The Wii, at first, seemed like it was going to revolutionize the FPS genre, didn't it? But after playing a half dozen of them or so, I feel like it was never implemented in the right way. My main complaint: Looking with the pointer. Why can't I move normally with the analog stick, and use the pointer only for aiming at what's already on my screen? Moving my pointer to the right side of the screen to turn around never felt right. I definatly want to aim with the pointer, but moving and looking should be mapped to my controller. Are there any games that control like this (Wii or PS Move)? Does anybody else echo this sentiment?
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I don't like using mouse + keyboard or two analog sticks with FPS games. I'm not even a fan of this genre.
Only games I have that are somehow connected are the Metroid Prime games (I have Trilogy) and I knew right at the beginning how to work with them and they were really easy to use. I can walk fast which I really can't do with computer as turning the camera is somehow awkward for me with the mouse, I can't turn it fast enough when someone starts shooting at me.
It's also very easy to hit the target in Metroid Prime even without using the Z button to lock onto enemies. The pointer is always very precise and makes the game an awesome experience.
It's also very easy to hit the target in Metroid Prime even without using the Z button to lock onto enemies. The pointer is always very precise and makes the game an awesome experience.
Prime 3's "Free Aim" feature is awesome. Locking on centers your view on the target, but you can still aim anywhere on the screen.
I do feel more immersed in shooter games with Wii pointer controls than an analog stick. Now, when I play Halo reach, aiming feels stiff and , at times, a chore. But that's just me.
Metroid Prime on the GameCube worked with one analog stick.
The GameCube games use one analog stick because you have to hold the R button while aiming, which means you can't move and aim at the same time.
tendoboy1984 wrote:
It's simple really, use the one analog stick to move and turn (no side to side movement), and use the pointer to aim and look.
That's exactly how the Wii games work now, except with side movement.
Actually turning is mapped to the pointer; point to the left and right of the screen to turn. In my scenario, moving and turning would both be done using the analog stick.
It's simple really, use the one analog stick to move and turn (no side to side movement), and use the pointer to aim and look.
That's exactly how the Wii games work now, except with side movement.
Actually turning is mapped to the pointer; point to the left and right of the screen to turn. In my scenario, moving and turning would both be done using the analog stick.
So you're basically saying that FPS games on Wii shouldn't have an X axis for movement or a Y axis for looking around. Metroid Prime got away with using one analog stick because of the lock-on system and because Metroid isn't supposed to be a shooter. You can't just take something like strafing out of an FPS and expect it to work. It's like not being able to run in Super Mario Bros.
I get what the author is saying. He just didn't have a clear idea on how to fix the problem. Also, he's right on the turning w/ the pointer, at least imo. I, however, know how to fix this. The player can hold down Z or C to look around.
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Topic: FPS on the Wii - how it SHOULD be done
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