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Topic: Super Mario Maker - OT

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jariw

LetsGoRetro wrote:

Considering buying the Wii U for this... Is everybody pretty much agreed that this is the best game on the U?

What's wrong with Splatoon, MK8, Tropical Freeze, 3D World, Smash U, Bayonetta 2, Wonderful 101, Pikmin 3, Rayman Legends, Affordable Space Adventures, Lego City: Undercover, Runbow, Wind Waker: HD, Captain Toad: Treasure Tracker, Yoshi's Woolly World, Art Academy: Atelier? I'm pretty sure all those games have followers who claim it to be the best game on the Wii U, for whatever reason. Just as others will claim Super Mario Maker to be the best game on the Wii U.

jariw

MasterWario

jariw has a good point. Get the game if you've always wanted your very own 2D Mario level creator with near endless platforming potential. If none of that sounds interesting to you, don't get it.

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario

Henmii

I must admit this isn't a bad program (even if there are more level-builders on the internet to be found). I have already made a few levels that aren't that bad in my opinion, though I still have to make something really stunning (I don't have much time on my hands). However, some people out there have already created awesome stuff. Really impressive. When I have more time, I'll try some of your levels (the Nintendo-life community levels). In the meantime you guys can find my stages under the username Henmii, of course.

When Nintendo comes with a update, they really should add the option to search for usernames, level-titles, etc. Its not very handy that you always have to put in those codes.

Edited on by Henmii

Henmii

SuperWiiU

The few people who tried my don't move(automated) level where you did have to move at the end to beat bowser all died at the end, so I updated it so it's fully automated now. Give it try if you're tired of pushing buttons all the time.

There's a level creation challenge on this forum too, it could use some more entries so I though I'd share the link to the topic here: https://www.nintendolife.com/forums/online_gaming/super_mario_...

Edited on by SuperWiiU

Maxoxpower

Tamara wrote:

@Maxoxpower: Plants vs Pipes. I love it, but I can't beat it...uwu I'm going to come back to this stage... <3

thanks Tamara
Just make an easy version :
Plants VS Pipes. EASY
After Plants vs Zombies, the next sequel : Plants vs Pipes.
(69F7-0000-0048-BD08)

when i mean easy....it's not so easy but i added some blocks and vines to help the players.

Edited on by Maxoxpower

Maxoxpower

spizzamarozzi

Ok I've tried a few stages during my lunch break - I have picked at random from the latest pages so don't feel bad if I haven't played yours, I'll eventually get to it. I only had time to play one per user, so here's my round-up.

@OorWullie: I have tried Stario Wars: Episode 1. It's huge and it looks like a proper spaceship level should look. Really liked the fact that you first have an exploration type of cavern level, and then once you enter the "base" (or whatever that is...I have never seen a Star Wars movie in my life) you get your bit of platforming. The bit with the saws is great - usually when you see passages like that, the trick is to go inside the rails and come out from the opposite direction, instead you have the player go AROUND the thing, which I thought was very original.

@Undead_terror: I really REALLY liked the idea of a Dr.Mario themed stage, with buildings, ambulances, and all that extra stuff that you have cared to put in the pipes!! The micro ghost-house in a level that basically couldn't have been less ghostly was awesome - have you put an exit there or the player has to backtrack to the pipe where he came from?! Because I got killed on my way back by the giant skeleton turtle and had to restart the level. The turtle is so big it almost closes the passageway, forcing you to do some complicate manouver. Anyway I couldn't complete the level because I had to go back to work, but I'll give it a shot tonight. Just one thing - I would get rid of that bloody "BURN" trap, or at least give the player a way to go back up the pipe - it's really infuriating when you die because of an inevitable death trap so far into the level! Good job nontheless - the level looks incredible.

@MasterWario: I have played your Red in a Cool Blue. It's great. I have seen many stages claiming to be "Metroid-ish" and yours doesn't but it's more Metroid-ish than most. It's not a super-intricate labirinthic level but what it does it does pretty well. I love that you went into the trouble of making small rooms for almost every pipe and turning a dead end (second section to the left) in an area where the player can get an useful power-up (the leaf). Again, you didn't go for "pyrotechnics" but it's just a compact, solid, professionally made level.

@ChelsAngel: I have played Jungle Fever, and I liked it so much that I have also played Rosalina's Journey (the two you have made with SMB1 graphics, which I love). Jungle Fever is excellent. I have toyed with a DK inspired stage myself but yours is head and shoulders above mine. Also, both stages are aesthetically wonderful. The first screen of Jungle Fever looks like you're playing a new version of DK3. Rosalina's Journey is also lovely - it's just a well structured stage. One small detail: when you get to the section where you have to use the giant turtle shell to smash the blocks, if you accidentally push it to the left (the wrong direction) you lose it forever and have to restart the level. You should put a block at the end of the platform so it bounces back. Or not - you should do more SMB1 stages because you are really good at making them.

that's it for now, I'll play more when I get home.
In the meantime, a shameless plug of my new level Heroes to Zeros. It's very hard so it'll take a skillful player to beat it. But it's also so easy that even a blind man in a dark alley can complete it with Zero problem. It features checkpoints!

Edited on by spizzamarozzi

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

3DS Friend Code: 0104-0649-7464 | Nintendo Network ID: spizzamarozzi

zguy517

Here are a couple of my courses, any feedback is greatly appreciated as I there is obviously still room for tweaks:

The Bridge DX

Platforms In The Sky With Danger

Edited on by zguy517

zguy517

OorWullie

@MasterWario: Cheers for the explanation on why my enemies weren't spawning right,it makes sense I think haha

@spizzamarozzi: Cheers man,much appreciated.I wasn't sure if I was pushing it with the length.Originally I had made the saws much tougher to get past.The other side where you go back down I'd made the gap the same width as the side you go up,it was manageable but extremely tough and the timing had to be perfect,after such a long level I thought it would be too unfair so I widened it by 1 block.

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

Robot_Raccoon

started playing some courses today, sorry if you end up with a silly drawing comment

Robot_Raccoon

sjmartin

ChelsAngel wrote:

ChelsAngel wrote:

Here is my courses

Only touch for pipes
95B4-0000-0032-0AF2

Random Play
8A72-0000-0029-4711

Jungle Fever
5C3C-0000-0027-B3FB

Playing With Fire
ECD3-0000-0026-F784

Dark Caves
7B32-0000-0025-8F5E

Fire&Ice
7C7F-0000-0023-2F11

Boo Surprise
4E1B-0000-001B-83FA

Rosalina's Journey
A98B-0000-001A-89C1

Fire Fun
9235-0000-0017-5393

New don't touch anything course! AEC7-0000-0044-C157

If anyone plays my levels please let me know, I will play yours as well just give me the code I've also linked some of mine in signature now too. Trying to get 10 more stars so I can be able to upload 20 courses.

I will definitely try yours this weekend! (Fully admit that I'm hoping to get 50 stars too so I can increase my upload count) My course are listed in my signature.

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

Twitter:

Jacob717

@ChelsAngel, Nice levels. My favorite is "Only Touch For Pipes". I was liking "Random Play", but I'm bad at jumping across multiple Koopas. I starred those two and "Boo Surprise"

Jacob717

OneBagTravel

OorWullie wrote:

@OneBagTravel: What's the code for one of your levels,i'll give them a try?

Give my levels a try and I'll follow you and do the same.

Edited on by OneBagTravel

I love traveling light through Europe and run a blog about it at OneBagTravel.com
Hardware: Wii U, New 3DS, Super Famicom & Super GameBoy, Game Boy Pocket

3DS Friend Code: 4399-0976-8690 | Nintendo Network ID: OneBagTravel | Twitter:

ChelsAngel

spizzamarozzi wrote:

@ChelsAngel: I have played Jungle Fever, and I liked it so much that I have also played Rosalina's Journey (the two you have made with SMB1 graphics, which I love). Jungle Fever is excellent. I have toyed with a DK inspired stage myself but yours is head and shoulders above mine. Also, both stages are aesthetically wonderful. The first screen of Jungle Fever looks like you're playing a new version of DK3. Rosalina's Journey is also lovely - it's just a well structured stage. One small detail: when you get to the section where you have to use the giant turtle shell to smash the blocks, if you accidentally push it to the left (the wrong direction) you lose it forever and have to restart the level. You should put a block at the end of the platform so it bounces back. Or not - you should do more SMB1 stages because you are really good at making them.

Aw thank you so much! I had planned to make more once I can upload 20 courses. I really want to make a Zelda themed level! I am just waiting to get the final costumes of that. I think I am missing a couple anyway. The only small issue is I probably wont do recreation dungeons and instead make my own, I've only seen recreation levels which is a bit disappointing because I feel like people will expect that :c sure I can do that too but it's not as creative for me. If you have any ideas for me shoot them my way, I'd be willing to give some a try ^-^

Friend ID = 3738-0049-9885
Name - Chels
My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)

ChelsAngel

Jason723 wrote:

@ChelsAngel, Nice levels. My favorite is "Only Touch For Pipes". I was liking "Random Play", but I'm bad at jumping across multiple Koopas. I starred those two and "Boo Surprise"

Thank you Random Play was something I made in my free time. It took like an hour, I wasn't expecting anyone to like it and almost deleted it. I'm glad people like it though Only touch for pipes is one of my favorites I have made but so many people die on it. My guess is because the title is in English foreign users will not understand it :/ thanks for the stars ^-^

Friend ID = 3738-0049-9885
Name - Chels
My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)

ChelsAngel

I will give your guys levels a try who did mine once I go play later. I'm not feeling all that well and will be out all night so trying to rest some. Writing all down in my notepad though

Friend ID = 3738-0049-9885
Name - Chels
My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)

bezerker99

edgedino wrote:

@MasterWario: EC96-0000-001D-445D water grave its my third level and probably the hardest level i will ever make at this point that is beatable and holds many ways to beat but takes skill and alot of trial and error and so far none have slain my level.

That was fun.

Undead_terror

@spizzamarozzi: Glad you like it! there is a extra exit pipe down there, however it's hidden "Those who find things in the dark will be shown the light" that is my clue right there! as for the death pipe, wouldn't be wise to fall down a chimney now is it?

Sp00ky scary skeleton back to play games and dew other fine things indead!
The Graveyard (Backloggery) l Nintendo ID: Undead_terror

Switch Friend Code: SW-8251-5734-1036 | 3DS Friend Code: 5198-2878-6360 | My Nintendo: Undead_terror | Nintendo Network ID: Undead_terror | Twitter:

MasterWario

Alright I think I can play one more wave of levels here, then I'm done for the weekend.

@spizzamarozzi thanks a lot! I'm glad you liked it, as I was worried how it'd play with other people. And thanks for the explanation too! I've been playing some levels but haven't been bothered to write anything out. XD I actually just made that level and only shared it on the contest thread, so here it is for everyone else if you're interested.

Speaking of which I'm glad everyone's starting to embed their levels.

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

3DS Friend Code: 2836-0589-3371 | Nintendo Network ID: MasterWario

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