If you play and beat it you will love it. I think the VC version holds up even better because you do not have to use the terrible password system.
Instead of going into this game thinking how does this compare to Super Metroid, Fusion, and Zero Mission, start playing to see the origins of one of the most influential games in history.
Get it if you like Super and Fusion. The game mechanics are the same, and overall the original game is very moody and challenging. You have to draw your own maps though (you could use the ´net but it´s more fun to be hardcore) so patience is needed. Another drawback is you start with 30 energy left, so initially you have to kill a lot of easy enemies to refuel your health. (Unless you know of a certain hidden E tank, he he...) Still, one of the best NES games around!
Prepare to be killed over and over again if you are not used to NES-era difficulty. It's a fantastic game if you are good at it, but it's certainly flawed. It's my favorite in the series, but when I play it I don't go in with the assumption that I will beat it every time like I would for Super Metroid or the GBA games, and I enjoy it for what it is.
Ever since I beat it once though, I prefer to just play it on one life and see how far I can get. Continuing is super frustrating because you start with 30 health no matter how many energy tanks you've gotten, and the only way to refill it is to kill enemies over and over and hope they leave health. This can take 15 minutes, just to recharge your health, which is absolutely ridiculous.
Heh, that's what I enjoy about it. It's especially fun your first time through if you do some cartography of your own, mapping out Zebes on looseleaf or grid paper as you go along (or taking turns with a friend). Really makes you think more about what the game is about: exploring alien territory. I used to do that for Metroid and Zelda as a kid, and it was a big part of why I liked them so much. But even if you know where you're going, be prepared to lose a lot. It can be more than a bit unforgiving and a little glitchy.
Zero Mission (for the GBA) is a good alternative, as it is essentially a remake/remix of the original game.
Far from it. Story and general layout of the world aside, the two games are nothing like each other.
Yes, you should get Metroid. It's a terrific game, with a great sense of exploration and danger. "It doesn't constantly hold you hand" and "It's possible to die" are not negatives, people. The review was overly negative, and way too focused on how the game lacks certain features kids see as "essential" in a game nowadays. If you're even entertaining the prospect of getting the game in the first place, what the review claims are negatives shouldn't be bothersome to you. It's more aimed at telling kids that the game might not be what they might think it is.
Also, it doesn't NEED a map. The layout of the world is very logical and simple, with none of the crazy mazes and emphasis on backtracking the later games had. As long as you pay attention to where you're going, you won't get lost.
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Topic: Is the original Metroid any good?
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