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Topic: Demand Final Fantasy XV on the Wii U

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Oragami

banacheck wrote:

The PS3 did just fine without requiring payment for online gaming. The only readon'tn Sonylooking ng it is because they saw it worked on the Xbox 360, and they wanted more money.

So when Nintendo if thay ever do upgrade there online infrastructure, and seeing thay don't like loosing money. You really think Nintendo will foot the bill?

? What are you trying to say?

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RR529

Oragami wrote:

banacheck wrote:

The PS3 did just fine without requiring payment for online gaming. The only readon'tn Sonylooking ng it is because they saw it worked on the Xbox 360, and they wanted more money.

So when Nintendo if thay ever do upgrade there online infrastructure, and seeing thay don't like loosing money. You really think Nintendo will foot the bill?

? What are you trying to say?

What he's trying to say is that Nintendo will eventually get their online infrastructure up to par with what Sony & Microsoft have now, and when they do, don't delude yourself into thinking it'll still be free. It costs a lot of money to keep a fully featured online infrastructure up & running, and if Sony & MS have to charge in order to keep it going, Nintendo will too, when they get there.

Will they get to that point with the Wii U & 3DS? Maybe, maybe not, but they are actively trying to modernize what they currently have (unified accounts are in the works apparently), so you never know.

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SCRAPPER392

Kodeen wrote:

SCAR392 wrote:

Why did graphics not matter for PS fans in 6th gen, but they do in 8th gen?

Oh, they mattered. Hype for the PS2's graphical capabilities ('emotion engine', Bug's Life level graphics, polygon counts) was one of the big reasons no one bought a Dreamcast.

Ya, but GCN/Xbox were there, too. If graphics were the be all, end all, PS would have died and been unsupported, long ago.

Go compare RE4 on PS2 and GCN, or GTA on Xbox and PS2. PS fans are being hypocrites by saying that Wii U doesn't matter, because even though I liked GCN better, I never said that a console should straight up not get any software, because of graphics, and PS4's market share is no where near the amount that PS2 had.

Qwest

CanisWolfred

But the Gamecube had a a smaller disc capacity, which limited what developers could do. There's more to graphics than just raw power sometimes. Capacity is also a big factor.

And the Xbox was from a new player that was still up and coming, and wasn't selling like hotcakes the way the PS2 was.

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SCRAPPER392

As far as I can tell, the disc capacity wasn't even really a factor. The only games that probably would have required a bigger disc, was GTA and FF games that were on PS2. Every other game could have been on one GCN disc, and they weren't even dual layering the discs at that point.

Xbox being a new console, doesn't exactly give it any excuse. It had Xbox Live, and was basically a PC. It was more powerful, and had more online support than PS2.

The only thing GCN was missing, was online, and it still would have had any online modes the other 2 had, IF more people would have bought it, and actually went online. Mario Kart Double Dash was probably supposed to have online, but people went with PS2, instead.

EDIT: Nintendo's "doom" scenario is directly related to PS2's success, because consumers chose the "worst" console to be successful in 6th gen. That's why it's ironic that people are giving the Wii U so much criticism, years later.

[Edited by SCRAPPER392]

Qwest

Kaze_Memaryu

RR529 wrote:

Oragami wrote:

banacheck wrote:

The PS3 did just fine without requiring payment for online gaming. The only readon'tn Sonylooking ng it is because they saw it worked on the Xbox 360, and they wanted more money.

So when Nintendo if thay ever do upgrade there online infrastructure, and seeing thay don't like loosing money. You really think Nintendo will foot the bill?

? What are you trying to say?

What he's trying to say is that Nintendo will eventually get their online infrastructure up to par with what Sony & Microsoft have now, and when they do, don't delude yourself into thinking it'll still be free. It costs a lot of money to keep a fully featured online infrastructure up & running, and if Sony & MS have to charge in order to keep it going, Nintendo will too, when they get there.

Will they get to that point with the Wii U & 3DS? Maybe, maybe not, but they are actively trying to modernize what they currently have (unified accounts are in the works apparently), so you never know.

Okay, let me step in real quick here.

Sony and Microsoft are simply greedy. They wouldn't need these online fees if they didn't keep up this immature arms race of specs. They make HUGE losses with every console they sell (despite being insanely overpriced already), just because they started gambling instead of using their brains. Most stuff they do has nothing to do with good financial planning, it's just showing off against each other. But that threatens to bite them back, so they force the consequences of their idiocy (which is financial losses) onto the consumer base and developers by making both pay for online services that should be mandatory - or in case of charging developers for servers, leave it to the dev's and stay out of it.
While Nintendo doesn't profit from console sales either, their losses are so minimal that two full-price games are already enough to even it out (XBone and PS4 need five games per console to achieve this). This makes it easy for them to provide good online services without a fee. And by not developing a new console that is too expensive in production, they will maintain that status, simply because that's smart planning. They know how to do it, and even though the WiiU is still fairly weak on the markey, it's enough profit to not require paid online services.

[Edited by Kaze_Memaryu]

<insert title of hyped game here>

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SCRAPPER392

@Kodeen
If Sony makes a profit from $50, then they wouldn't need to charge for online.

Qwest

SCRAPPER392

Kodeen wrote:

SCAR392 wrote:

@Kodeen
If Sony makes a profit from $50, then they wouldn't need to charge for online.

I wasn't speaking to whether they should or should not be charging for PSN. I was simply correcting Kaze on the loss issue because the amount of vitriol he was using in being wrong was funny.

There's more to it than that, but whatever...

Qwest

Fheonix

As much as I'd love to see it, what we're seeing from companies like Ubi and Activision atm is that it's not worth the time to engineer a title for a Wii U release

To port something on the scale of FFXV would require a whole team to re-code (the consoles have different architectures) and possibly edit a lot of the game's content. Let alone breaking the game up across multiple points because it would have to be Multi Disk

Anyways, X will probably be better, so don't worry too much

A Welsh Graphic Designer, living in Denmark. Playing games, writing about games, even talking about games on a podcast called 'Tom and Mat Attack'! Check it out in iTunes here / Youtube h...

X:

SCRAPPER392

Fheonix wrote:

Let alone breaking the game up across multiple points because it would have to be Multi Disk

That's not even the case. Wii U uses an equal alternative to bluray, so if the game was spread out on multiple discs for one of these consoles, it would be for any of them.

Qwest

Fheonix

SCAR392 wrote:

That's not even the case. Wii U uses an equal alternative to bluray, so if the game was spread out on multiple discs for one of these consoles, it would be for any of them.

Has it been confirmed that they're multi-layer on the Wii U? It was my understanding that the PS4/XB1 can read multi-layer disks

A Welsh Graphic Designer, living in Denmark. Playing games, writing about games, even talking about games on a podcast called 'Tom and Mat Attack'! Check it out in iTunes here / Youtube h...

X:

Kaze_Memaryu

Kodeen wrote:

Kaze_Memaryu wrote:

They make HUGE losses with every console they sell (despite being insanely overpriced already), just because they started gambling instead of using their brains. Most stuff they do has nothing to do with good financial planning, it's just showing off against each other. But that threatens to bite them back, so they force the consequences of their idiocy (which is financial losses) onto the consumer base and developers by making both pay for online services that should be mandatory - or in case of charging developers for servers, leave it to the dev's and stay out of it.
While Nintendo doesn't profit from console sales either, their losses are so minimal that two full-price games are already enough to even it out (XBone and PS4 need five games per console to achieve this).

Both Sony and Microsoft are manufacturing at slightly less than MSRP, and with distribution costs are probably slightly over (Sony has said PS4 becomes profitable after a PSN subscription alone). Meanwhile, Nintendo was loosing an an undisclosed amount per console as of August, and you can now add a $50 price drop after that. Where are these 5 games/2 games figures coming from?

http://venturebeat.com/2013/11/29/the-deanbeat-the-xbox-one-c...
http://www.gamesindustry.biz/articles/2013-08-07-nintendo-sti...

I just made rough estimations (and they weren't far off, anyway), but confused 360/PS3 with XBone/PS4.

But there are two things in the first article which actually reinforce my statement: both Microsoft and Sony profit from every console sold (which makes their paid subscriptions even less justified), and Microsoft still lost roughly 1 Billion $ with the XBone.

Still, the point remains: paid subscriptions are the result of greed and bad financial planning. And games which offer online features shouldn't be tied to additional costs for online features - the developers plan with them and implement them from the get-go, so paying for it, despite already having paid for the game (and by logic, acess to the entire content of it on a consumer base), is nothing short of criminal. The fact that Nintendo doesn't do the same, although they fall behind on the market, is just further proof of Microsoft and Sony's bad planning/greed.

<insert title of hyped game here>

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CanisWolfred

Or maybe it's because Nintendo barely knows the internet exists and doesn't have a single game, let alone 10 or more, that would be demanding on their servers...

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shingi_70

I know everyone likes to point out Nintendo having free online should be pushed, but am I the only one who thinks Nintendo couldn't get away with charging for Nintendo Network at the state its in comapred to live and PSN.

WAT!

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Ryno

Oh man, I could just see telling my wife, "Hey guess what, I now have to pay $50 a year to use the Nintendo Network!" I'm sure she was just love that.

[Edited by Ryno]

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Mickey

@shingi_70 Naw, I'm sure plenty of people (myself included) agree with you on that. That said, free online is still pretty awesome, even if it's only gonna last as long as the servers aren't too taxing.

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SCRAPPER392

Fheonix wrote:

SCAR392 wrote:

That's not even the case. Wii U uses an equal alternative to bluray, so if the game was spread out on multiple discs for one of these consoles, it would be for any of them.

Has it been confirmed that they're multi-layer on the Wii U? It was my understanding that the PS4/XB1 can read multi-layer disks

It has all the same qualities as bluray. That includes layering.

[Edited by SCRAPPER392]

Qwest

SCRAPPER392

@shingi_70
Ya, everyone agrees on that. Nintendo's online may not be be as good, but it's still free, so it gets a pass somewhat. I think they'll improve it eventually, but I'm not really into that anyway. Most of the features are there(besides voice chat), they just need to put them more together. Also, accessing the home menu without "pausing" your game would probably be ideal, too, depending on what you're doing.

Their internet interaction directly reflects the features their OS has, like any machine. The OS is pretty barren, so... less online.

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Jazzer94

shingi_70 wrote:

I know everyone likes to point out Nintendo having free online should be pushed, but am I the only one who thinks Nintendo couldn't get away with charging for Nintendo Network at the state its in comapred to live and PSN.

Nope I agree with you Nintendo need to make quite a few improvements before they can justify charging as well as building up their online community (Miiverse is a good start but now to transfer they need to move these users onto games) with more games that really utilize it.

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