Also thinking about them buying Bethesda, it could be a move to keep those games off competing cloud gaming services. With two huge competitors in Google and Amazon they need to make sure some of the biggest games are on xCloud (i'm still going to call it that because the new official name is rubbish and too long) and not on Stadia and Luna. They've already said those are their main competitors
Yeah I seriously doubt it. I bet they just knew they would sell almost no consoles so they deliberately made the stock tiny purely so they could sell it "sold out" in hope it gets some attention.
Japan is hardly even buying Playstation consoles at this point. They're not gonna start buying Xboxs for no apparent reason after 3 generations of ignoring them.
It's not a definite match but the Microsoft price doesn't look too bad compared to that. Unfortunately extra storage is just going to suck at first with these consoles but because it's going to be a rapidly growing market, hopefully the price comes down quickly
@Dezzy it is free, isn't it? I don't see an associated charge. Osdt isn't free though.
@Magonigal I'm theory those drives are way faster, do technically the xb storage should have been comparatively cheaper (nvme3 vs 4). But when xb you're buying a harness and external io interface for convenience.
I don't really know what the deal is with the MCC since I've not had an Xbox since the OG Xbox back in the day. But having checked my recent purchase history ODST and Reach are now bundled in with the MCC.
If you bought the 2014 MCC release, you have access to:
Halo Reach - PvP multiplayer
Halo CE - Campaign + PvP multiplayer
Halo 2 - Campaign + PvP multiplayer
Halo 3 - Campaign + PvP multiplayer
Halo 4 - Campaign + PvP multiplayer
With these being paid DLC:
Halo Reach - Campaign + Firefight
Halo 3 ODST - Campaign + Firefight (if you played MCC before a certain time, you got this for free as an apology for the launch mess)
When Halo Reach for MCC went up for preorder in November 2019, the digital version of the base MCC was no longer purchasable (you could only buy the new bundle which contained everything). The Reach and ODST DLC being purchasable separately is for those who own the base MCC.
PC is handled is differently, each game is purchasable standalone and contains all its content (e.g. Reach = Campaign + Firefight + PvP multiplayer).
@Dezzy The Fable trailer wasn't generic, it was quite specific. It just wasn't gameplay.
ZeniMax games won't be available on PS5 except for the games that Sony has a contract for. Have you seen any Xbox Game Studios game on PS5 except Minecraft (purchased when it was breaking Tetris's records? Any future Xbox Game Studio with a PS5 reference on the game card or on the website? Why do you think that ZeniMax games will be an exception? Did Microsoft spend $7.5b for making Game Pass games available for purchase on PS5? PS5 could get a service game at best and Switch the odd Xbox game but Microsoft wants people to subscribe to Game Pass for everything else.
@Octane The problem with that is that they are selling two Xbox consoles, Windows games on Microsoft Store and Steam and GP Cloud. I admit that I'm curious to see how many consoles they sell next generation because I prefer consoles over PC and streaming (same as most of us) but the only number that matters now is Game Pass subscriptions.
As a small side note, I want to thank @NEStalgia for being a nice and honest person and for he knows what. You are one of the best members 😉.
By generic, I didn't mean the game looked generic. Of course the games have a lot of unique character to them. I just meant the trailer was the kind of standard "we have nothing really to show, just do something to get them hyped that vaguely resembles the game"
@Dezzy It showed the art style and humour, much more than I expected for a game that has no release date. I have never seen a similar game trailer but I know what you mean.
Yeah but the thing that worried me is that's the sort of trailer you do when it's still like several years from release. I hope it's not. They did start in later 2017 I think.
@Dezzy I honestly don't think any of the games without a release window will launch before 2022:
Everwild
Avowed
Fable
State of Decay 3
Forza Motorsport
Hellblade 2
On another note, I've been looking more at why Bethesda agreed to being bought by Microsoft and it seems that EA's infamous "single player games aren't profitable" quote is the real deal.
Microsoft and Sony's battle for "most powerful console" seems to have essentially made single player games not profitable forcing Bethesda into the GaaS space but Game Pass seems to allow them to return to single player games. I guess this also explains why PS5 games are $70, Sony values single player experiences so to keep that possible they increased game price. It also probably explains why BotW is more expensive than virtually the whole Switch library.
Nintendo's timing of just doing their own thing with the DS/Wii instead of Gamecube 2 "most powerful console" couldn't have been better.
@Dezzy It looked like a Pixar trailer. It's so refreshing seeing this and having Fable back. Xbox needs this kind of games and Everwild, Banjo-Kazooie, Viva Piñata and the like. There are tons of RPGs and shooters.
I don't think that development started in 2017 and I don't think that we'll see this game anytime soon but its existence was leaked. As a side note, I think that lots of PS5 games will be "delayed" because the 2021 release date seems wishful thinking.
I think Everwild probably comes out 2021. Sea of Thieves released in early 2017, and I doubt it's the biggest project in the world, so 4 years development seems about right.
Then Fable was started in late 2017. So maybe christmas 2021 is the best hope. But probably 2022, given that it's an open-world game, and they started a brand new studio to make it.
Avowed is definitely a 2022 at the earliest. Although I wonder given that they've just acquired the Elder Scrolls, whether they'll maybe tell Obsidian it doesn't need to be a Skyrim competitor anymore, and they can just make something a bit smaller.
I bet Starfield comes out in 2021 as well though, so that could be before any of them!
@Dezzy Yes but we don't know when they really started working on Fable or when the new studio was created. They have been hiring people recently. Plans to open a new studio for Fable in February 2017, nothing more, nothing less.
@Dezzy I think Starfield will be 2022/2023, Wolfenstein III is 2024 and then Elder Scrolls VI is like 2026. Early Series X/S era Bethesda I'd guess will be supporting existing games (e.g. DOOM Eternal DLC, Elder Scrolls Online, Fallout 76, Skyrim) and timed PS5 exclusives (e.g. Ghostwire Tokyo, Deathloop).
@Grumblevolcano I call bs on that. Single player games are profitable, they're just not as profitable as whale driven continuous monitization, low resale, low development cost games. And businesses take the route of the most profitable product, cutting anything that nets less. The idea that doom and skyrim are money losing ventures and this 76 was born is ludicrous, even without the fact that zenis actual mmo has more solo content than 76. And somehow people paying 15/mo for a bunch of content instead of 60 for theirs fixes that? Nah.
As for Sony, Activision and 2k started the $70 ball rolling for their online games before Sony's announcement. It doesn't have anything to do with the cost of single player. I'm not even sure it has anything to do with Sony. I think the industry wanted to move to 70 and Sony was more than happy to help them force that change while they inexplicably felt consumers wouldn't push back despite them knowing 7 years ago 59.99 confirmed woul help them sell. Arrogantly and greedily helping ea/Activision/2k push their margins up.
So no, that's just bull. 70 isn't The Price of single player gaming in 2020, and gamepass isn't helping Bethesda avoid gaas. If they're losing money on single player games, that means they're spending too much money making those games. You don't charge $20 for a tube of toothpaste because you insist on putting real gold flecks in it to make it sparkle.
Besides, Sony and Microsoft didn't drive the hardware graphics arms race, AMD and nvidia did. Developers have to make the fancy games to make use of the ever escalating pc cards, and developers and publishers want console platforms to port their pc games to at parity.
@Grumblevolcano also elder scrolls online isn't made by Bethesda. It's made by zenimax itself, (which of why it isn't buggy... ) that's a whole separate company. I mean it's also ms now, but none of those other games have anything to do with it. Theres several mmos on their end that exist only in pc and mobile land.
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