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Topic: Paper Mario: Color Splash - OT

Posts 301 to 320 of 954

Shinion

[quote=TomJ]

NintendoFan64 wrote:

@TheSuperStarSaga:
But I guess I really shouldn't complain, because really, only positive reactions are allowed here, and if you're not saying you're excited, you're a whiny child!

Hahahahahahahahahahahahahahah etc

Are you serious? This thread became nothing more than a hickdive of complaints and Sticker Star comparisons less than a day after the Direct, and most people who were willing to give the game a chance abandoned this thread not long later. Your post is just one of many at this point.

How many more Stciker Star comparisons do you people have to make before you decide you have made your point? I mean seriously you thought this thread of all threads was one of sunshine and rainbows where you people upset about the game are being unfairly ignored and not represented enough?

It is literally impossible to think that at this point. I don't know how you possibly could.

Shinion

Chandlero

Okay, I am playing devil's advocate now. I assume that Nintendo learnt a lot since Sticker Stars and Color Splash will be a great game. The Gamepad will work hilarious in battles and these battles will be more fun than ever. The gameplay with coloring the island will be a great Nintendo gameplay as everybody wants it. The story will be funny and Nintendo didn't want to leak any of it.

Of course, the game will be more an "action-adventure" than an RPG like the first two games but that is more suitable for the mass market. In the end, the old RPG fans are still disappointed that the old Paper Mario franchise is dead but maybe they can enjoy the new game a little bit.

[Edited by Chandlero]

Alright, I'm just gonna explain myself with that little rant.
@TomJ I wasn't telling you off, I was just getting the point across that I'm sick and tired of people that are dissapointed in this game basically just being told to shut up because they don't have anything positive to say. You just mentioned tough love, so I used that as an excuse. Sorry.
@-Red- @TheLastLugia I wasn't just referring to this thread. I keep seeing people saying that you need to shut up in places like Youtube, and a lot of them are the same people saying "This game looks great!", so I'm just thinking to myself "Hold up...why is it that you can say you're excited for this game...yet I'm not allowed to say the opposite?" and they usually use those types of arguments. Yes, I know, I used the word "here", but in hindsight, that was a poor choice of words. Also, @-Red-, I know that not everyone out there is against people having a negative opinion about this game, but I keep seeing people out there are.

There is nothing here...except for the stuff I just typed...

Mister_Wu

At this point I just hope that the game or at least a better trailer of it is released as soon as possible. I think that this thread is losing itself into points that are important but do not absolutely tell us if the game will be good or not. And I'm more interested in the latter point.
Especially since it was already said that Sticker Star would have been the basement on which future Paper Mario games would have been built. Probably because the team developing them is different (at least the Sticker Star team was different, according to the Iwata Asks) so of course it cannot (and probably shoul not) really try to imitate the previous team in all aspects. They should be young people, so I'm not surprised if they will improve on their previous game.

Mister_Wu

DefHalan

This looks fun to me. I haven't seen much on it but I am excited. I own Paper Mario on VC and am thinking of checking it out soon. If those Star Fox 64 rumors are true, Paper Mario might get pushed back lol

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Mister_Wu

DefHalan wrote:

This looks fun to me. I haven't seen much on it but I am excited. I own Paper Mario on VC and am thinking of checking it out soon. If those Star Fox 64 rumors are true, Paper Mario might get pushed back lol

I suggest you to play the first Paper Mario, of course, but I wouldn't play it to have an idea on Color Splash, as it's clear the latter will be a fairly different game.

Mister_Wu

DefHalan

Mister_Wu wrote:

DefHalan wrote:

This looks fun to me. I haven't seen much on it but I am excited. I own Paper Mario on VC and am thinking of checking it out soon. If those Star Fox 64 rumors are true, Paper Mario might get pushed back lol

I suggest you to play the first Paper Mario, of course, but I wouldn't play it to have an idea on Color Splash, as it's clear the latter will be a fairly different game.

Yeah, I mostly want to play it just to try to understand why people are having such problems with Color Splash lol. Kinda like Federation Force, I understand why people dislike it (since I have played every Metroid, just haven't completed some) but I am super excited for it and mainly just want to have fun with it.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Mister_Wu

DefHalan wrote:

Mister_Wu wrote:

DefHalan wrote:

This looks fun to me. I haven't seen much on it but I am excited. I own Paper Mario on VC and am thinking of checking it out soon. If those Star Fox 64 rumors are true, Paper Mario might get pushed back lol

I suggest you to play the first Paper Mario, of course, but I wouldn't play it to have an idea on Color Splash, as it's clear the latter will be a fairly different game.

Yeah, I mostly want to play it just to try to understand why people are having such problems with Color Splash lol. Kinda like Federation Force, I understand why people dislike it (since I have played every Metroid, just haven't completed some) but I am super excited for it and mainly just want to have fun with it.

Nothing wrong with that, then! I too hope that Color Splash will be good, even though it was presented in one of the worst ways possible.

Mister_Wu

DonkeyKongJump

Chandlero wrote:

Okay, I am playing devil's advocate now. I assume that Nintendo learnt a lot since Sticker Stars and Color Splash will be a great game... The story will be funny and Nintendo didn't want to leak any of it.

If Nintendo learned from Sticker Star, they would have allowed Intelligent Systems to feature original characters in this game and story. Considering the trend of recent Mario RPGs (Sticker Star and Paper Jam) and the rule Miyamoto made to forbid story and characters, this game likely won't have a fun story to the depth of the first 3 games. Its also abundantly clear that the cast will be comprised of generic toads, koopas, and goombas.

I appreciate your optimism, I'm not trying to be sour. But its hard to be hopeful when the trend says anything but.

DonkeyKongJump

DonkeyKongJump

DefHalan wrote:

I mostly want to play it just to try to understand why people are having such problems with Color Splash lol. Kinda like Federation Force, I understand why people dislike it (since I have played every Metroid, just haven't completed some) but I am super excited for it and mainly just want to have fun with it.

This is off topic but the reason I personally dislike federation force is the art style and vibe. Metroid isn't supposed to be made chibi with cutesy characters its unfitting to the series. Sure one could argue, Wind Waker's art style was initially deemed unfitting and it turned out great. But just because Nintendo did it to Zelda doesn't mean every series is applicable to being turned cartoony. A chibi-fied Halo or Uncharted game would not work. Neither would Metroid. There is a time and place for everything, some things are not appropriate together. Chibi and Metroid do not work.

Had federation force had the traditional Metroid Art style and mood, I would absolutely give it a chance.

Sorry for going off topic, just wanted to share my thoughts on federation force ^-^

[Edited by DonkeyKongJump]

DonkeyKongJump

DefHalan

TheSuperStarSaga wrote:

DefHalan wrote:

I mostly want to play it just to try to understand why people are having such problems with Color Splash lol. Kinda like Federation Force, I understand why people dislike it (since I have played every Metroid, just haven't completed some) but I am super excited for it and mainly just want to have fun with it.

This is off topic but the reason I personally dislike federation force is the art style and vibe. Metroid isn't supposed to be made chibi with cutesy characters its unfitting to the series. Sure one could argue, Wind Waker's art style was initially deemed unfitting and it turned out great. But just because Nintendo did it to Zelda doesn't mean every series is applicable to being turned cartoony. A chibi-fied Halo or Uncharted game would not work. Neither would Metroid. There is a time and place for everything, some things are not appropriate together. Chibi and Metroid do not work.

Had federation force had the traditional Metroid Art style and mood, I would absolutely give it a chance.

Sorry for going off topic, just wanted to share my thoughts on federation force ^-^

I disagree, I think the art style is going to help with Federation Force, but that is a discussion for another topic lol

Paper Mario Color Splash is probably going to be fun and enjoyable, even without new characters. (If it doesn't have new characters lol)

[Edited by DefHalan]

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Chandlero

TheSuperStarSaga wrote:

This is off topic but the reason I personally dislike federation force is the art style and vibe. Metroid isn't supposed to be made chibi with cutesy characters its unfitting to the series.

For a spinoff title it could be fitting. I really enjoyed Metroid Blast in Nintendo Land, even mor with 4 friends! And the art style was similar and it fitted perfectly.

TomJ wrote:

@TheSuperStarSaga You know what? Even though you and I have time and time again proven this, I'm starting to think that there are some who are willingly blind to the facts....

I'm happy to know that someone shares my view. I recall us being the minority on the Paper Jam forums, it feels weird having the majority opinion for once haha xD

TomJ wrote:

@NintendoFan64: There ARE some interesting things in that overworld map, so at least there's something.

I actually dislike the world map in Paper Mario games and Mario RPGs in general. I remember being so scared that Dream Team would have a world map like Sticker Star haha (also afraid Dream Team would have no story and no original characters... thank god Alpha Dream fought back against their higher ups orders!).

One thing I loved about the first Paper Mario is that it made the Mushroom Kingdom feel like Hyrule Field in a sense. One gigantic connected overworld. While world maps makes traveling more convenient it takes away from the immersion. In Paper Mario (N64), going from place to place and town to town felt awesome. Its another thing I love about Mario RPG games in general, Superstar Saga had a fantastic overworld as well, with the outskirts being huge, and after you think you explored the Beanbean kingdom, you get to surf around the seas surrounding it.

To be fair to Color Splash and Sticker Star, Legend of The Seven Stars did have an world map system, but I didn't like the world map as much as other Mario RPGs. A connected overworld tends to suit Mario RPG games better in my opinion at least.

For me personally, I generally I prefer overworld > hub world > world map > level/mission select > that crappy 2D excuse of a world map in Mario 3D Land. But especially with Mario RPGs, a connected overworld seems to work best.

[Edited by DonkeyKongJump]

DonkeyKongJump

Eel

Well, to be fair, you could add a world map to the original Paper Mario and it would make no difference at all.

For example, toad town would be a level, then the koopa road that leads to koopa village and the first fortress... Etc.

Maybe if people saw the world of Sticker Star as a big connected world you happen to navigate via map, they'd like it more. I recall some people actually complained that you had to backtrack to previous levels, but the first paper marios did that too.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

DonkeyKongJump

DefHalan wrote:

Paper Mario Color Splash is probably going to be fun and enjoyable, even without new characters. (If it doesn't have new characters lol)

Could it be fun without story and original characters? Maybe. But why settle for less? There isn't really any good reason for the removal of original characters and story. If something used to be better before, I can't think of a reason to support a downgrade.

The reason is because one man who works at Nintendo has a personal preference against story. That one reason has cost the enjoyment of many players and fans who like story. It doesn't benefit us the players or fans, it only benefits Mr.Miyamoto.

The removal doesn't benefit fans or players. So why not be in favor for bringing it back? Unless you dislike story and original characters in games, then that's your opinion, fair enough. But if you are neutral on the matter, or enjoy story and original characters in games, why not be in favor for their return?

[Edited by DonkeyKongJump]

DonkeyKongJump

Haru17

Meowpheel wrote:

Well, to be fair, you could add a world map to the original Paper Mario and it would make no difference at all.

For example, toad town would be a level, then the koopa road that leads to koopa village and the first fortress... Etc.

Maybe if people saw the world of Sticker Star as a big connected world you happen to navigate via map, they'd like it more. I recall some people actually complained that you had to backtrack to previous levels, but the first paper marios did that too.

I love ya, nyan-pheel, but this is just incontrovertibly wrong. Any time you give players a functional map or overworld you abstract them from the world. That kind of satellite view just inherently depersonalizes the player to everything. In a very-real sense it cheapens everything going on (thus my gripes with top-down games).

In 3D metroidvanian games like The Thousand Year Door you feel like you're embroiled in a setting. You're physically located within a world which it takes actual effort to move through. And before anyone gives me the utterly pedantic 'but TTYD has a map too' shtick I'll helpfully point out that TTYD's map is not a functional map. It's an impressionistic painting more than a map, not used to convey any accurate sense of real. Functional maps are like those for Zelda dungeons or open world games—they tell you where to go, helping to abstract and simplify the game for the player's ease of understanding.

Untitled

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Haru17

shaneoh wrote:

TheSuperStarSaga wrote:

But why settle for less?

Because we're not the ones making the game?

Wow, by that logic you should buy every game ever. Are you so utterly oath-bound to Nintendo that you cannot separate your own interests as a buyer from theirs as a seller?

Don't hate me because I'm bnahabulous.

shaneoh

Haru17 wrote:

shaneoh wrote:

TheSuperStarSaga wrote:

But why settle for less?

Because we're not the ones making the game?

Wow, by that logic you should buy every game ever. Are you so utterly oath-bound to Nintendo that you cannot separate your own interests as a buyer from theirs as a seller?

A stupid question, I buy games based on whether they look like fun. Our choices are simple, play, dont play, make our own. If we want to play a new Paper Mario, then we do have to settle for what they give us.

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
I'm belligerent, you were warned.

DonkeyKongJump

shaneoh wrote:

Haru17 wrote:

shaneoh wrote:

TheSuperStarSaga wrote:

But why settle for less?

Because we're not the ones making the game?

Wow, by that logic you should buy every game ever. Are you so utterly oath-bound to Nintendo that you cannot separate your own interests as a buyer from theirs as a seller?

A stupid question, I buy games based on whether they look like fun. Our choices are simple, play, dont play, make our own. If we want to play a new Paper Mario, then we do have to settle for what they give us.

Yeah we can settle. But that will be against our favors. Settling does two things my friend,
1. Makes Nintendo think that this is what fans want as they see another sale
2. Makes Nintendo think that this is what fans want as they don't see complaints.

If we make noise, and remind Nintendo that fans do enjoy story and original characters in Paper Mario games, then next time they will listen to us hopefully. It's better than just settling. At least we have the chance to get more rather than less. The more noise, the better our chances.

Settle for less: you get less. Ask for more: you at least have a chance for more.

It's kinda like asking someone you like out on a date. You could do nothing, and nothing will happen. You give it a shot, you might get nothing or you might get something. Doing something will at least give you a chance, you won't be worse off from where you started.

The choice is up to you.

[Edited by DonkeyKongJump]

DonkeyKongJump

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