@Buizel Yep, going by how clueless he comes across with some of his points it wouldn't surprise me if he hasn't even heard of it. Either that or he deliberately ignored it to try and make his argument more valid.
@Operative Nope. The team is made of former ROM hackers, who were licensed to make the Sonic CD, 1 and 2 ports for mobile. They then got signed to make Mania under SEGA. So no, it wasn't a think before they said make it. These guys have been working with SEGA for several years now.
Christian Whitehead is the leads name. He made the RetroEngine back in 2009 and contacted them directly regarding Sonic CD, and they paid him to do it, and now he is making Mania as a co-developer with SEGA.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
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Guys! This piece of information is interesting, and it's from the last person you'd expect. Check here: Contains some bad language. Switch's part is on the first question only.
@erv
Hi erv. I respect your words, I just want you to know that. But I've worked as a journalist in the "mainstream," and you really aren't giving credit to the many hard-working, highly qualified individuals who are in that field. You're just kind of lumping everyone into a big group of "mainstream=lazy/rigged," which is very popular to do right now.
A more measured and mature approach would be to acknowledge that a degree in journalism DOES, in fact, mean something, but that there will always be some bad eggs. Same thing goes for me: I acknowledge that SOME Twitter/Facebook "journalists" out there are very hard working and do a great job, but they are terribly outnumbered by those who only want clicks and do very little research.
Also, journalists who work for larger organizations and who have obtained degrees are, like doctors and lawyers and teachers, bound by a code of journalistic integrity. Your "lone wolves" that you speak of are not. This can be "good" and "bad" from both perspectives. Just something to keep in mind.
@Azooooz Quite an interesting answer Pachter's given there.
I'd just like to point out that Nintendo's handhelds have previously been successful with "ground-up" development of 3rd party titles. There is by far much less of a need to reproduce titles from the ground up on the Switch as it seems to be within the ball park of XBO.
Regardless of whether third party support is ground-up or porting, install base is probably going to be the most important factor. If the Switch sells, it will get the games. In fact, if it proves popular enough, developers may develop for the Switch first, with upgraded ports being made for the PS4 and XBO rather than the other way round. I can certainly see Switch being popular amongst Japanese developers considering their outputs on the 3DS and the Vita, and the popularity of handheld gaming in Japan.
I'm not against freedom of speech, but if I don't like something I avoid it. It seems the tendency in internet is that if you don't like something (or if it is popular to not like something, like Nintendo) the jump in to annoy like rabid wolfs.
There are two competing things here that sound contradictory but aren't. For a start the internet rewards content that gets people worked up. A Negative article will get far more attention than a positive one. For example with the Switch, the articles about the patents? Sure that got some discussion going but nowhere near as much as these negative articles about the GPU spec.
But on the other hand its users that seek this stuff out. We'd much rather read something that confirms our beliefs regardless of whether or not its true. And that's usually something negative about our "opponents". With Nintendo a lot of people already believe that they're going to drop the ball. So guess which articles don't get as much attention? Yep, that's right. The articles that people "don't like". The positive ones.
Freedom of speech? Sure. But the theory behind it doesn't work out as well when people all huddle up in groups. Groups where pretty much everyone is on the same page. The thing Libertarians always go on about is the contest of ideas. That when you have an unfiltered discussion the better ideas tend to win. It doesn't work like that on the internet. The discussion is HEAVILY curated by the end users themselves. The ideas you want to seek out are the ideas that win.
@KirbyTheVampire Hopefully it means the ports that we do get won't be shoddy ones with dodgy framerates and glitches.With the Wii U,devs needed to put in a lot of extra effort to get them running optimally and with the low user-base they must have thought it's not worth the effort.If the Switch makes it much easier for them,then hopefully they will put the effort in,which should then result in them getting more sales.
It is relative though. How hard was wii U to work with for an average developer? How did it compare to the other systems out there? And how will switch stack up?
I think it'll be much better for developers. Architecture, language barriers, standardised middleware and engine support, software scaling well in all available modes... I have no accurate information by which to go by though.
It's just a guess based on signs. Could very well be bias.
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