Forums

Topic: The everything Xbox thread

Posts 11,001 to 11,020 of 11,953

BruceCM

Yeah, it is a shame & they'll have a lot of work to do to turn some people around on it now, along with rebuilding goodwill they did have but that suffered quite a bit
In the best case, their next big game won't get pre-ordered anything like as much.... They really should have delayed it longer to test properly

SW-4357-9287-0699
Steam: Bruce_CM

Grumblevolcano

The end of the 360 era is upon us, 360 Halo servers are being shut down in December 2021.

Other 360 games may follow like how the OG Xbox servers were shut down in 2010.

Grumblevolcano

gcunit

@BruceCM So if I wanted to demo Cyberpunk 2077 this weekend on my XB1X, could I buy it digitally, play it for a few hours, then get a refund? Or are the refunds just for those that pre-ordered?

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Anti-Matter

@Grumblevolcano
NO....!!!! 😱😱😱
I'm afraid if DLC for DDR UNIVERSE 3 Xbox 360 will be closed too.
I still haven't bought DDR UNIVERSE 3 yet.

Everlasting Dance Trax Boxing Eurobeat

Anti-Matter

@DarthNocturnal
I got the information from Youtuber who played DDR UNIVERSE 3 XBOX 360, he played the DLC songs as well.
He played that DDR on this year, 3 months ago exactly.
This is one video of DLC song on DDR UNIVERSE 3.

Everlasting Dance Trax Boxing Eurobeat

Anti-Matter

@DarthNocturnal
I have checked from remywiki for DDR UNIVERSE 3 information, All DLC on DDR UNIVERSE 1 & 2 are no longer available anymore, instead the DLC from DDR UNIVERSE 1 & 2 moved to DDR UNIVERSE 3 DLC.

Everlasting Dance Trax Boxing Eurobeat

BruceCM

Well, I don't know if MS covered those sorts of details somewhere, @gcunit .... But I think it'd be for pre-orders & people who'd brought it before they could have heard about the problems

SW-4357-9287-0699
Steam: Bruce_CM

Ryu_Niiyama

@NEStalgia ok I put some time into Greedfall so I can talk about it.

There is certainly some pre EA Bioware influence and it feels like a slightly worse DA:Origins with modern (in comparison to DA:O granted my copy is modded to heck) graphics. The overall story is nice although some people may balk at playing a diplomat as you are trying to balance relationships between about five factions.

Quests have a few different ways they can be solved and I think new ones are later unlocked based on previous performance in other quests. At the very least sometimes they give you short cuts the the beginning of a quest. I’m already biased on who I wanna help so I’m carefully picking my way through quests.

Combat is serviceable with a parry system that DA could have used but is other wise boring. I know combat isnt fun (not bad technically but not fun objectively) when I skill my character less on my play style and more on getting through battles quick. Granted RPGs that arent in the souls line are not known for their combat (although I think nioh has better combat than the souls games) so I let it pass. I do like that there is faction clothing so I think I have been locked out of a few areas until i find their clothing. It feels like quests actually result in changes in the world for better or worse but I am not far enough to see major changes. There is some interesting lore but it’s lopsided as some factions are way more interesting than others. Companions have a range of personalities and values including at least one that I will leave “in the wagon” whenever possible.

Now this game suffers from all the modern game design flaws. World feels barren and inaccessible as most buildings are decorative walls. Not a lot of enemy encounters so grinding is a little hard to do. You want to grind because certain points are locked behind levels. However it is obvious Spiders is small but they have talent that needs to be refined.

Npcs are often clones, some getting stuck on the environment, locales are samey and the main thing that bothers me is it feels like you have to visit areas in a certain order as the dialogue is so limited it either gives away plot or is obviously inactive until you flip a flag later on. However none of that is game breaking. The game is put together well enough that I will monitor spiders in the hopes they improve. Especially now that EAware is on my “wait for review and sale” list. (I am curious about the Liara teaser but I learned my lesson from ME2.)

[Edited by Ryu_Niiyama]

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

NEStalgia

@Ryu_Niiyama That sounds very.... Morrowind-esque? Not a bad thing. And since it looks like Cyberpunk won't release for real until 2077, there's lots of space for janky western rpgs.

For under $13 it sounds worthwhile (it's on GP, but i try to buy things that are on crazy sales if i might like them.)

Roll, roll, swipe. Roll, roll, swipe. How is soulsborne interesting combat? . I don't really think of it as an RPG still. No dialogue makes it hard to think of as an rpg. Agreed on nioh. Very interesting combat. I suck horribly at it. But it's very intricate. Maybe too intricate.

EAware..... It's hard to have high hopes. I actually have higher hope for EA in general right now. I honestly feel they're really trying to improve, and i rate them as more serious a gaming company than Activision and 2K right now. I like that they're trying to reboot the bioware ips. (And Please please, mirrors edge 3!!). But I'm not confident in bioware itself. Most everyone that mattered left long ago. I think ea really wants to get back into real games. Mostly i think they see the writing on the wall that ips matter again and GaaS doesn't see the financials it was supposed to without some traditional long tail product to go with it. But I'm just not sure anyone still at bioware knows how to bioware.

Anyone that does is now at Microsoft, lol.

[Edited by NEStalgia]

NEStalgia

Dezzy

Hey the newest Cyberpunk patch 1.05 has actually massively improved the framerate already. Some of those parts that were like 12fps on the Xbox One are now 20fps. My confidence that they'll adequately fix this is fairly high

It's dangerous to go alone! Stay at home.

Magonigal

@Dezzy
CDPR have got a good record of fixing bugs, they did a great job on The Witcher 3. It's a shame there's so much negativity about them and they've made mistakes but they always work hard to turn things around.

If anyone is looking to get a Series S then AO.com have got them in stock, although don't know how long for. Just found that Microsoft Store also has stock. A good website to check for stock is https://www.console-deals.com/ and they also have a Discord channel.

By the way has anyone got the 1Tb expansion card? I got more Christmas money than I was expecting so with so little space on the Series S I thought it was worth it

[Edited by Magonigal]

Magonigal

Dezzy

Magonigal wrote:

@Dezzy
It's a shame there's so much negativity about them and they've made mistakes but they always work hard to turn things around.

Yeah a lot of people are getting a bit carried away with it. The internet's very good at whipping up a kind of mob mentality around some things.

Exact same pendulum of outrage that happened with No Man's Sky. The outcome will probably be the same as well. Once they've spent a year improving the game, the general opinion will pretty much swing back to loving it.

I'm still predicting that it wins the Game Award for GOTY in 2021.

It's dangerous to go alone! Stay at home.

Ralizah

@Dezzy

Hello Games did an amazing job of fixing NMS, but I don't think the interest level in it ever really recovered after it cratered at launch, did it?

Cyberpunk will be popular, though, and it'll get more popular as stuff like expansion content and multiplayer is released over the years.

Also, the negativity was 100% deserved. The last gen versions bordered on being unplayable, and CDPR lied about that to investors and did all it could to hide last gen console footage to protect preorder sales. That they're fixing it up now is good, but it doesn't wipe away the dishonor their actions brought on their brand.

[Edited by Ralizah]

Currently Playing on January 13, 2026: The Hundred Line: Last Defense Academy (PC)

Dezzy

@Ralizah

There's no clear way to judge that, but I know NMS did sell incredibly well on Xbox One, and that version didn't come out until 2 years after the original PS4/PC version. So it certainly recovered for the most part.

As for CD Projekt. I suspect most of that wasn't intentional lying. Some of it probably was, for sure. But I bet the main reason they didn't show last-gen console footage before release was just because they were busy trying to patch it right until the last minute. That's quite similar to No Man's Sky as well. I don't think they deliberately lied about too much (although they definitely did on some cases). I think it's the same thing again, where they just convinced themselves they'd have something ready for launch, but then failed to finish on time.

It's dangerous to go alone! Stay at home.

Ralizah

@Dezzy They told investors the last-gen console versions played "surprisingly well," which wasn't just a lie, it was a damn lie.

And it seemly fairly clear the reason they had such draconian rules on what could be shown from the game leading up to launch was because they didn't want to jeopardize pre-orders of the game when it became clear how ghastly the optimization for consoles were. Same reason they only supplied PC code for reviews before launch. They're not stupid. They knew exactly the state the game was in when it launched. And, frankly, they were patching the PC version until the last minute as well. They'll be patching all versions of the games for at least a year, because, in many regards, it doesn't seem like a finished product. That aligns with reporting which suggests that the game's developers were consistently given unrealistic deadlines that they couldn't meet.

When you lie about your game running well and restrict footage and it turns out the game runs at 15fps at times and, in general, performs hideously because it launched at least half a year too early, that's deserving of condemnation.

[Edited by Ralizah]

Currently Playing on January 13, 2026: The Hundred Line: Last Defense Academy (PC)

Dezzy

@Ralizah

Well but like I said, the last point could be explained by overconfidence in their ability to optimize it before launch, rather than just deliberate dishonesty.
I can easily imagine them convincing themselves it's OK not to show last-gen footage because they still had 2 weeks before launch, and they'd be able to get it running at 30fps in that remaining time. So it would ultimately end up close enough to the next-gen versions by the time people bought it, even if it wasn't at the time they posted footage.

It's dangerous to go alone! Stay at home.

NEStalgia

@Dezzy In this case the mob mentality is deserved. You don't sell a broken product, hide that you're selling a broken product, and get a free pass on the hope you'll fix it sometime in the next year. These companies should be flayed more, not less fervently for that. if they released it broken and didn't try to hide it it would have been "industry standard" for better or worse. But the active actively hiding it means they knew there was a problem and wanted to take the money before it was known. That's when it jumped from "bad industry that needs to change" to "criminal misrepresentation."

NMS was a different issue. The game disappointed people by not being as great or featureful game as they made people expect. But it was far from a broken mess. It worked fine, it just was boring. (Still is, if you ask me... )

I'm still not too concerned about Cyberpunk until the actual next gen version is out. Which now they're saying may not be until 2022. At which point the game will probably be $20 and/or in Game Pass anyway. This is a release that won't exist until sometime after Halo Infinite as far as I'm concerned. Hopefully the public beta with a $60 cover charge goes well!

NEStalgia

ThanosReXXX

@NEStalgia Even though that base game did run reasonably well, the same could arguably have been said about Assassin's Creed Unity's full game-sized day one patch, and yet I don't seem to recall there being a similar kind of outrage about that particular customer-unfriendly event...

[Edited by ThanosReXXX]

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Ralizah

@NEStalgia Question: if I already own Deus Ex: Human Revolution, is it worth spending $5 - 10 to upgrade to the Director's Cut, in your opinion?

[Edited by Ralizah]

Currently Playing on January 13, 2026: The Hundred Line: Last Defense Academy (PC)

NEStalgia

@ThanosReXXX Unity at least had a day one patch - if CP77 had a day one patch that actually fixed it and made it mostly runnable it wouldn't have had the same backlash either. (FWIW, Unity PS4 didn't even run off the disc, it crashed on startup.) As far as we can tell, CDPR was trying to "pull a unity" by shipping a broken disk and making the game download day 1. But they missed the target and the scope of the misdirection was laid bare. Unity wasn't great after that for a while, but the patch made it at least functional. And bad as Ubi can be, they never went so far out of their way to completely hide, mislead and directly lie about the state of the game as CDPR did. Ubi has an image of an evil giant, CDPR that of saints....yet when the chips were down, CDPR ended up using tactics twice as sleazy as even the evil giants. Even Bethesda's never gone as far as denying review code for specific platforms while pushing PC and openly stating it runs "surprisingly well."

@Dezzy They may be incompetent but they're not stupid. They knew darned well what condition the game would launch in. That's why they had to hide it. If they didn't know that despite seeing it and being told that by dev, they need to get out of that business and hand the reigns over to someone with a clue. They can go back to selling laundry detergent or whatever they did before. If they came out and said "hey, the game's really rough, but we have the following target dates for patches, and here's some in-game swag for buying early and being patient" they'd have sidestepped 80% of the controversey. Instead they lied. they hid it. They enforced the press hiding it. Then after they had the money stayed silent for days while the customers discovered they got scammed. Then finally they spoke up and tried to pass the buck to the platform holders.

No mercy for these clowns. At this point I trust Bobby Kotick more.

@Ralizah That's a question that shouldn't be complicated and should be an easy choice. But this is Squeenix. They somehow manage to continuously find ways to make upgrades into downgrades and then make it hard to choose which set of upgrades you want. They've mastered turning purchasing decisions into skill trees.

Particularly for you playing a non-stealth build on PC, I'm almost inclined to say the original + DLC is actually the better way to go. There's a few Squeenix-y notes here.

Director's Cut is, essentially, a port of the WiiU version. (Square Enix sure loves porting Nintendo games to other platforms and replacing the other platform originals, don't they?) Rumor has it they actually used an old codebase for it to start from (lost the final source to HR? That's so Squeenix....)

On consoles, the DC was a clear upgrade in texture resolution and lighting. But PC original had been patched up to look better than the 360/PS3 version already. And then they took the WiiU version and ported it to PC, thus downgrading textures, SSAO, and shadows. What should have happened is the PC version was brought to PS4/X1 and maybe enhanced further. What actually happened was an out of date code base was used for WiiU, and then they ported that to 360, PS3 and PC as the DC, so all 3 platforms have 2 versions and PS4/X1 had no native version.

OTOH, some people hate the gold filter, what some call the "p1$$ filter", affectionately. The whole game is cast in a yellow-brown filter. It's overdone, especially with the over the top bloom. Everyone wanted it gone, and DC makes it gone. But, in some ways I feel the autumnal mood of the game is somewhat lost without it. It was designed for it. Everything is in sepia. But the game also feels kind of monochrome.

DC integrates the DLC into the main game, which is generally a good thing, though some argue Missing Link was meant to be a stand-alone post-game experience. Difficulty-wise it doesn't fit in with the middle of the game where it fits narratively.

So on console, I still wish we could get Director's Cut. The original PS360 version is just so freaking ugly. On PC, you probably are best off with the og unless you're one of the people that really hates the gold filter. On console, even XSX auto-HDR and enhancement cant save the ugly.

There's one place DC really matters which is the boss battles. But if you're going for a combat build, you won't care or notice anyway. For stealth players the OG game is more or less fully broken - the boss battles are all but impossible on a pure stealth build - and spending praxis on combat skills kills the availability of the good stealth options.

One thing about Deus Ex stealth is that it's not all crouching behind boxes and CQC-ing, though that's an important component of a stealth build. If you go combat, you miss some of the cooler aspects of the series cornerstones, namely, multiple approaches to (most) situations. You could go in the front door, guns blazing, crawl through the poison gas sewers with the rebreather aug and pop up inside. Hack a camera and door lock and go in the back door entirely undetected, talk your way past the guard, find a keycode to the back door by breaking into some other location, sneak on the ledges and drop down, cloak yourself and walk through the front door, remote hack the cameras and go into a duct on the other side of the block to make your way in with less guards. The many approaches to a situation, some non-combat, is a unique feature of the series. Combat builds ignores that beautiful design. But then you go through the game a lot faster. Stealth play does take a lot of time watching guard patterns. Which does get annoying by later game. And with the OG version....stealth for those boss battles is so difficult and you have to find some way to cheese the whole thing because you can't take them head on at all. At least DC fixed that.

TL;DR It's squeenix. Upgrades are downgrades, downgrades are upgrades, and Nintendo is the master race.

NEStalgia

Please login or sign up to reply to this topic