@Iggly: Wasn't really saying run 2 main swim ups though, if I was making a set for Jr it would be Swim up, cold blooded and probably ink resist for mains with either some attack up, ink recovery up, or swim/ run up as sub's trying to get 4 of at least one stacked as 4 sub's = 1 main.
Also Squad anyone?
I'm pretty sure that, according to the game's official strategy guide at launch, each duplicate sub stat boost is half as effective as the last (per piece of gear).
I'm also pretty sure that the impact of the subs starts as follows: Main Sub ~ 25%+, Lesser Sub ~ 8.333%
Or just try the Splatoon Calculator, an extremely useful page which shows you the exact percentages of your gear (or some gear that you don't have yet). It even lists which items have the abilities you're looking for.
@shani: All right, all right you've clearly done your research. This is what I was going off of. (for some reason nintendolife's embed system doesn't like this video)
@shinesprite: That video is pretty old (from the launch week of Splatoon). Since then, I believe data miners such as NWPlayer123 have uncovered the exact numbers for both gear and weapons.
Heres my splattershot Jr. run in rank today.only 2 hours then my stream messup not sure why it does that. I went from C- to B- in about 3 hours or so. My gear was 1 movement speed up 1 quick respawn and 1 special charge up.
I've been noticing a significant number of new players in the plaza when loading up Splatoon, looks like plenty of people got this game for Christmas!
Playing Turf War now is a strange experience. It's almost impossible to get a match without level 4-6 players. (Although some of them are actually fairly good.)
Forums
Topic: Splatoon - OT
Posts 11,201 to 11,220 of 14,630
This topic has been archived, no further posts can be added.