@Navitroid To answer your question about the Pomegranates, I think the only way to get them besides purchasing from NPCs, hidden items, and chests, is to steal them from enemies. I think enemies in level 45+ dungeons drop the M ones.
In my experience, games almost never have good stories, and the stories in Octopath seem typical for this genre. The gameplay and presentation, on the other hand, are stellar.
I'm not having any problems with the stories so far. Seems standard. Nothing great but for me nothing boring. I'm invested enough to learn more about them as I go but still have yet to start any chapter 2's.
I'm going to every town first as I'm getting a good weapon or armor piece here and there that's better then what I have. If I move on and find these later they will be good for nothing but currency. I can already tell this game will take me easily 100 plus hours as I want everything before I move on I can get.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
After finishing all 8 stories and seeing some post game content, my opinion on the story has definitely improved.
Warning: Post Game Spoilers
I started to get suspicions that there might be some post game content given how the Gate of Finis was mentioned in multiple character's stories. Going into the Gate of Finis and reading all of the diaries from the mini bosses really connected the whole story in a nice way. It makes it feel like all of the 8 stroies were worth playing since each character has some sort of indirect relation to this "true" ending and to the other stories. Like H'aanìt fighting the Redeye, a monster created in the Gate of Finis from Graham Crossford's body, the guy Alfyn idolizes and also wrote the journal that Tressa follows. The final boss here also feels like a true JRPG final boss. I haven't managed to beat it yet, which is good because I was hoping it would prove to be a good challenge to give me something to work towards.
While I really like the story as a whole now, I'm going to try to give a spoiler free ranking of the individual stories from best to worst.
1. Cyrus - Probably had the most boring chapter 1 but quickly picked up afterwards.
2. Promise - Had a strong start and while it was a bit predictable, it kept my interest.
3. Ophelia - The first few chapters were a slog honestly, but had the best final chapter in my opinion.
4. Tressa - A feel-good story, and while it wasn't too particularly interesting it still gave me some warm fuzzy feelings.
5. Olberic - Pretty generic story but it got somewhat interesting near the end.
6. Therion - Overall pretty average but had some decent character development.
7. H'aanit - Nothing too interesting happened.
8. Alfyn - There was one interesting thing that happened midway through his story, but had a disappointing ending.
Seeing how all the stories connect definitely made me appreciate each character's story more though, so I definitely don't regret playing any of them and I can see how each one was important.
I'm almost done with Octopath Traveler and from my perspective the game is overated.
I mean, the music is superb, the design is fresh with the 2Dpixelart/3D + modern effects and the gameplay is not crazy but pretty addictive BUT :
the game is so systematic* in its structure that I can deny that it becomes boring after a while ( Town_cutscene_dungeon_next_town_cutscene_dungeon_etc...)
the dungeons are not really diversed, yeah some colours are different but yeah could be really better
More than half of the scenarios are not that great
Almost no interaction between the characters
Don't get me wrong, it's a good game but gosh, it's farrrrrr from awesome older titles that the producers were talking about (FF VI etc...)
A good game with too much flaws to be a 9/10 for me.
Objectively, I'd like to give a 6/10 but subjectively, because I really like it I'm gonna go for a 7/10.
@8-Bit_Superman I can understand where Cobalt is coming from, and I think he means systematic rather than linear. Every single chapter plays out the exact same way with going to a town, problem arises, go to small dungeon and fight boss, then move to the next town. The only one that shakes this up a bit is Olberic's chapter 2. Even the layout of the land is systematic, with each of the 8 areas having 3 towns. Chapter 1 takes place in the inner towns, chapter 2 and 3 takes place in the middle ones, and chapter 4 takes place in the outer towns. There's always one area separating one town from the next, and one side dungeon in each area. The game does become very predictable not long after playing.
That's why I struggle with other languages, I studied Spanish at school for four years and I felt like I couldn't ever say what I fully meant to say.
It's definitely tough but I have so much respect for people that are confident enough to just go for it with other languages
But I'm enjoying Octopath Traveller more than most games that I have played in a long time. But I don't know if some of the negative reviews online are because it might be similar to Final Fantasy.....which I've never played so it all seems quite new
As Gamexplain, well, explained, the structure of Octopath can make it feel like a drag in extended sessions, but if you take it in small chunks, aiming to do one story at a time (plus sidequests), you avoid the fatigue and always get satisfaction in having accomplished something worthwhile rather than just grinding a few levels (of which there's very little needed as far as I can tell, though I suspect some endgame side content will demand otherwise).
@meleebrawler
Yea, I play in small bursts and it definitely helps. But it's pretty easy to see the formula behind the world/pacing.
Then again, pretty much every game has a formula that becomes evident more or less with varying degrees of scrutiny. This is a Nintendo exclusive for the Switch no less, so it's going to get LOTS of scrutiny lol
The game does become very predictable not long after playing.
I haven't played a game yet that is endlessly creative and unpredictable from beginning to end. The question to ask is whether or not the game remains fun despite the predictability. I'm only 16-hours in and still making my way through the first story chapters, but I'm enjoying it. You could argue that it's predictable, but I'm not finding it repetitive; there's enough variety to keep it interesting in my opinion.
@XaldinHave you unlocked the hidden jobs yet? Here's a broken strategy: Put Warmaster on your attacker and couple it with Fortitude. Get your Warmaster down to 1HP before the final fight and spam Battle Cry. Support the Warmaster with Alfyn's Concoct or other methods to regenerate BP. Have fun!
@JTMnMYeah I have all of the hidden jobs. My main team is Scholar/Sorcerer, Cleric/Dancer, Merchant/Starseer, and Warrior/Warmaster. I'm pretty good on damage since I usually pair Aelfric's Auspices and the Peacock Strut with the sorcerer and do about 120k damage each hit. I think my main problem is I need to use all 8 characters but 4 of them are around level 25 while the rest are level 70. I just finished all of the other side quests so I'm just going to grind the other characters to a higher level before I try again. I could probably give it a few shots and eventually get it but it takes a while to get to the boss because of the no saving after entering the Gate of Finis. I want to make sure I'm fully prepared
The game does become very predictable not long after playing.
I haven't played a game yet that is endlessly creative and unpredictable from beginning to end. The question to ask is whether or not the game remains fun despite the predictability. I'm only 16-hours in and still making my way through the first story chapters, but I'm enjoying it. You could argue that it's predictable, but I'm not finding it repetitive; there's enough variety to keep it interesting in my opinion.
That is such an astute comment, honestly. Just wanted to quote it to give it more posterity.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
@Mountain_Man I never said this was the only game to have the fault of predictability, but I find that Octopath Traveller follows a much more strict formula than other games. To keep gameplay fresh a lot of games add new elements along the way. After the first chapter and gaining all of the beginner jobs (around level 12) the only new elements that Octopath Traveller adds is getting new job classes, which there are only 4 of and you don't get them until near the very end of the game (around level 50).
For non turn based JRPGs you've got games like Zelda where you obtain a new item each dungeon which expands upon exploration and puzzle solving, and even Breath of the Wild where the map itself surprises you with new things around each corner. For JRPGs you've got games like Chrono Trigger that surprises you with which time era will appear and has plenty of plot twists.
I'm not saying a lot of games are infinitely more unpredictable than Octopath but you have to admit that Octopath follow a very strict formula, especially for an open world game. As soon as you beat most characters' chapter 1 you know exactly how their story going to play out. For example, Primrose: Go to city, beat Crow tattoo guy, move to next city and repeat. For Therion: Go to city, get dragonstone, move to next city. For Ophilia: Go to city, light fire, go to next city. The map doesnt have much sense of exploration either because it's also predictable, and I can't think of any other game that has such an unsurprising map. There are a few surprises sprinkled around but I hardly play games that stick to a formula this strictly, and if you truly think that most games are this predictable, both story and exploration-wise, then I don't know what to say.
I also never said the game wasn't fun. Yes, the gameplay in Octopath does save it from the predictability. Like I said before, it's the most fun combat I've ever played in a traditional turn based RPG. I've spent about 75 hours on the game so far, which obviously I wouldn't do if I didn't like the game. I'm just pointing out one fault the game has because it's by no means a perfect game, at least in my opinion.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
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