@Ralizah I agree, format was decent. A few things went way too long IMO. Crash looks cool and Godfall looks better than ever but everything else was a yawner for me. Hopefully the next one is a banger
@redd214 That game where you're shooting arrows every three seconds looks like it'll get really old, really fast. And those crystals everywhere that you use to move around.
Ah, mixing up the words developer and publisher is very confusing since their roles are very different.
Half of $60 still seems too arbitrary as non-Nintendo games have a hard drop in price once they aren’t new.
Braid was a nice surprise, and I absolutely love the Pathless' art style. Godfall looks pretty neat for a looter RPG and the combat looks weighty and satisfying. Other than that it was pretty meh worthy. I'm guessing they're saving the big PS5 guns for a seperate presentation completely focused on that console.
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
@Dezzy Sony already warned it was a PS4 and PSVR focused State of Play. I'd imagine Sony's logic was something like "Microsoft shot themselves in the foot with the Xbox July event, PS5 news can wait".
I kinda watched the State of Play, like I half paid attention and looked into some things more afterwards. I don't like this format, honestly it makes me understand people disregarding the mini directs we've had more. If you're gonna have a thing like this to promote your games, and its already focused on big games I kinda want it to be focused on a good quantity of games. I felt similarly about Sony's last E3 event, when they had too few games on purpose(?), compared to a few years prior when they showed dozens of games. The idea that you'll almost certainly find something you'll like and a large variety of things is one of the key things that make Directs work imo. Otherwise why is it an event that you have 6 games when 6 good games often come out within a week nowadays? Like more games could've been here and gotten some badly needed attention but Sony is just like "nah".
also doesn't help that one of the games that looked interesting apparently was found out that the publisher entirely screwed the devs, like somehow worse than usual, and the trailer had to be made by different people. not looking good
Well, Pathless could be interesting, I'm assuming it's a timed console exclusive since it's on basically everything that's not a console, so I'll wait for it to come to Switch.
Crash 4 looks good, like really good. It's been a loooooong time since I was excited for a brand new platformer from a major publisher not named Nintendo. Pretty sure the only two in the last two gens were Rayman Origins and Legends. Again, I'll probably wait for it to inevitably come to PC or Switch to play though.
Aeon Must Die interested me enough for a google search, which... yeah if half that stuff is true no way can I buy that. Developer seems super shady.
Bugsnax looks wacky as ever, might be good though.
The Pedestrian looks like, really fun? I'm into this idea.
Godfall... that was the closer? I don't really feel interested. Definitely didn't fill that direct sized hole in my heart, only Crash 4 got me sitting up straight.
EDIT: Also, after thinking about it, I realized how instinctively trained I am to assume everything on PS4 that's not Sony developed will jump ship to a better platform hardwarewise if I just wait a year. It's getting pretty bad at this point lol.
EDIT 2: And here we go, the Pedestrian was just confirmed for Switch.
Fairly good for just 6 months, although slightly behind FFXV, which did have the benefit of being multiplatform.
I imagine this will have a long tail on the sales distribution though because it's just a part 1, and because it's almost definitely getting PC and Xbox releases next year. The series sales record is still FF7 original with about 10 million. Hard to know if this will end up crossing that. It certainly seems possible.
What? I assume you're suggesting that they'll take ages on part 2, so that part 1 will kind of slowly limp past that sales milestone just due to so many people getting bored of waiting?
I don't think it'll be 5 years at all. I think given how many pre-existing assets they can share between games (character models, enemy models, textures, music, voice actors, battle system, etc), it'll be a maximum of 3 years between games. Probably slightly less. Maybe 2 years.
That probably won't make much difference for sales though. I think it's safe to assume that with a long running series, people are more likely to pick up the first game at various points over the next decade. Like people who didn't pay attention to part 1 or 2, but see part 3 and think it looks awesome, will have to go back to part 1. So it'll definitely have a longer tail in the sales distribution than something like FFXV did, where most of it's PS4 sales happened in the first month.
So what? 2 years almost exactly between FFXIII and FFXIII-2.
Not much reason to think the situation will be any different here. In fact XIII-2 probably created a lot more new characters than FF7 Remake Part 2 will. Pretty much all of the main characters needed were already in part 1. Yuffie will probably be the only major new character.
There's also still those people (like me) waiting for it on Steam or XBox.... I'm sure at least some are waiting for the last part to be coming before getting any, as well So, sales should keep going well enough
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