but in this case they were. you're not taking a very big plunge by getting a standalone FPS like goldeneye , which almost amounts to a second party nintendo game, instead of one from an established series. with nintendo having some pull over it the odds of going to shelves sucking were very low to begin with.
I don't see why the best CoD to date by numerous standards can't be comparable to one of the best Bond License FPSes to come out in a long time.
i've been doing my best to respectfully criticize black ops and i've never said it's a weak game in any way. of course it's comparable to bond, that's why we're arguing about it, because the two games are both so good that it's hard to choose between.
it's mostly a matter of preference. excluding nazi zombies mode, bond is less serious and bends the rules for the sake of simple fun more. most maps are smaller and force players to fight face to face like older fps did, and the bond themed game modes are all extremely fun. i think it's safe to say that the single player story received a lot more attention than black ops, and even though it has some rough spots i really did feel like the story was a reason to keep playing as much as the game itself. plus, it has nintendo-approved remote controls, something black ops doesn't.
those are my reasons for preferring bond, but a lot of the things people have said about black ops are true too. i'm sure it does (for now) have a bigger online community and is probably a lot more advanced in that regard. if you don't like keeping things simple and basic then black ops is your game.
@AlexSays After playing with the WIImote for a while, its hard for me to pick up a shooting game with a dual stick. Its so archaic, so systematic. The motion controls make it feel like you are really turning you gun, and you have to react, not with a flick of you thumb, but with your whole hand, like you would have to in real life. You aren't just shaking of waggling your wrists. Also, the elimination of a right stick causes so many more possibilities in button control. In goldeneye, the CC and GC controllers are worthless compared to the WM, because you can't do as many things whit your hand. It is impossible to run and turn at the same time, amongst a number of other inconveniences.
You can't drive the motorcycle in Goldeneye! I've only played the beginning levels of both games and Black Ops seems to be better. And from what I've heard, the story in BO gets a lot better towards the end. I know goldeneye has stealth and such, but it feels so old. In shooting games, you have to place boundaries on the edges of things to keep the players focused on an area and because lack of memory or level designing. In Goldeneye, I feel like I am closed in to a certain area, and the gameplay feels very linear. Sure, there may be an air duct running beneath the floor that you can use for 10yrds, but that's still linear. In black ops, so much was going on that I couldn't reach the boundaries. The plane and motorcycles fly themselves. Why can't I fly and drive those things around. I don't want to watch a bond movie; I want to play as bond! I think that goldeneye is a good game, but black ops beats it out, because of the fact that it isn't so crammed in. I love the splitscreen on goldeneye, but still, there are numerous complaints that I could make about that too. They are both good games, but If you aren't too interested in the stealth factor, get BO.
@AlexSays After playing with the WIImote for a while, its hard for me to pick up a shooting game with a dual stick. Its so archaic, so systematic. The motion controls make it feel like you are really turning you gun, and you have to react, not with a flick of you thumb, but with your whole hand, like you would have to in real life. You aren't just shaking of waggling your wrists. Also, the elimination of a right stick causes so many more possibilities in button control. In goldeneye, the CC and GC controllers are worthless compared to the WM, because you can't do as many things whit your hand. It is impossible to run and turn at the same time, amongst a number of other inconveniences.
First off, as someone whose used a gun before, I can honestly say that using the Wiimote is nothing like it. Also, you can't run and turn at the same time? What? Last I checked you can do that it other FPSes. It's like they're purposely gimping the controls to make the Wiimote seem better.
Personally if I wanted to feel like I am actually holding the gun, I would go outside and play paintball. Maybe I'm just old fashioned, but I prefer using a regular controller for my FPS games. I've used the Wiimote setup for Medal of Honor Heroes 2, and while it did control well, I just wasn't sold on the idea that it was better than a standard controller. Or maybe I just feel like a moron waving my arms around. And I can imagine that would look even more ridiculous with 4 people waving their arms around for a local multiplayer match. I don't know, like I said, maybe I'm just old fashioned.
Personally if I wanted to feel like I am actually holding the gun, I would go outside and play paintball. Maybe I'm just old fashioned, but I prefer using a regular controller for my FPS games. I've used the Wiimote setup for Medal of Honor Heroes 2, and while it did control well, I just wasn't sold on the idea that it was better than a standard controller. Or maybe I just feel like a moron waving my arms around. And I can imagine that would look even more ridiculous with 4 people waving their arms around for a local multiplayer match. I don't know, like I said, maybe I'm just old fashioned.
Only a moron would actually wave his arms around. A clever guy knows that it's all in the wrists.
Personally if I wanted to feel like I am actually holding the gun, I would go outside and play paintball. Maybe I'm just old fashioned, but I prefer using a regular controller for my FPS games. I've used the Wiimote setup for Medal of Honor Heroes 2, and while it did control well, I just wasn't sold on the idea that it was better than a standard controller. Or maybe I just feel like a moron waving my arms around. And I can imagine that would look even more ridiculous with 4 people waving their arms around for a local multiplayer match. I don't know, like I said, maybe I'm just old fashioned.
Only a moron would actually wave his arms around. A clever guy knows that it's all in the wrists.
LOL, well if it's just wrist flicking then that's not very really realistic either.
I don't know about realistic, but it's certainly more intuitive and less clumsy feeling than that dual stick method. Makes it easier to look around as you move, too.
I don't know about realistic, but it's certainly more intuitive and less clumsy feeling than that dual stick method. Makes it easier to look around as you move, too.
I still find it hard, actually. I have a tendency to overshoot, just like I used to do with dual analogue sticks before I got used to them. In other words, I don't find it more intuitive, it's just a different method of controlling the game.
Personally if I wanted to feel like I am actually holding the gun, I would go outside and play paintball. Maybe I'm just old fashioned, but I prefer using a regular controller for my FPS games. I've used the Wiimote setup for Medal of Honor Heroes 2, and while it did control well, I just wasn't sold on the idea that it was better than a standard controller. Or maybe I just feel like a moron waving my arms around. And I can imagine that would look even more ridiculous with 4 people waving their arms around for a local multiplayer match. I don't know, like I said, maybe I'm just old fashioned.
Only a moron would actually wave his arms around. A clever guy knows that it's all in the wrists.
LOL, well if it's just wrist flicking then that's not very really realistic either.
Yeah, and that's when the disappointment set in...
I know that there are better control scemes, but last time I checked, this topic said goldeneye vs. black ops, so I'm not talking about the PS3 or Xbox360. On these particular games, the Wiimote works a lot better than any dual stick controller. With the GC controller, you can't run and turn unless you use your trigger finger to press A.
I know that there are better control scemes, but last time I checked, this topic said goldeneye vs. black ops, so I'm not talking about the PS3 or Xbox360. On these particular games, the Wiimote works a lot better than any dual stick controller. With the GC controller, you can't run and turn unless you use your trigger finger to press A.
That doesn't replace the fact that it was a stupid decision made by the developers, especially when they left it in with another control scheme on the same freakin' game. I could understand it if it was impossible on the classic controller, but it isn't. That's just bad form.
EDIT: Wait now you say "Gamecube controller". Which is it? Or is it the same for both?
Besides, the Wii version has much better controls and therefore much better gameplay. The lack of offline multiplayer is disappointing though and gives Goldeneye and Conduit 2 a leg up. Personally, I think any good Wii FPS stands out from the generic crowd of HD console FPSs just by having the Wii's motion controls.
A me too gimmick doesn't really seem like "standing out" to me. Just saying.
What gimmick? It's a very significant improvement that has revolutionized the controls for console FPS's! Maybe when there're more good motion controlled FPS's (including with Playstation Move) they won't stand out as much, but as of now, there're so few good ones, especially in comparison to ones controlled by dual-analog, that the good ones that we do have do currently stand out because of their controls.
It's a video game! It's not supposed to be too realistic! The idea is that it's more intuitive, less frustrating, and more fun to use. Easier access to buttons for other controls is also a big plus. You may be able to do those combo moves in other games, but it's a lot more intuitive and less frustrating when you don't also have to worry about 2 analog sticks, which brings me to the biggest problem with dual analog: it's way too confusing to use two sticks, one with each thumb, to control both turning and aiming. You get mixed up way too easily. It's like trying to make a serious drawing on an Etch-a-Sketch. Some people can manage to do it extremely well, and a lot of people can improve quite a bit with practice, but turning two knobs to draw is nothing compared to using a pencil on a piece of paper.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
Besides, the Wii version has much better controls and therefore much better gameplay. The lack of offline multiplayer is disappointing though and gives Goldeneye and Conduit 2 a leg up. Personally, I think any good Wii FPS stands out from the generic crowd of HD console FPSs just by having the Wii's motion controls.
A me too gimmick doesn't really seem like "standing out" to me. Just saying.
What gimmick? It's a very significant improvement that has revolutionized the controls for console FPS's. Maybe when there're more good motion controlled FPS's (including with Playstation Move) they won't stand out as much, but as of now, there're so few good ones, especially in comparison to ones controlled by dual-analog, that the good ones that we do have do currently stand out because of their controls.
I thought they stood out because they were good FPSes on a console that severely lacks good FPSes compared to its competition?
I know what you dual-analog junkies are saying, but after you get used to the wiimote/nunchuck control scheme if it's done right you wont want to go back a traditional controller any time soon, (unless your arms get tired.)
Because there's nothing like betting on the limping horse.
I see it as betting on the genitically-enhanced child of a limping horse that was mated with a winner of the Kentucky Derby. There's a ton of potential and all reports indicate major improvements on the flaws of the original.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
Because there's nothing like betting on the limping horse.
I see it as betting on the genitically-enhanced child of a limping horse that was mated with a winner of the Kentucky Derby.
Ya see, now that analogy doesn't really work, because High-Voltage has yet to "win" anything, except maybe the most undeserved attention award, The Conduit 2 is not a series with a winning pedigree, and personally, I've yet to see anything that says this one will be any different. It'll be a miracle if it actually manages to outperform Goldeneye and Black Ops, and I swear, if that happens I'll eat my shorts.
I know what you dual-analog junkies are saying, but after you get used to the wiimote/nunchuck control scheme if it's done right you wont want to go back a traditional controller any time soon, (unless your arms get tired.)
They said the same thing to me about Mouse controls, and I've yet to see it happen. Really, outside of Red Steel 2, I haven't encountered that many FPSes on the Wii where motion controls actually add to the game and produce an experience that couldn't be easily substituted or reproduced with a Mouse or Dual Analogue controller. It's just another control scheme, big whoop. That's still not gonna convince me to choose a Wii shooter over any of the refined experiences I have with games on the 360 and PC. I'd love to be proven wrong, but right now, I just can't see it as being anything but a gimmick, and from the games I've played, when the gimmick wears off, it's just another generic shooter.
I'd love to be proven wrong, but right now, I just can't see it as being anything but a gimmick
imagine someone saying the same thing about the analog stick 15 years ago. how is something that radically improves control a gimmick? i see IR control (or whatever form of pointer aiming they'll use next) being around for every system from here on out; sony's already adopted it, and if microsoft weren't so intent on controller-less gaming they'd have something by now too. it's gotten a huge response from people and many (myself included) will never use dual analog again if given the choice. you may not prefer it, but that doesn't mean it's a gimmick.
waving your hands around to punch or open doors, yes, that's really bad. re4 was forgivable because it already had a lot of quicktime events and was one of the first real games to show off the remote, but to see them still adding pointless waggle after 3 years is really annoying. you could say it does pull you into the game a little more, but the motions rarely reflect what's going on onscreen accurately and it just feels like a pain to have to do.
goldeneye, for what it's worth, has the best IR controls i've ever used. no slow turning or low cursor sensitivity issues like metroid corruption, no jittery camera issues requiring a lock on like in the conduit, and no... well... it's just better than red steel 2. if the dead zones weren't so glitchy it'd be perfect. i've tried dual analog and the only way i can play as well is to rely on the aim assist and downsight snap, and even then it's not even close.
outside of Red Steel 2, I haven't encountered that many FPSes on the Wii where motion controls actually add to the game and produce an experience that couldn't be easily substituted or reproduced with a Mouse or Dual Analogue controller.
i feel like i've read this same argument before... it doesn't have much to do with the topic, but i have to say that it's not fair to say "red steel 2 is the only game where it adds anything" because red steel 2 is pretty much the only game that uses motion+ now. wii sports resort is more of a tech demo, although you would have to admit it also couldn't possibly be done with a controller (and it's fun). aside from a few golf games no other developers have taken it upon themselves to create motion enabled games, so don't blame the controller for the lack of revolutionary games.
I am still having this dilemma. My main selling point would be the online. I just want the most fun online experience, hassle free. I know BlackOps has tons of features, but is it fun? I haven't decided yet. But I will buy one of them, as long as I'm sure I'm getting proper online gaming - no waiting for players for hours, quick fun, great gameplay, lots of people to play with or against. What to do, what to do...
Dude, im not sure if CoD Black Ops Wii has Zombie content, srry if im wrong, but here is a quote from IGN review founded in metacritic: "The story is the best I've ever seen from a Call of Duty game. The multiplayer and single-player are solid on Wii, but the lack of zombie content is a real bummer. "
So dude, I don't got the game, I just write what ive readen.
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Topic: Goldeneye or Black Ops?
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