Somehow I have the feeling that Planes would win by popularity while Cars would win by wins. I been having the same plane vs plane experience but it seems like my team wins more against other planes than against cars (even if it seems as if I battle more against my own side).
Hope it's at least 70-30 with the way this been going all day and night.
A dying animal struggles, thrashes and howls in protest as its life torn from it. To see this in action, watch Animal Planet. The same thing happens when a video game is or isn't released. To see this in action, stay here.
Switch Friend Code: Sw-6105-4873-7122 | My Nintendo: Ultraraichu
@shani: Rainmaker can be brutal at times, but it's imo the most rewarding in how many ways you can make great plays. I always like grabbing the Rainmaker while everyone's fighting and just bolt for the podium. Occasionally people don't notice and that's game! But then on the flip side my own teammates will lose track of the Rainmaker while I'm dead and almost immediately the other team is down to 20 distance. It's surprising how many times one loses by one point too! Happens to me all the time!
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@MasterWario: Sure, RM has its own dynamic and it can be really awesome. I'm also someone who grabs the RM immediately, others prefer to defend the RM-bearer. And sometimes it's totally possible to dash to the pole while your teammates distract the enemy. Sometimes, if you move/act smart enough, you can even take out all the enemies on your own.
But if you take the RM, you should know all the possible routes on the map and also be able to deploy some evading tactics.
But the thing is, some players at least don't seem to know the former and and just run into enemies or go the obviously wrong way were they will definitely get killed. If they grab the RM just before you and then immediately make a horrible tactical choice (and don't come back if you signal them in another direction), which should've been obvious at that moment, it can be really frustrating.
Luckily, this doesn't happen all the time. At least not usually. But today in public ranked, I had some very disappointing matches (and we didn't even lose all of them). That changed in SZ though and I reached B+. But SZ is somewhat easier, because the Zones are stationary. Not only don't you have to chase the enemy (like in TC and RM), continuing to score (after an interruption) is also easier to accomplish. But still, SZ may be my favourite mode. Although I can't really say, I also like RM and TC; it really depends on the map. But since I recently went back to my Splattershot with Splat Bombs and Bomb Rush (with 2 main and 1 sub throw distance up), I obviously prefer playing SZ right now, because that setup doesn't work that good with the other two modes.
My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!
Go team Cars!! Now that was a close one though as team Cars had to get 54% to 46% to win over that popular vote. I felt we won the matchs it was just a matter of how much.
Wait, Team Planes lost?
I'm starting to think Splatfest is rigged. Not one time has the more popular team won the most matches. There's something off there...
Beat the single player campaign yesterday. Yeah, I know, I'm a bit late with it...
I used the summer playing online and barely touched the single player but after the summer was over I returned back to my apartment and since I don't have good enough connection to play online I've been playing other games. I saved the single player for when I don't have access to internet and now I had perfect time to play through it since I'll soon have a vacation and I'll be able to play online again at my parents' house. The single player acted as a practice. I'll finally be able to play the "new" stages: Flounder Heights and Hammerhead Bridge!
Forums
Topic: Splatoon - OT
Posts 7,341 to 7,360 of 14,630
This topic has been archived, no further posts can be added.