So this person I'm asking out on a date, how have I decided that I'm interested? Did I become infatuated with them from just a few minutes of interaction, without actually knowing anything definitive about them? Did I date people similar to them in the past and decide that I was going to narrow my choice of partners to a certain type, preventing me from considering other types?
I'm also happy to point out that one man's less is another man's plenty.
I'm interested in seeing more of this game. So far, it looks fun.
Yeah we can settle. But that will be against our favors. Settling does two things my friend,
1. Makes Nintendo think that this is what fans want as they see another sale
2. Makes Nintendo think that this is what fans want as they don't see complaints.
If we make noise, and remind Nintendo that fans do enjoy story and original characters in Paper Mario games, then next time they will listen to us hopefully. It's better than just settling. At least we have the chance to get more rather than less. The more noise, the better our chances.
Settle for less: you get less. Ask for more: you at least have a chance for more.
It's kinda like asking someone you like out on a date. You could do nothing, and nothing will happen. You give it a shot, you might get nothing or you might get something. Doing something will at least give you a chance, you won't be worse off from where you started.
The choice is up to you.
So this person I'm asking out on a date, how have I decided that I'm interested? Did I become infatuated with them from just a few minutes of interaction, without actually knowing anything definitive about them? Did I date people similar to them in the past and decide that I was going to narrow my choice of partners to a certain type, preventing me from considering other types?
Wow, by that logic you should buy every game ever. Are you so utterly oath-bound to Nintendo that you cannot separate your own interests as a buyer from theirs as a seller?
A stupid question, I buy games based on whether they look like fun. Our choices are simple, play, dont play, make our own. If we want to play a new Paper Mario, then we do have to settle for what they give us.
If we wanted a "Paper Mario" game not a Paper Mario game, maybe.
Haru17 you..you didn't seriously call Thousand Year Door a Metroidvania game there, did you? And that's not a map in TTYD, it's a useless POS. You also can't really compare an actual map like in a Zelda game to world maps like in SMW, those are glorified level select screens before anything else and not a tool for navigating around an area which is pretty much the sole reason for the existence of maps. (and how the hell does an ingame map break your immersion in a game's world? If anything it should do the opposite because you actually do something a real traveler would do)
In the context I was talking about it in—the context of the world—it is. Especially old town.
Beyond that I think you're missing my point. I'm not making a point about immersion: immersion doesn't exist, at least not for me. I'm talking about the player relating with a character's exact experiences. Most connected would be a very realistic first person game while the least 1:1 would be something like a cartoony 2D shooter where you control a space ship, not the actions of the pilot themselves.
And let's be clear: this (^) is the kind of map you'd see if you lived in a game world. It's made with available information, is kinda cumbersome, and isn't the most helpful.
This (^) is the kind of map a game gives you of it's world. It's not restricted to information the player character would have in the diegetic reality, is highly convenient, and, in this case, literally gives a real-time satellite view of what is ostensibly a medieval society. If you don't understand how that abstracts you from the lived in experiences of the player character than I suggest rereading.
This (^) is the kind of map a game gives you of it's world. It's not restricted to information the player character would have in the diegetic reality, is highly convenient, and, in this case, literally gives a real-time satellite view of what is ostensibly a medieval society. If you don't understand how that abstracts you from the lived in experiences of the player character than I suggest rereading.
Maybe that's why I liked the map of Hyrule kingdom in Twilight Princess so much.
It felt immersive to the game like it was an old fashion hand drawn map. It fits well with the medieval fantasy setting of the Zelda series.
Maybe that's why I liked the map of Hyrule kingdom in Twilight Princess so much.
It felt immersive to the game like it was an old fashion hand drawn map. It fits well with the medieval fantasy setting of the Zelda series.
Yes, vagueness is also something I should touch on. Zelda and Elder Scrolls games have maps that, while they do abstract you from the game world, mitigate that abstraction by limiting the information displayed. Skyrim, Majora's Mask, and Ocarina do this by having very visually appealing maps with clouds and topography and such that is at the same time not the most precise. The Wind Waker has you using the map constantly on the Great Sea, but the map is vague once you go on land, causing the player to look around in the actual environment as opposed to its 2D display (same as in Twilight Princess).
Skyward Sword... doesn't really do this: it has detailed dungeon maps of the entire world.
The Witcher 3 does a similar thing, constantly displaying a detailed minimap onscreen.
I didn't find myself using the map in Skyward Sword too-too much, but in The Witcher 3 it's essential to get around in the oversized, sparse world. It's so easy to get lost that I found myself staring at the map every stretch of road.
I feel like we should move this discussion over to our cartography thread.
To bring this back to Paper Mario,
I feel Mario RPGs are better with a connected overworld, rather than a world map. I hope if we make enough noise the next Paper Mario or Mario RPG game will feature the things fans love. A connected world (no world map), RPG system with experience and stats, original characters (none of this generic toad, toad, toad, goomba, goomba, goomba NSMB cast), and a great story
These are things the games used to have. Nintendo recently tried experimenting with Mario RPGs by removing and changing elements that fans loved, it didn't work (made things worse). Its time to go back.
I feel like we should move this discussion over to our cartography thread.
To bring this back to Paper Mario,
I feel Mario RPGs are better with a connected overworld, rather than a world map. I hope if we make enough noise the next Paper Mario or Mario RPG game will feature the things fans love. A connected world (no world map), RPG system with experience and stats, original characters (none of this generic toad, toad, toad, goomba, goomba, goomba NSMB cast), and a great story
These are things the games used to have. Nintendo recently tried experimenting with Mario RPGs by removing and changing elements that fans loved, it didn't work (made things worse). Its time to go back.
Now if you want to have a fun time, see this:
It pretty much checks all your mark. And yes, there are hidden chests and even a hidden subplot (I'll show you only the Sonic's part, the Mario's part story is different):
I don't know what to think now about this, seriously...
I feel Mario RPGs are better with a connected overworld, rather than a world map. I hope if we make enough noise the next Paper Mario or Mario RPG game will feature the things fans love. A connected world (no world map), RPG system with experience and stats, original characters (none of this generic toad, toad, toad, goomba, goomba, goomba NSMB cast), and a great story
These are things the games used to have. Nintendo recently tried experimenting with Mario RPGs by removing and changing elements that fans loved, it didn't work (made things worse). Its time to go back.
Now if you want to have a fun time, see this:
It pretty much checks all your mark. And yes, there are hidden chests and even a hidden subplot (I'll show you only the Sonic's part, the Mario's part story is different):
I don't know what to think now about this, seriously...
@Megumi:
"It has paint, obviously it's bad like Sunshine."
Such bias.
I think that was supposed to be satire.
People don't dislike Color Splash for the paint mechanic. People dislike it because it seems to be following Sticker Star's trend (getting rid of exp and stats, chopping up the world into a world map, removing story, removing original characters, etc)
So other games have been confirmed to be on show at E3 but I notice there is a lacking omission of Color Splash.
This game was supposed to come out this year right? And isn't it meant to be basically the biggest game for the WiiU in the 2nd half of 2016? Seems strange there isn't going to be anything on it...
@dtjive The list mentioned isn't everything being shown. For example it would be silly to think that indies won't show up. I'd imagine they're just mentioning the key games which will get the most time so say Color Splash will only get 1 or 2 sections.
I'm guessing this and federation force aren't playable (or maybe even shown), because they know at this point it'd just do more harm than good. I wouldn't be surprised if they opted for a quiet release to little fanfare for both games. Lord knows I wouldn't mind them not spending so much time trying to tell me that this is what I want, and that I'm wrong for wanting something different.
It's a mistake to not have this and FF at E3 in playable form. Both are due out this year and they are Nintendo made games. They won't be swept under the rug so to speak but at this rate they might as well be.
@Operative until you just mentioned FF I had totally forgot about it. I still want it very much but that's not good for Nintendo if someone that wants the game has totally forgot about it. I do remember in the direct around the beginning of the year it was originally slated for spring so it had to almost be ready. Can't see why there will be nothing playable. Quite stupid on their part.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
@Spoony_Tech Federation Force was more than likely moved to essentially be the Metroid 30th anniversary game (the NES game did come out in August 1986).
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Topic: Paper Mario: Color Splash - OT
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