@Inertiacreep Luckily, you can just ignore the season pass until the DLC you want comes out. I still haven't bought Zelda DLC since the thing I'm most interested in is not yet available and when all the DLC is out, people can say if it was worth spending money on or not. I get to keep my money until the story DLC arrives and everything's fine.
@Zyph Well put, that pretty much sums up my feelings on it. Nintendo hasn't really given me pause with their DLC practices (save for Smash's), but it's still icky to find out before the game launches. But since this is story driven single player content, there's no penalty for waiting to see if it's worth it, where a multiplayer gamer that decides to skip the DLC can't play with anyone that has, and buying it later might mean there's no one even left to play with.
So in this instance, I'm sure it'll be relatively harmless, since there's really no penalty for those who wait.
I've read that the file size for XC2 is 13GB's. That sounded very impressive until I heard about the Expansion Pack. I'd be curious to see how big the game is in comparison to XCX. It's half the file size. I hope it's not sacrificing textures, sound quality, etc.
I have a fierce aversion to DLC or an "Expansion Pass" as they call this. And I'm also skeptical. This game seems to have been developed far quicker than XCX. Game companies just can't be satisfied with €60, they have to milk customers. I think they may have developed so much for €60 and now want another €30 for the last year of development. I also think it's a way for companies to offset to a certain degree the loss of secondhand game sales.
Like imagine XCX had released a year earlier, stripped down and released the last year's developed content as DLC for €30. Why is it that these companies always find a way to put a dampener on things? I thought the game looked fantastic, I switched off during the Direct as I didn't want it spoiled. And then I hear this crap. They're already charging 50% more for the Collector's Edition of this compared to XCX.
Unlike Zelda which is 90% wilderness, this game has several cities, hundreds of characters, and a lot more voice acting (I imagine).
Wonder how they've fit that all in. I'm guessing voice acting is only for the main cutscenes and a lot of the less important characters all wear the same clothes.
Not getting the whole "more great, completely optional content is disappointing" shtick.
I feel like I'm in the Twilight Zone where gamers suddenly start hating having more great content to choose from to buy and play.
Perhaps we need Nintendo to finally make a game where they just drown us with pay to win microtransactions, loot boxes, half games sold off piecemeal via quadruple $40 expansions, etc
At least then people would just justified in disappointment. And perhaps that's what it would take for people to distinguish the difference between good DLC (what we have here) and bad DLC.
And not to say everyone should automatically be excited, but at worst people should feel indifferent. There's simply no logic in disappointment from something that in no way hinders your enjoyment by existing, and only offers more potential fun for those who so desire.
It only bothers me when it seems like it's something that should've been in the main game or something they made separately to release on day 1.
I don't see any problem with them just making more stuff after release date and then selling it later on.
All that really means is you're gonna get more stuff for the game you like rather than them going onto work on another project instead. It's especially good if it's a replayable or open-world type game. Stuff like the Dark Souls DLC was brilliant. Whereas The Last of Us DLC I never got round to playing because it's not a game I'd replay.
I preordered the XCX special edition and, as I've discovered, the extra stuff was a waste of money. The steelbook is nice, though. I'll look into nabbing the case on ebay if it's not too expensive.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
Honestly not too bothered about the DLC pass since the stuff I'm actually interested in sounds like its still in development as its like a year away from release; so just like an expansion pack of old; development likely began after XC2's main game was complete. Also will likely inspire me to play the game again.
At least the only "Day 1 DLC" are a few items meant to make the game that micron bit easier so no worries there.
I still have to pick up the Breath of the Wild pass once the second bit of DLC is released.
The way I see this expansion pack is that rather than finish the game wholly and release it in a year for €60, they're now taking the approach of giving so much for the base price and charge an extra 50% for the last year of work. Do people even know what they're getting? Will it be 50% more content seeing as it's 50% of the base price? I think we all know the answer to that? I'm guilty of blindly buying DLC as well. Bought the MK8 DLC and the recent BOTW Season Pass with no idea of what I'd get exactly for my money.
People can defend it all they like, it's another form of DLC. Lootboxes, amiibo, paywalls, etc. All these companies are guilty of trying to leech more money out of customers. I can tell you and I've said it before, watch SMO do the same thing soon enough. It's just that after the lynching that Mario + Rabbids: Kingdom Battle got for announcing DLC before it even came out, Nintendo are going to wait a while before saying anything. They're not doing this for our benefit, they're doing this because there's more money in it for them for less effort.
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