Days Gone and Spider-Man? I'm 70% sure that they won't be out this year.
Sony traditionally likes to shy away from the loud hustle and bustle of the run up to the Christmas season, and they already have Gran Turismo Sport (a mega-million selling series) and Knack 2 (this could turn out to be a surprisingly good sequel!) waiting in the wings.
They have also got marketing deals with the following Call of Duty: WWII, Destiny 2, Red Dead Redemption 2 and Star Wars Battlefront II from September to November. They would be quite mad if they dropped a new game slap bang in the middle of those four monster-selling games!
Been playing Yooka Laylee. Also I think BloodBorne 2 can still happen. I know Miyazaki said no but Sony owns the IP, so that decision is Andrew House's to make.
@Peek-a-boo Yeah, I'm thinking Days Gone will be their next Uncharted/Horizon spring game. I can see Detroit releasing this year, but with Knack 2 coming as well.. I don't know. I think Spider-Man leaked, at least Marvel let something slip, but I have no idea to what extent they are involved with the game. GOW is another 2018 game... It's great to have many games to look forward to, but the wait is often way too long.
"Yakuza Kiwami is launching on 29th August for the PlayStation 4 in North America and Europe.
For those who don't know, this is a complete remake of the original PlayStation 2 title, with new cut-scenes, scenarios, and graphics. The title's available to pre-order now for $29.99 in the US and £29.99 in the UK, and all pre-orders will be rewarded with a rather sexy looking steelbook."
Been playing Yooka Laylee. Also I think BloodBorne 2 can still happen. I know Miyazaki said no but Sony owns the IP, so that decision is Andrew House's to make.
Letting someone else develop it would be terrible.
Also I think Bloodborne 2 can still happen. I know Miyazaki said no, but Sony owns the IP, so that decision is Andrew House's to make.
Letting someone else develop it would be terrible.
Yep.
I would be happier to let Bloodborne be as a standalone game, rather than an announcement/unveiling of a sequel that isn't helmed and overlooked by Miyazaki himself.
I didn't particularly mind Dark Souls II, and some of the mechanics were an improvement upon the original and a few compelling ideas (bonfire warping, for example) were carried over to Dark Souls III. And yet you could just tell that something was missing.
One thing Dark Souls II does better than the first and third Dark Souls in my opinion is the story. Finding out who the king is and what he has come to be (became a Hollow and forever roams around the halls aimlessly) genuinely surprised me.
I don't agree that fast travel between bonfires is particularly compelling. I think Dark Souls 1 did it perfectly. That's fine for a late-game unlock. But it stops exploration feeling as real as it otherwise might. Being stuck at the bottom of Blighttown, or being stuck in the painted world, was an important part of establishing the feel of the world in my mind.
It was also part of the reason for the phenomenal level design in the first half of Dark Souls. If you can't warp around, it means the world needs to be more interconnected.
@Dezzy I do agree with you in regards to the lack of bonfire warping and how it makes the world feels like an interconnected place in Dark Souls. I was fine with this, especially in the first half of the game like you said.
For conveniences sake, however, I liked the bonfire warping in Dark Souls II because the world wasn't as interconnected compared to the original game was, hence the reason why I appreciated that new idea.
There are numerous dead ends in certain areas in Dark Souls III too, which is yet another reason why it feels beneficial in some cases. I mean, who wants to stumble back through a trap-infested catacomb or a poisonous swamp when you find out that you have reached a literal brick wall?
Bloodborne does it well; sends you back to the Hunters Dream and allows you to choose to go wherever you wish to explore, or need to venture through.
I think Dark Souls 2 is one of the worst sequels I've ever played. I don't understand why anyone liked it or how it got such good reviews.
None of the things I liked about the first were present.
Bloodborne and DS3 did a fairly good job of compensating for it though.
In other news, if you preorder Uncharted, you get a free download of Jak&Daxter. Pretty cool deal.
I think Dark Souls 2 is one of the worst sequels I've ever played. I don't understand why anyone liked it or how it got such good reviews.
@Dezzy I too was baffled by the reviews, but it isn't as bad as the Souls fan base like to make it out to be.
Despite the high percentage of humanoid bosses and two of the worse bosses in the entire Souls series, the Covetous Demon and Royal Rat Vanguard (a 'boss fight' that is made up of nothing but a swarm of poisonous rats?), the ones that were not human - but a monster of sorts - were pretty good fun to fight.
I know you like your dragons, and I personally believe that Sinh, the Slumbering Dragon is the most memorable of them all, across the entire series too. I thought the Smelter Demon, Sir Aloone and The Looking Glass Knight are some of the top tier bosses.
One of my all time favourite Dark Souls boss is the Lost Sinner. It is a fight that rewards patience and consistency. Feels like a good challenge; never unfair and has just the right balance of tough but doable.
Some of her moves are timed just-so to the point that you feel like you cannot get a decent hit in, but there's always a small window of opportunity. I especially like how you could walk into the fight in an inky pitch black environment, if you hadn't met and defeated the Belfry Gargoyles beforehand.
Dark Souls II is my least favourite too, although I still enjoyed my one (and only) journey through Drangleic.
@Dezzy We have slightly contrasting views about the Souls series, but as I said on top of this very page, everybody's different!
I don't think Dark Souls will ever be beaten in terms of world design; they implemented the entire game around this cleverly designed layout, then created everything else after that. Apart from Bloodborne, the other Souls games never really had the sense of an interconnected world.
Bosses are a different matter altogether; some folks found certain bosses more brutal and challenging (and often unfair) than others, while the number of humanoids and bigger-version-of-a-normal-enemy made the bosses in Dark Souls II rather unremarkable in this particular aspect.
For me:
World ~ Dark Souls > Bloodborne > Demon's Souls > Dark Souls III > Dark Souls II.
Bosses ~ Bloodborne > Demon's Souls > Dark Souls > Dark Souls III > Dark Souls II.
The more I think about Dark Souls II, especially after its superb DLC areas, the less I seem to dislike it whereas the more I think about Dark Souls III, especially after the underwhelming DLC areas, the more disappointed I feel about it.
It's one of my favourite series however, despite saying that, I am glad Dark Souls is being given a long rest.
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