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Topic: The PlayStation Fan Thread

Posts 5,801 to 5,820 of 16,269

WebHead

Opinon: Death Stranding needs to disappear until E3 2018. Or at least, not be shown again until actual gameplay is ready.

WebHead

Ralizah

@Peek-a-boo Oh. I just kind of worked out that you could jump while rolling and made sure to go up the slope slowly so the logs didn't hit me. I can appreciate that your experience soured the boss fight for you, though. Did you find the bugs at the base of the boss area to eat that restore your health?

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Peek-a-boo

@Ralizah It's simpy bizarre that the game teaches you all these moves that you learn from Trowzer, but the jumping-rolling up a hill that you can slide down if you don't roll isn't mentioned at any point in the game.

To be fair, I am happy to admit that it was supposed to a natural mechanic for the player to find out by themselves, and that I was slow on the uptake in realising it (unlike yourself) however, it just added an unnecessary baggage of aggravation on top of other little nitpicky things.

Anyway, I am curious to see what your own thoughts are in regards to the game after you visit - and complete - the other worlds. I would be genuinely shocked if you didn't feel that the quality was invariably inconsistent, especially after Capital Cashino.

p.s. I didn't mean for my words to come across as questionable in the Switch thread the other day, in regards to your views towards dropping support for developers. I guess I was trying to get my head around it!

Peek-a-boo

Ralizah

@Peek-a-boo When you leave natural discovery of mechanics to the player, there's always the chance that something will get lost in translation, which is why it's so hard to instruct the player without overt tutorializing.

Anyway, yeah, if we don't hear about a Switch version soon, I'll just keep playing my PC version and post my thoughts in this thread.

p.s. I don't get offended easily. I posted a comment that you found baffling, and you attempted to wrap your head around it in your response. I didn't get the sense that you were trying to be rude or anything, so we're cool. I appreciate your honesty and passion. I hope my response, in which I elaborated on my reasoning, cleared up that bafflement for you.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Peek-a-boo

@Ralizah That's very true, about the act of natural discovery. It works better in some games more so than others though. The more I think about the Great Rampo boss, the more I put it down to being a bit slow on the uptake, as it seemed that you were able to work it out much quicker than I did!

I honestly don't believe that the Switch version of Yooka-Laylee will be ready for another two or three months. I hope I am wrong for your sake though, but Playtonic have been a little bit too quiet about it...

Well, if you don't mind me saying, I think you are one of the best posters here on Nintendo Life, and I just didn't want you to think that I was being huffy and puffy in the way I was pondering about your stance on whether you shall (continue to) support a developer or not. Everybody have their own different reasons.

Out of curiosity, did you ever begin - or even complete - the free DLC chapter(s) in Gravity Rush 2, called 'The Ark of Time' in which you carry out the story from Raven's perspective? I remember you mentioning that you were eventually going to get around to playing it, and I was wondering what you thought of it all.

Peek-a-boo

Ralizah

@Peek-a-boo I mean, what's true for me isn't true for everybody. It's possible the game design in the section was flawed and I didn't have much of an issue due to my natural inclination toward experimentation. On the other hand, even the greatest masterpieces of game design (such as Super Metroid) will trip up some people. Knowing your level of experience with difficult games, I'd probably lean more toward it being flawed game design.

Either way, at the end of the day, it's not a cut-and-dry issue. The most important element of a person's interaction with a game, ultimately, is how engaging they found it (I won't say "fun," because I think games can provide compelling and valuable experiences without necessarily being fun. Was I having "fun" the first time I played Silent Hill as a child and discovered the hellish, otherworldly version of Midwich Elementary School? Probably not, but it made one heck of an impression, and I've gone back to feel that thrill I first felt as a child many times over the years!). And it sounds like your experience with that boss, and the game, more broadly, was anything but compelling. I could sit here and tell you that I think it's a masterpiece of retro 3D platformer game design (I won't, of course, because I don't think it is), and that wouldn't make a bit of difference to you in terms of how you experienced the game.

As to the Switch version of the game... I'm honestly inclined to think it won't be coming soon either. At this point, I'd almost bet money that we won't get a release date until the Digital Event at E3. If we don't hear about it by then? I'll just assume it's another Wii U situation and make a point of finishing it on the PC. We'll see.

I'm just another opinionated loudmouth on the internet, but I appreciate your kind words. And like I said, I appreciate that you're a straight shooter in your posts. It's impossible to engage candidly with people and never step on any toes. Some people can't appreciate that, but there's nothing to do about that. Can't please everybody.

No. I never even finished Gravity Rush 2, caught up as I was in life events, the Nintendo Switch launch, and the imminent release of Persona 5. I'm going to wait a few months and just start the entire game over. Play it from beginning to end. Q1 was just waaaaaaay too busy.

Did you ever end up playing the DLC chapter?

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Peek-a-boo

@Ralizah It's strange to think that I had little trouble with the Metroid and Souls series, both of which are my favourites, but something comparatively simple like the Giant Rampo boss cause me an awful lot of grieve!

On the subject of Silent Hill, I saw your top ten list in the general discussion folder the other day and, outside of a few games, it was yours that I could relate to the most.

Seeing Final Fantasy VII topping your list is great. And yes, I very much doubt that anybody would say that they had 'fun' walking through the foggy town of Silent Hill. I would probably choose to say that it was just a fantastically unsettling experience in its own right, and did exactly what it set out to do.

What impress me the most about Silent Hill is the core team of people who created the game. There were only ten members of staff on Team Silent back in 1998, and this tiny photo shows the team in all their glory:

Untitled

:EDIT: Here's a link to the original sized photograph: - http://silenthill.wikia.com/wiki/Team_Silent

Saying that, I do prefer Silent Hill 2. The story is just mindbogglingly brilliant, and James revelations in regards to his haunted past had a profound on me. I also cannot talk about Silent Hill 2 without mentioning the monstrosity of the Pyramid Head and its meanings and themes that it carries throughout the game.

The first and second Silent Hill games are still the absolute pinnacle of the horror genre in my opinion.

As for 'The Ark of Time', yes, I did complete it. There are only five chapters (I am not complaining though, given that the fairly substantial DLC is available to download for free) and a few of them involved my least favourite thing about Gravity Rush 2, which are those 'stealth' sequences within various missions.

You have awesome gravity powers at your disposal, only for the game to tell you that you are not allowed to glide, float or fly around and to use your legs instead. That's kind of like asking Superman to stop flying.

It was okay. I enjoyed my time with Raven and to be able to use her different move set, as well as finding about the children that were trapped in The Ark in the original Gravity Rush. All in all, it is a nice distraction for about three or four hours, depending on whether you take in and soak up the new areas or not.

And again, it is another slice of Gravity Rush, which is always good enough for me!

You're still playing Persona 5 then? I don't think I would ever get around to finishing it if I was to start today...

[Edited by Peek-a-boo]

Peek-a-boo

Peek-a-boo

Apologies for double posting, but the latest Edge magazine dropped through my letterbox yesterday morning.

Here are this months scores, of which three totally different games receives a 9. I am pretty sure that that hasn't happened in a single issue for years!

The cover game is Call of Duty: WWII

Play:
Rime - 9 (ooh, now I am curious...)
Prey - 8
Get Even - 6
The Surge - 6
What Remains of Edith Finch - 9 (hooray!)
Strafe - 7
Statik - 9 (this is a PlayStation VR game!)
Puyo Puyo Tetris - 8
Guardians of the Galaxy - Tangled Up in Blue - 5

And Ralizah might be pleased to know that Edge were invited along to the Atlus studio in Japan to see the process in how their new game in the Persona series came to be in their 'The Making Of' feature. I was amazed to find out that Persona 5 was made by a team of just forty people!

[Edited by Peek-a-boo]

Peek-a-boo

Dezzy

Rime getting a 9 is interesting, given that it was originally dropped by Sony. They must've turned things around. Or maybe it was dropped for other reasons, like it was taking too long.

It's dangerous to go alone! Stay at home.

Ralizah

@Peek-a-boo FFVII just has a magic to it that almost no other video game I've plated possesses. It's this big, long, and expensive blockbuster of a video game with sweeping music and an epic plot, but it often deliberately undercuts that self-seriousness with fantastically weird scenes, including:

  • meeting mad scientist Hojo as he is relaxing on a beach
  • having your grizzled soldier protagonist cross-dress so that he can sneak into Don Corneo's lair
  • minigames that involve everything from pretending to be a Shinra soldier to training a dolphin to throw you up in the air
  • two women slapping the snot out of each-other on the edge of an enormous cannon

I could go on, but you get my point. I can think of almost nothing today in the way of big, expansive blockbusters that would do things like that. Most big games are so serious and self-important, and here's the biggest game of the age laughing at itself, yet, at the end of the day, it still feels like a fulfilling epic fantasy. That takes a special kind of self-confidence, I think. I was actually reminded of this recently with Breath of the Wild, when Link has to cross-dress to get into the Gerudo village and talk to the leader there. It doesn't get nearly as... spicy as the equivalent bit in FFVII, but it is another instance of some big, self-important game showing that it's willing to be silly and laugh at itself, and I thought it was a nice touch.

Sorry for the rambling. Anyway, Silent Hill 2 is definitely superior on a plot level. It has one of the best narratives I've ever seen in a video game. But, for me, the game itself wasn't quite as memorable, because SH2 goes for a slow-burning sort of creepiness while SH1 assaults your senses with horrifying sights and sounds throughout the game. It's a very different approach. I would agree that the first two games are the best. SH3 attempts to recreate SH1's atmosphere of oppressive horror, and it does a hood job, but it's too action-based for my tastes, and too many of the scares rely on (admittedly well done) setpieces. SH4 was... weird. I liked the way your room deteriorates throughout the game, but the rest of it barely even felt like Silent Hill. With that said, I do want to give the game another chance someday.

Yeah, I've heard there's a lot of the stealth stuff in GR2, which makes me sad, because the stealth mission was the worst part of the first game. Why give me insane powers and then punish me for using them? These games weren't built for stealth. The fun in them comes from the dynamism of Kat's form of locomotion and exploring the environments to find gems and upgrade her powers.

I'll probably be playing Persona 5 for the next few months. I'm away from home a good deal, so I can't really dig into it like I could an EO game or SMT IV/Apocalypse. Still, if I have to sit at a TV, I can't imagine anything better than playing Persona 5. It really is one heck of a game. Probably my GOTY if it stays this good.

Rime got a 9? That's interesting. I had written it off, but now I'm curious.

The latest EDGE issue got a "Making of Persona 5" segment? I need to look into obtaining a copy.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Octane

Anyone knows when the embargo on RIME ends before I cave in an order myself a copy online?

I'd like to read to Edge review, but I'm not paying for just one review.

And the game is €40, so I'm not looking forward to something that's done and over with in a few hours. I hope it's a beefy game with clever puzzles, because a €40 puzzle game gets into Witness territory (and they gave the Witness a 9 too!).

Octane

Peek-a-boo

@Dezzy Sony gave them the development kits back in 2012, a whole year before the PlayStation 4 was even released, let alone made public. I believe the story goes that after three years, the game wasn't even playable from start to finish, and that Tequila Works were incredibly behind schedule.

Rime was originally going to be released in summer 2014, then exactly a year later, Sony asked them to return their development kit after three years of not be able to show or produce anything of substance.

The narrative is that Sony is the 'bad guy', but what good is it if you cannot meet generous milestones let alone not even having a beginning and an end after three years? The good news, however, is that Tequila Works are not only allowed to keep the IP to themselves, but that more people shall be able to play Rime!

I'm just glad that both the game and its studio finally has a happy ending.

@Ralizah I always like how Final Fantasy VII has lots of different themes running throughout that provokes an array of emotions. Both the characters and story doesn't take itself too seriously, but when it does, it does. There's a fine line between playful and serious, and this is what Square Enix (or Squaresoft as they used to be called) got absolutely spot on. I hope they are able to respectably maintain this in the remake.

I'm curious to see how they will implement the cross dressing though...

I only played Silent Hill 3 up until I reached an office building of sorts, possibly called Hillstop Centre or something? I kind of gave up playing games for the majority of that year (in 2003) due to focussing on my final year at high school and, unfortunately, Silent Hill 3 was one of the victims at the time.

I have never played Silent Hill 4: The Room, therefore I cannot give you my views on that one; seems to be a somewhat divisive entry in the series though, and it doesn't look like a Silent Hill game upon a curious glance.

I'm happy with my memories of Silent Hill and Silent Hill 2. They compliment each other very, very well.

@Octane I shall post the review summary when I arrive home later this evening, okay?

Peek-a-boo

Peek-a-boo

@Octane I hope you don't mind me handpicking a few quotes rather than writing paragraphs, word-for-word?

  • (provides) remarkable spaces to inhabit, and the game flings new ideas and mechanics at you regularly without ever becoming overwhelming.
  • The platforming itself is pleasantly physical.
  • There are moments when Tequila Works seems to be directly referencing Journey, which is also evoked in Rime's beautiful score.
  • Rime is unquestionably a distinctive, very personal creation ... will give you chills, and should stay with you for a very long time.

I have paid for the game on the PlayStation store for £26.09 (save 10% if you are a PS+ member). I always had a good feeling about RIME, and I am especially pleased that it looks like it shall be worth the long wait!

Peek-a-boo

Octane

@Peek-a-boo I've also read the game takes 8-10 hours to complete, at least according to Tequila Works.

It sounds like a combination of Wind Waker, Witness and Journey. And I love all three of those games. I really want this to be a good game...

After being tremendously disappointed with GNOG, and going completely blind into Edith Finch, I'm a bit wary of my next purchases. Third time's a charm, right?

Octane

Peek-a-boo

@Octane Studio Ghibli was mentioned in the review actually, which The Wind Waker was loosely inspired by. And name-dropping Journey as a comparison is a very good thing in my books too. I'm not sure Rime shares much similarity with The Witness though, except from being set on a colourful and vibrant looking island.

I liked GNOG (although I do think it would be easier to recommend at £8/€10 than £12/€15) and I thoroughly adored my time in the tall Finch's family house in What Remains of Edith Finch however, I do believe that Rime is going to be good value for both your time and money, given that it is a more of a fully fledged game rather than the short but sweet experimental sort.

But yes, third time's indeed the charm!

:EDIT: Farpoint, a first party PlayStation VR required game, debuts at number two in the UK charts, beating out the likes of Fire Emblem Echoes: Shadows of Valentia, Grand Theft Auto V, Mario Kart 8 Deluxe, Prey and The Legend of Zelda: Breath of the Wild!

The virtual reality market may well be small, but those who enjoy the VR experience wants to play those games.

[Edited by Peek-a-boo]

Peek-a-boo

Peek-a-boo

Apologies for double posting, again.

Here's the first - albeit brief - snippet of Far Cry 5, which is going to be located in Montana and looks like a cowboy game set in the not-too-distance-past, compared to the full on Western of the Red Dead series.

We have got Far Cry 5 vs. Red Dead Redemption 2 to look forward to later in the year!

Peek-a-boo

Haruki_NLI

Yay.

More grass and hills and pretty looking water. It'll look fine but Arceus damn I wish CryENGINE and it's derivatives could do more.

[Edited by Joeynator3000]

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

Octane

@Peek-a-boo Rumours were true... Also, is that in engine footage or real life? I mean, the final game won't look like that, but that's impressive if it's done by the engine. RDR2 vs FC5 will indeed be interesting. But it seems to be like poor timing on Ubisoft's part.

It's also good to see VR games can sell.

Anyway, I shall get RIME day one. Last time I do this if it ends up disappointing, I swear! I have an entire week off next week, so I shall get back to you on Tuesday or Wednesday with my RIME impressions.

Octane

Ralizah

Cool. FC4 was more fun than it had any right to be, so I'll keep an eye on this. Then again, FC4 was free for me, so I'm not keen on paying full price for the next one.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

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