I am a long time Super Mario fan and avid player. I have played all the main Super Mario platformers from the original Super Mario Bros on NES to Super Mario 3D World for Wii U. My question for discussion is do you think the newer games have less replay appeal?
For example I will often start playing Super Mario Bros. 3 straight after completing, however I don't get that same feeling from the newer games such as New Super Mario Bros. (which I might have played through a total of 3-4 times) or 3D Land which for me has very limited replay value.
Of course the newer ones have less replay value; they're just not original enough in any way. Even 3D World, which got 10/10's across the board, is nothing considerably new to the franchise. I'd rather replay Super Mario World or Super Mario 64 again than replay any NSMB or 3D Land/World game.
I don't think they do, but I grew up with the old stuff. The newer games have pulled the focus off straight platforming joy of exploration and progression. The newer games even if they are(New ones) platforming games, they've added a bunch of changes which change it up. You're required to find hidden stars/items in the stages or you can't unlock later areas. You are stuck replaying the same levels repeatedly to get such items if you don't have a proper suit/item in your inventory or active to get that. It's kind of side scroller or not, the Mario games have converted into what Mario 64 started which is a level repeating collection game being the focus with gateway levels of collection needed or you're banned from proceeding. The old games you could skip a stage here or there, or a world with a warp of some sort, but it was all about going from start to end and not getting your ass kicked and running out of lives. It's hard these days to get a Game Over screen, back then it was common.
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3D Land was a very small game so no there isn't much replay to it. But I thought SMG1 and 2 had a lot of replay value. Super Mario 3D World also had a lot of replay value (and that last unlockable character was awesome). I feel like Nintendo goes big with the bigger Mario games but kinda sticks to less with the smaller Mario games.
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All Super Mario games have replay value that's just the same amount. For Starters, In Galaxy series, you have to get stars which are challenging and when done, the replay value wise is even more challenging. If anything, I think New Super Mario bros series is where the replay value is decent. Have you played Super Mario Bros Wii? That is the most challenging game I've played on the Wii.
I can understand why a lot consider 3D Land less replayable which is why it should have DLC to begin with! XD Honestly, why are you worried about the replay value wise when the games themselves are fun to play? If you don't enjoy the newer ones, then playing the replay values probably won't be worth it.
Now I'm with you when the replay values of Super Mario World and Super Mario 64 are fantastic but today with the possibilities of DLC, I'm pretty sure that if future Mario games added more levels, the replay value can be just as great as the old ones.
In case you don't know btw, I'm a huge Mario fan myself!
I find it easier to replay older Mario games like SMB2 or SMB3 or even SMW but I think that is due to nostalgia.
I think it's also due to nostalgia, but I also think that they were just better games too. As someone else said on here, I can play all the older games up to Super Mario Sunshine, then I have no desire to play any of the recent games again once I have beaten them.
It's not just nostalgia. The old games SMW and back aren't like the stuff since SM64 and the 'New' series. The stage designs are different to a point. They do control differently physics and all. The games are about going from start to goal, that's it, yet you can collect a key for a hidden IN stage door, 5 yoshi coins or 100 gold coins for a 1UP, and it may have a goofy mini game at the end of the stage.
The new stuff is slower and dragged out. Even in the 2D games you're forced to repeat stages. You have to re-enter to get enough star/coin/shines so that a later world or signpost in the world you're in will drop so you can go further. They throw in lots of extra collectibles that while not required, kind of are if you really want to 'finish' the game yet they have no real value other than making more time on the clock for people to hammer the same stuff repeatedly to do it all. They just don't make Mario games, even the flat ones, like they once did. New Super Mario Bros U is as close as you can get to the SMW game that it tried to be a sequel of in style, yet it still has the 'star' wall to go further and extra junk to pick up causing repeats of stages. Old Mario was just one and done, and jump entire worlds if you could find a warp/whistle.
That's why they have replay value for whoever you are. For someone who isn't into rank, collections, and forced replays of stages, the 80s/90s Mario games are the ones that will have the most replay as you can do whatever you want and go reasonably wherever with saves(mario allstars/gba releases) or warp/whistles. Some who don't like the style of that will find more replay in having stuff based on the Mario64 model of do everything over a bunch to collect it all so you can break a point to open more stages of the game.
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I think all the New Super Mario games offer up some good replay value with multiplayer meaning the experience if often different with different people but generally I will only play through most Mario games once to 100% it then return only for a bit of play every now and then.
I think the stale content in the New Super Mario Bros games may be making them less appealing here. They're still fun, in a pure gameplay sense. But they don't feel like there's anything particularly interesting in them, whereas the older games had the feeling that you were constantly discovering new things/ideas/worlds/chararacters.
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Topic: Replay value of new vs retro Mario games?
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