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Topic: I realize I'm not a retro player

Posts 21 to 40 of 43

LaserdiscGal

Meowpheel wrote:

Well, some people here grew up playing the Atari 2600 too.

Yeah but that's like 40 years old, the GBA is a little over 10.

LaserdiscGal

3DS Friend Code: 0688-5519-2711 | My Nintendo: pokefraker | Nintendo Network ID: pokefraker

Rumorlife

Freeon-Leon wrote:

Dankykong wrote:

Look what you did, you made all the old people come out and complain

Hey! I wasn't complaining you little punk!

But you're still old right?

Rumorlife

cwong15

Dankykong wrote:

Look what you did, you made all the old people come out and complain

How can anyone make a post in a forum called Retro and NOT get a response from old people?

(Who, by the way, are probably way younger than myself).

cwong15

FlameKian

Well, the first game that I ever played was Zelda II. I had no idea what to do or where to go. Really, I just didn't know how to play games back then. I haven't played it since then, but I really want to try it again.

The rigidity of absolute justice or the flexibility of moral values? I'd choose moral values, but then again, I'm not rubber so I'm probably not flexible enough for it.

FlameKian

@Waluigi: I heard somewhere that the requirement for a game to be called retro is about 10 years or so. Can't remember where I heard that though.

The rigidity of absolute justice or the flexibility of moral values? I'd choose moral values, but then again, I'm not rubber so I'm probably not flexible enough for it.

DefHalan

@FlameKian: Well, there is no governing law stating what is and is not "retro." I don't like the idea of going by years because it starts to get messy with different games launching at different times during a single console generation. Going by Console Generations it gets easier. But that is just a personal preference. I wonder what NintendoLife counts as Retro and not Retro

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

ProfAllister

Well, further complicating things, many would consider much of the GBA library to be inherently retro, as it was heavily 2D platforming and such while the gaming landscape had largely moved on to polygons and 3D worlds.

ProfAllister

Bass_X0

@Meowpheel: Save states make it a lot more fun and enjoyable.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

LaserdiscGal

DefHalan wrote:

@FlameKian: Well, there is no governing law stating what is and is not "retro." I don't like the idea of going by years because it starts to get messy with different games launching at different times during a single console generation. Going by Console Generations it gets easier. But that is just a personal preference. I wonder what NintendoLife counts as Retro and not Retro

Everything before the Wii is on the retro side of the site.

LaserdiscGal

3DS Friend Code: 0688-5519-2711 | My Nintendo: pokefraker | Nintendo Network ID: pokefraker

KingMike

Waluigi wrote:

Meowpheel wrote:

Well, some people here grew up playing the Atari 2600 too.

Yeah but that's like 40 years old, the GBA is a little over 10.

Feel old that I grew up playing the original green Game Boy.

I do think that Fusion may not be the best choice for first Metroid, again due to the limited ability to backtrack for missed upgrades. In the other games, if you search hard enough you should be able to find enough hidden upgrades (bomb/search EVERYWHERE) to become much more powerful.
Super Metroid and Zero Mission are probably more accessible (in ZM, when you come across a recharging Chozo statue, it will also mark goal points on your map, though it won't spoil what is there. If that is your thing.)
Even Metroid II, I don't think was that bad. (yes, many would complain because it doesn't have auto-mapping. But at least for a game without in-game map, I think they did okay for balancing it between having an exploration element while still having a linear structure so you don't get TOO lost. Which is good since it was the first portable game and they probably realized you might want to play the game in places where you don't have paper to map the game out on your own. )

Edited on by KingMike

KingMike

Tasuki

ProfAllister wrote:

Well, further complicating things, many would consider much of the GBA library to be inherently retro, as it was heavily 2D platforming and such while the gaming landscape had largely moved on to polygons and 3D worlds.

I don't think 2D style or 3D style classifies a game as retro. If thats the case would you classify Shovel Knight as retro? How bout NSMBU, Rayman Legends?

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

Eel

Shovel Knight and NSMB are quite simply meant to evoke the feeling of retro games. Specially the first, which is "retraux", fake retro.

Rayman legends also follows the "origins" wave as a 2d platformer, but much more stylized than the other two games.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

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ogo79

@Tasuki:
lol like hell i dont use save states.
i have to these days in order to push ahead and get a game beat in order to move on to another game that requires a wii/wii u vc save state of sorts lol

the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)

the_shpydar

Tasuki wrote:

@ogo79: Say it ain't so. You have just crushed my image of you. I can never look at my @Ogo79 shrine the same way again.

It's not that @ogo79 needs to use save-states ... he chooses to use them so that his awesome-sauce can splash in the face of as many games as possible.

The Shpydarloggery
She-Ra is awesome. If you believe otherwise, you are clearly wrong.
Urban Champion is GLORIOUS.

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Freeon-Leon

Dankykong wrote:

Freeon-Leon wrote:

Dankykong wrote:

Look what you did, you made all the old people come out and complain

Hey! I wasn't complaining you little punk!

But you're still old right?

I still look impresively young so... Yes, I'm old >:[

Check out my super awesome Super Mario Maker levels.

3DS Friend Code: 4596-9585-5314 | Nintendo Network ID: JahirBGoode

Indy83

cwong15 wrote:

I think my problem with retro games is not just the difficulty itself, but the punishing cost of failure. As gcunit also complains, it's the lack of a good game save facility. I don't mind failing in most cases if I can easily retry again. Arcade games can be brutally difficult, but as long as I have quarters in my pocket I can resume from a Game Over almost right where I left off. Not so with many console games. In many such games, I have to slog for a while just to get to that same point where I can retry a tough boss fight. I mentioned a Link to the Past for that reason: it's not Metroid-hard, but without save states it became so tedious that I realized I wasn't having fun.

I did not have Wii U's save states when I played ALTTP and Super Metroid, or I would probably not have given up on them. That's probably how I will play many VC games. With save states, I could refight the same Metroid Fusion boss 10-20 times in a row. I'll probably never want a "real" retro console for this reason. I just don't have time to be truly "hard core". For me, the Wii U VC is the best way to play older games, and for that I'm grateful.

Yeah, your problem is definitely not the difficulty.

Its the tedium, you can't stand the tedium a lot of those old games had when you died. Going back and doing the past 5-10 minutes of what you already did just to get another crack at the boss. That kind of tedium is definitely one aspect of retro games I do not miss.

Indy83

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