You need rose-tinted glasses or insane skills to enjoy Kid Icarus. Fortunately, I have rose-tinted glasses.
It's an interesting game concept deserving of more sequels than it got. Each world (that I remember) is one vertical platforming level like many Metroid areas, followed by a horizontal platforming level more like a Mario game, followed by a non-linear dungeon more like a Zelda game.
Unfortunately, the game is plagued with issues. Falling off screen in climbing levels results in death, even if immediately offscreen was a platform. Jumping physics are more than a bit too loose, so this becomes a huge problem. You level up according to some unseen stat that is never even referenced in the rule book, so unless you look it up, you wouldn't know what to do (I've forgotten how it works, but look it up on Game FAQs if you get the game because it's almost necessary to know if you want to get far). And it is just generally too hard in an unfair way.
If you can look past its many faults, you'll find an enjoyable retro game, though I think when I play it I am enjoying a game I've imagined in my mind more than the actual thing. But that is fine by me, too.
Edit: And like LZ says, it gets better once you get past the first dungeon... unfortunately, for some (myself included) it'll take forever to get that far, if you ever do! I've only beaten the game once, and that was after many hours of playing -- despite the game being about eight or nine levels.
The past is the past and i dont feel the need to be revisiting (with the exception of new super mario bros)
I've heard this a lot, and I really don't think this line of reasoning is very well thought out. There are only two possible types of video games: 2D and 3D. Let's ignore text-based and other non-graphical games (like that XBLA game that is just a blank screen and sound) for now.
What people are essentially saying here is that 2D had its run from the 70s to the 90s, and 3D gets the rest of mankind's existence to rule the home console. Why, just because one is newer than the other? How is that fair? There are distinct advantages to both 2D and 3D games, and neither is remotely close to having its potential tapped out. Even relegating 2D games to download services isn't that great an idea because it incurs size limitations and lesser market visibility for games that are in no way necessarily inferior.
Whether we're talking 3D graphics represented in a playing field with only two axes of movement (the ridiculously named "2.5D") or true 2D, both look spectacular in HD and still have plenty of room for improvement, just as 3D does. For instance, BlazBlue (360/PS3) is in my opinion the best looking of the tournament fighters released so far this year, and it's plain 2D. The other games (SFIV and KoFXII) look nearly as great (and I'm sure some would say better), and are both "2.5D" games.
I'd love to see a new side-scrolling Castlevania on Wii, not WiiWare where it would have to be either toned down visually or not very sizeable. New Super Mario Brothers Wii looks very good and would not have fit on WiiWare, surely, given the amount of levels. I still think JRPGs would look much better in 2D on home consoles, too.
2D games had maybe 20-25 years, and much of that time was spent experimenting with what was possible in video games. The "genre" if we can call it that was hardly mastered during this time, and the indie games scene has proven there is still a lot of potential for 2D. I don't see the reason for 3D games to continue dominating the market for the rest of history just because it is a little bit newer than 2D. 2D may be slightly older than 3D, but that's no reason to leave it in the past.
Pardon the rant. Just airing out some long-brewing thoughts.
Good post.
And never mind 2-d is bigger now than it has been for a long time, espeically on portables.
IGN: The holiday Wii lineup looks thin for the hardcore crowd. We see this. Gamers see this. What, if anything, is Nintendo planning to address it?
Oh good, I am neither a gamer or hardcore. Saves me from having to be IGNorant. Right, Down, A, Down, Right, Up
I think Kid Icarus is amazing. The first two levels are the only really hard levels, and if I can beat them, I'm sure you can.
I first played it last summer, and me and my friend spent many hours trying to beat it. I had more fun with Kid Icarus that summer than any other NES games. And that's includeing the Mario Bros.
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Now people are arguing over me. I just want people's honest, unbiased opinion. Can anybody tell me the replay value for both of them? That could be a tiebreaker.
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Topic: Best 2-d platformers for wii
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