@NeonPizza Even though the years are there it's still hard for me to consider anything PS3 and on retro. I mean even looking at my son whose 25 no, was like 6 when it came out. He was lucky though where he had access to the NES, SNES and Genesis at that age, but for others who's intro to the world of Mario, Zelda etc was through the Wii they have feeling for the Wii like we do the NES.
Don't get me wrong, there are definitely some.classics on the Wii, Mario Galaky, Twilight Princess etc. but it's just not retro for me.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki i'm 17
my childhood was mario world , mario 3 , kirby nightmare in dream land , and even the nes and it's tools like the hand gun to play the duck game
i think my father knew what's the best for us (ʘ ͜ʖ ʘ)
Got Trace Memories for DS in the mail today. Just waiting for Panel De Pon DS a.k.a Planet Puzzle League to come in. Alongside a t-shirt I found for a good price. I realized that i'm obsessed with over-sized t-shirts. as in 4XL or 5XL.
I still think Panel De Pon DS sounds much better than Planet Puzzle League imo. I'll get Meteos at a later point.
I sell my famous Chesapeake Tupperware.
I ACCEPT NO DEBIT CARDS!
DO YOU HEAR ME!?!
Grabbed Simpsons Hit & Run on Gamecube. I have it on OG Xbox from back in the day and loved it. That one is most likely the superior console version, but this is one I've been meaning to add to my Gamecube collection.
My copy of Tail Concerto arrived today! I don't buy graded games because I hate how it drives up the price even more and makes harder for buyers to get them at an "affordable price," but surprisingly this was the best condition of the game I could find. And that includes used copies. Now to take off the wata case
@Tendo64 Such a great game especially if your a Simpsons fan. Definitely high on mine and others Remaster wishlists. Now if only Disney will listen. They can Remaster Epic Mickey but not Hit and Run lol.
RetiredPush Square Moderator and all around retro gamer.
I cannot justify the cost of graded copies. When I saw a graded copy of a Zelda game (cannot remember which one) here in Mexico going for as much as 30,000 Mexican Pesos (somewhere around fifteen hundred dollars), I legit was like "who tf would pay that much for a scam?"
Regardless, I hope removing the wata case brings you some satisfaction.
Honest, for how much I can imagine you paid, I hope you enjoy it from the moment you remove the case.
@HammerGalladeBro I paid 600. I did bought a used one from a different seller before, but he lied about the condition of the disc. It was 500 for that one.
@Arcwave I wonder if there's a market for empty/used Wata cases? You could try selling it to recover some of the cash you paid. There's bound to be someone, somewhere that collects them.
@Tendo64 Such a great game especially if your a Simpsons fan. Definitely high on mine and others Remaster wishlists. Now if only Disney will listen. They can Remaster Epic Mickey but not Hit and Run lol.
It's honestly puzzling as to why they haven't remastered it. I've never met anyone who hated the game, and it would sell like hotcakes. Greatest Simpsons video game there is IMO.
@Tendo64 The only thing I can think of is the cost of the voice actors and then of course you have some of the changes to the voice actors like Apu. Then again didn't they get rid of Apu due to him being stereotyped? I thought I read somewhere that they did or they were going to so that maybe another problem.
Still.as you said and I agree, that game would print money so I don't know. But then again it's all up to Disney.
RetiredPush Square Moderator and all around retro gamer.
Been awhile since my last post. Busy working through peak season. Got Threads of Fate (ps1), Gunstar Super Heroes sealed (GBA), and a cib of Sword of Mana (GBA)
@Jhena
CIB, or loose?
I'm semi tempted to re-buy a Dreamcast...I mean, it is one of my favourite consoles of all time, as short lived as it was. It easily had one of the most incredible launches in gaming history back during the summer of 1999 with Power Stone, House of the Dead 2, Soul Calibur(Good lord was it stunning), Sonic Aventure and even Ready 2 Rumble Boxing. Bringing that modern arcade experience right into our living rooms. The console & controller design were something else and wonderfully unique, with the pastal buttons, and innovative neat little VMU. It truly was ahead of it's time, and it was the last BIG/substantial power leap in gaming, having been so accustomed PS1 & N64. The DC had my jaw hitting the floor, to the point where it was melting into the carpet. lol
Surprisingly, i haven't played the Dreamcast since 2002. Once Sega called it quits in just over 2 years(was it?) i moved on to the GameCube, which was a mixed bag, and ultimately is one of my least favourite Nintendo consoles, right after the Wii U. Heck, i haven't touched a Sega Saturn since 96' either. I sold mine and put it towards a PS1 on launch day back in 95.
@NeonPizza
CIB. It plays well and it looks great on a CRT tv. Yeah the Dreamcast truly was ahead of its time. I would almost say, gaming started to get boring after the Dreamcast ended.
@Jhena
We had a brand spankin new 32" FullScreen JVC D-Series CRT back 1999, the year it came out. It was one of the greatest TV's at the time, along side Sony's Trinitron's. Dreamcast looked amazing on it during the time, even with Composite. I had no idea that it supported S-video. Then again, i had no idea what S-Video even was, until the GameCube was a thing.
And i agree. the PS2 was a huge let down for me personally. An ugly uninspired console design, regurgitated Dual shock controller slapped with a black paint job, some of the most boring dismal colourless launch titles around capped at mostly 30fps. It was such a depressing console in my eyes, when stacked against the Dreamcast, which just looked and felt whimsical, and had this Arcadey' fun energy to it. Not only that, But Dreamcast games look and ran more impressive too most of the time. They trade blows graphically speaking, but Sony's PS2 was not the powerhouse they were building it out to be. It wasn't until the GameCube when I noticed my DC was being slightly edged out in the visual department.
But i got tired of gaming in general during the middle of the GCN generation. It wasn't until the DSLite, Wii + Virtual Console + WiiWare & first year or so of the launch 3DS(Aqua Blue) when my passion was back in check. Why? Because all 3 platforms were doing unique and innovative things we hadn't seen before with consoles prior.
DSLite, with it's brightly lit dual screens & touch pad/stylus controls. The Wii with it's motion pointer aiming, motion tilt & Shake controls, along with the incredible Virtual Console and 2D/SideScroller comeback(Which was absence during the N64 & GCN), with Klonoa, Mega Man 9, Wario Land Shake it, Super Paper Mario, Castlevania The Adventure ReBirth(etc). And of course, the 3DS, with it's jaw dropping stereoscopic 3D effect, SWAP NOTE, Mixed Reality, Gyro, and it's exclusive hand held Virtual Console.
These days, flat screen gaming in most cases just feels kind of stale. I'm far more intersted in VR & MR at this point, as there's so much room for growth. Consoles on the other hand, feel like they're almost hitting a wall with diminishing returns. No 3D, No MR, Motion controls don't even have a sensor bar(reference) and OLED TV's are plagued with Motion blur.
Quest 3? No motion blur, it has stereoscopic '3D', VR(Be it first person, 3rd person, overhead etc), Mixed Reality mode(Size adjustable 3D/2D screen, be it straight or curved) and motion controls that even rival the Wii remote PLus & nunchuck, taking that tech to the next level. The Q3 feels like a wild next gen successor the Wii & 3DS. The problem is, is that it's 99.9% indie cesspool. So much potential. I wish Meta would pay Capcom and over 3rd party devs to make games for it.
@NeonPizza
When the Dreamcast was still around, games were still wild and had an arcady feel. Afterwards they started to feel realistic and too serious for its own good.
Now that you mention it, the DS/ Wii era really was something else. My first DS game was Zelda The Phantom Hourglass. I liked how good the touch controls were implemented. I am also a fan of the Wii pointer controls. Hopefully this was not the last truly special gaming era.
I hope the Switch successor has a nice surprise for us.
@Jhena
I loved Phantom Hour Glass. I even preferred it over Wind Waker on GCN. It's quasi overhead dual screened' touch based gameplay just breathed new life into something that was otherwise getting a touch stale. Then again, I was never huge on 3D Zelda games to begin with. And who doesn't love Lineback?
And yes, the PS2 and XBOX were often pushing mature-like content and realism instead of surrealism. I can't tell you how many games boasted dreary muted colour schemes. Dreamcast was anything but, it had the Spirit of Nintendo, Sega & PS1 all rolled into one.
As far as DSLite goes. Kirby Canvas, Wario Ware: Touched! LOZ: Phantom Hour Glass, Contra 4, New Super Mario Bros. DS, Castlevania Dawn of Sorrow, with a pinch of Mario Kart DS were the stand outs for me.
And hopefully the Switch 2 has a motion sensor bar/reference, Less latency with it's new Pro Controller, and Joy-con's with better comfort, traditional sticks, larger premium face buttons and better shoulder buttons. And of course, other features to spice things up. Haptics and adaptive triggers that are an evolution to that of the Dual Sense's.
Heck, give me a VR headset that surpasses Quest 3 as a side accessory so i can finally play Mario Kart in 3rd person and First person VR. Along with Metroid Prime, Pokemon snap, just to name a few. In all seriousness, Nintendo will most likely jump into VR/MR in the 2030's with their next console after Switch 2. Once headsets aren't headsets anymore, and when they inevitably become a little lighter. Quest 3 is on the right track. 2030+ will absolutely be the decade for MR/VR starting with Quest 5, PS VR3 & Nintendo entering the VR arena/space.
@Jhena
Wind Waker(GameCube) almost had me back when it came out in the earlier 2000's, but i eventually dropped out 1/2 - 3/4 in. We've heard it all before, but the sailing(Time for a ciggy' break, while i stare at the ceiling.), lack of dungeons and weak difficulty tarnished the experience. That's the problem I have with most 3D Zelda's prior to BOTW. It seems like nearly every entry in the very beginning holds your hand and spanks you with tutorial after tutorial, to warm you up into some grand adventure. WW's Art style & Soundtrack were wonderful, but like OOT, I just wasn't enjoying it as much i wanted to. ALTTP is still the definitive Zelda experience, imo. That's my jam. I'd also throw in Switch's Link's Awakening, if it ever gets optimized for Switch 2 with a locked 60fps.
Anyways, I wish I would of given the Wii U version a chance instead, which rectifies the tame difficulty with 'Hero' Mode, adds a Sailboat dash mechanic and a few other nifty features. But i think it's too late. WW just feels clunky and dated to play, now that BOTW & TOTK are a thing.
Where as the NES Zelda's, ALTTP, along with Breath of the Wild, right off the bat, instantly throw you into this world, where you have to figure it out all on your own. The toughest Zelda game period is II: Adventure of Link. I remember catching it a friends house back in 1990. Pure magic. The music & SFX were legendary, even if, the experience itself couldn't hold my attention 1/4 in. Wasn't my kind of game, but i loved and absolutely appreciated it's presentation & sound, regardless of it being a drastic departure/Black sheep when stacked against the original. Although i did end up beating it much later on in my mid 20's on the Wii's Virtual Console. Tough as nails, and not even close to being remotely awful like a lot of noobs make it out to be. Just because it's different and doesn't follow the same formula or tradition doesn't make it a bad game.
And surprisingly, i had a far greater time with Phantom Hour Glass during it's release over Wind Waker, or really any of the the 3D zelda games. The quasi overhead style reminiscent of the classics, boasting PS1 3D-styled visuals, while adding in multple unique innovative features like stylus touch controls, dual screens, or neat ideas like blowing into the speaker to blow sand off of a map(etc) and whatever else breathed life into the overhead/Cassic Zelda series, rather than being locked into traditional controls + 1 screen.
I would hate to be that guy who can't fathom the idea of anything going beyond a traditional controller. And screw it, I may of grown up with NES Zelda 1&2, but my experience with PHG toppled both. It's my 2nd favourite Zelda after ALTTP, with Link's Awakening taking the 3rd spot. Link's Awakening 'Switch' has frame rate issues up the ying yang. But if somebody is new to Link's Awakening, it's obviously the one to play over the GameBoy colour version, which is the one i ended up finishing on the 3DS's handheld virtual console.
Forums
Topic: Your latest retro purchase
Posts 4,881 to 4,900 of 4,901
Please login or sign up to reply to this topic