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Topic: The everything Xbox thread

Posts 10,421 to 10,440 of 11,919

Banjo-

@Dezzy Yes but we don't know when they really started working on Fable or when the new studio was created. They have been hiring people recently. Plans to open a new studio for Fable in February 2017, nothing more, nothing less.

Edited on by Banjo-

Banjo-

Grumblevolcano

@Dezzy I think Starfield will be 2022/2023, Wolfenstein III is 2024 and then Elder Scrolls VI is like 2026. Early Series X/S era Bethesda I'd guess will be supporting existing games (e.g. DOOM Eternal DLC, Elder Scrolls Online, Fallout 76, Skyrim) and timed PS5 exclusives (e.g. Ghostwire Tokyo, Deathloop).

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

NEStalgia

@BlueOcean haha, thanks!

@Grumblevolcano I call bs on that. Single player games are profitable, they're just not as profitable as whale driven continuous monitization, low resale, low development cost games. And businesses take the route of the most profitable product, cutting anything that nets less. The idea that doom and skyrim are money losing ventures and this 76 was born is ludicrous, even without the fact that zenis actual mmo has more solo content than 76. And somehow people paying 15/mo for a bunch of content instead of 60 for theirs fixes that? Nah.

As for Sony, Activision and 2k started the $70 ball rolling for their online games before Sony's announcement. It doesn't have anything to do with the cost of single player. I'm not even sure it has anything to do with Sony. I think the industry wanted to move to 70 and Sony was more than happy to help them force that change while they inexplicably felt consumers wouldn't push back despite them knowing 7 years ago 59.99 confirmed woul help them sell. Arrogantly and greedily helping ea/Activision/2k push their margins up.

So no, that's just bull. 70 isn't The Price of single player gaming in 2020, and gamepass isn't helping Bethesda avoid gaas. If they're losing money on single player games, that means they're spending too much money making those games. You don't charge $20 for a tube of toothpaste because you insist on putting real gold flecks in it to make it sparkle.

Besides, Sony and Microsoft didn't drive the hardware graphics arms race, AMD and nvidia did. Developers have to make the fancy games to make use of the ever escalating pc cards, and developers and publishers want console platforms to port their pc games to at parity.

NEStalgia

NEStalgia

@Grumblevolcano also elder scrolls online isn't made by Bethesda. It's made by zenimax itself, (which of why it isn't buggy... ) that's a whole separate company. I mean it's also ms now, but none of those other games have anything to do with it. Theres several mmos on their end that exist only in pc and mobile land.

NEStalgia

Banjo-

@Grumblevolcano I don't know why you always believe the least believable things. The most profitable games in the world are mobile games, those technically simple games that are cleverly designed to get money through in-game purchases. Those games cost little to develop, reach a large audience and suck people's pockets pound by pound. Then you have free-to-play and subscription-based PC games in second place, e.g., Fortnite. Then you have traditional online and single-player games and both kinds earn enough money depending on how many copies they sell and how much money people spend on them. Single-player games are profitable, you don't even need to sell an astonishing amount of copies, ask Remedy. Yes, an online Star Wars game full of in-game purchases could earn a fortune or it could fail miserably.

No point in guessing release dates so early. Microsoft was clever to not announce release dates and avoid delayed games after Halo Infinite. Sony is promising a lot of launch window games and I assure you that most of them will be delayed and one day you'll wake up and see that the 2021 games are 2022 games. Sony's studios are as slow as Rare.

Banjo-

Dezzy

Grumblevolcano wrote:

and then Elder Scrolls VI is like 2026.

Lol an Elder Scrolls game every 2 generations.

It's dangerous to go alone! Stay at home.

6ch6ris6

Dezzy wrote:

Grumblevolcano wrote:

and then Elder Scrolls VI is like 2026.

Lol an Elder Scrolls game every 2 generations.

III morrowind (xbox)
IV oblivion (xbox360)
V skyrim (xbox 360)
... (xbox one) ESO doesnt count even though its great
VI (series X)

Ryzen 5 2600
2x8GB DDR4 RAM 3000mhz
GTX 1060 6GB

Dezzy

Loading time comparison. Anywhere from 2.5x to 5x faster than the One X, depending on the game.

It's dangerous to go alone! Stay at home.

Banjo-

Checking Xbox, 360 and One games on Series X, loading times could be even faster when games are optimised for the new console.

Venture Beat frame rate tests and more:

https://venturebeat.com/2020/09/28/xbox-series-x-impressions/

VentureBeat wrote:

This unlocks the framerate, and it enables the Square Enix role-playing game to run right around 60 frames per second on Xbox Series X.

Amazed Monster Hunter World player:

Loading Sea of Thieves in 20 seconds:

https://www.purexbox.com/news/2020/09/how_much_faster_do_xbox...

PureXbox wrote:

As for loading Xbox One games off an external SSD, VentureBeat tested Assassin's Creed Odyssey with impressive results, just slightly slower than the internal SSD (because it's not optimised for Series X) but a standard USB HDD took nearly three times as long.

Ryall wrote:

In theory, the velocity architecture should be 40 times faster than Xbox One X. These will probably still be in decompressed with the CPU rather than the custom hardware. If properly optimised for Series X, none of these titles should take more than three seconds to load.

Edited on by Banjo-

Banjo-

Tasuki

I will ask here since this place seems to get more traffic then Pure Xbox. I have been playing Forza Horizon 3 the last few days but I can't seem to find a way to turn the music on in game. I looked under options and nothing. Am I missing something? Hopefully someone can help me here.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

Dezzy

BlueOcean wrote:

VentureBeat wrote:

This unlocks the framerate, and it enables the Square Enix role-playing game to run right around 60 frames per second on Xbox Series X.

Great, now I just need to hope Square Enix can be bothered to do a Series S patch.

It's dangerous to go alone! Stay at home.

Banjo-

@Dezzy Oh right, we are talking about Xbox One X games running on Series X. However, Microsoft wants to make this an automatic process so hopefully we'll see the improvements without having to wait for developers to patch their games.

Banjo-

Dezzy

@BlueOcean

I hope so. It would be great if like 70% of current gen games got an automatic 60fps or 1440p (or 4K) patch just provided by microsoft, and all the developer had to do was sign off on it.

Given that I've now sold my Xbox One S, I'm very much relying on this upcoming console for all the current gen and X360 stuff!

Edited on by Dezzy

It's dangerous to go alone! Stay at home.

NEStalgia

The back compat stuff is everything i dreamed of. The previews are glowing. So looking forward to this. I really really hoped the ps5 would do the same upgrades for ps4 games but apparently i was to optimistic. Gotta admit I'm looking forward to playing random old ubisoft games more than hzd and gow.

An i strange buying a ps5 and what i most want to play on it is p5r, an expanded version of a ps3 game?

No idea how so many ps fans are content with what were getting over there. And content with "i love buying games twice!". As though no alternative exists. You could say, well you pick one and that's the one you can afford, but it's literally cheaper to buy both consoles than to keep rebuying your whole library. They need to do better. Glad i bought most of my library on xb, but i kinda saw this coming. Reality is worse than my nightmares about team blue though.

Series x gets my attention in the short run. I'm not twice as nervous something goes wrong with the preorder though.

Also I just realized we need buttons that read "I Paid For SeX!"

@Tasuki yeah, default is groove which was tied i think to that Zune talk life ms music service which died. It was an actual live internet radio station iirc.

NEStalgia

Banjo-

@NEStalgia @Dezzy I feel similarly. We are getting further enhancements for backwards compatible games (Xbox and Xbox 360) on Series X/S. On both Series X and Series S we are getting Auto HDR, higher resolutions (1440p on Series S, 4K on Series X), double frame rate in some cases and better texture filtering.

Videos are showing maximum performance on Xbox One X games like Final Fantasy XV in Lite mode running at 60fps and Monster Hunter World in performance mode running at 60fps for the first time ever on a console without any kind of optimisation. These games are not enhanced for Series X yet and Digital Foundry confirmed that they are not using next-gen hardware features.

However you look at it, legacy games are going to look, load and perform better than ever on Series X/S at no extra cost and wait until backwards compatible games are enhanced for Series consoles automatically and Xbox One games receive Series X/S updates. All of this free and supporting cross-save and cloud-save. This is Smart Delivery, what some people called just another marketing term for cross-gen.

Meanwhile, it has been confirmed by Trip Wire (Man Eater) and Sega that PS4 and PS5 save files are not compatible:

https://wccftech.com/dont-expect-your-ps4-saves-to-work-on-pl...

https://forums.tripwireinteractive.com/index.php?threads/mane...

Banjo-

NEStalgia

@BlueOcean Well, "Smart Delivery" is just another marketing term for cross-gen. This is just how you expect cross gen would work because it's how hardware upgrades have worked on PC since 1995. And considering XBox is literally a Windows box, one would expect that a hardware change from one Windows box to a new Windows box would work like any other change from one Windows Box to a new Windows box. It's not new, that's now it's worked for 25 years.

In order to get "cross gen" so backward as Sony, and even to think in terms of "cross gen" rather than hardware upgrade, you have to have your head so far up your own accessory port you can see space. I'm not sure what kind of odd 1990's console thinking has them thinking in terms of "old generation, new generation, new hardware, totally incompatible" at all. The industry demanded the 8th gen consoles go x86. We all thought we understood that meant "make the consoles into PCs." Microsoft go that memo, though to be fair they have an advantage as the PC OS maker, there. But I can't imagine how Sony somehow misinterpreted "we want consoles to become like PCs" to mean "we want unique generational esoteric hardware built around unique implementations of x86 architecture, so that consoles continue operating in a generational space like they have since the NES!" Publishers hate generations. That's the entire point of the whole architecture shift last gen.....and Sony didn't understand that?!?

I think Sony's gone full Nintendo. Including many of their fans that don't understand any concept beyond individually unique hardware generations, also from only within that bubble. All the arguments about "you don't get a PS5 game because you bought a PS4 game" imply none of these people have seen how hardware upgrades have worked on PC for decades. Sony's company, and core fans are inside their own bubble where consoles work like consoles worked 20 years ago and each piece of hardware is a new adventure. Ironically, unless they turn the ship around, I can see PS5 as Sony's N64....the turning point where third party starts to bail and Sony gets "unique" games for their hardware. That's not necessarily a bad thing. Why have two identical PC clone systems when we can have 3 unique platforms? It can be like Saturn v PSX v N64 all over again! So it could be a long term win versus two machines trying to be the best pseudo-PC. But I see Sony definitely turning inward and becoming more Nintendo-like very quickly.

Looking at the priase so far on XSeX, I see Windows, XBox, and the PC-based streaming services (Stadia, Luna, GeForceNOW, etc, etc) all going the PC route, of being a "platform" where your library is just playable going forward. A game purchase is forever and it upgrades with your hardware (where it can.) And I see Sony and Nintendo each occupying their own individual space with "unique" concept hardware and associated games with some third party support. This generation, unless Sony reverses some stuff NOW, really starts a schism, as I see it, the way N64 and the cartridges did that forces a change in how the companies operate and what their markets are.

NEStalgia

Ralizah

"Smaller Japanese developers like Inti-Creates and NIS seem to be transitioning away from the Playstation brand in the wake of their new content standards."

Nahtendo and XSuX can keep their perverted anime games. I only care about GOOD japanese games like Final Fantasy, Dragon Quest, etc.

"OK. But, those will likely all be going to PC/Xbox as well. Why buy the weaker console with less support?"

...yeah, OK, but we know Japanese games, even big ones, are niche compared to titans like...

"Like... Fallout? Elder Scrolls? What market is Sony aiming at, exactly? They're losing the weebs. They're also losing big name Western support."

...I buy Playstation consoles for Playstation games.

Edited on by Eel

Currently Playing: Yakuza Kiwami 2 (PC); Unicorn Overlord (NS)

BruceCM

To whom are you replying there, @Ralizah .... ? It's like a conversation but I'm not sure who with!

SW-4357-9287-0699
Steam: Bruce_CM

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